Player Matchup

Kali
Kali
Alestium
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,669 Elo+
Party 2
Cerberus
Cerberus
SenzaZucchero
Cerberus
Level 11
God Stats
7W - 6L
1,662 SR
Queue Stats
27W - 33L
1,540 Elo+
Party 2
Tyr
Tyr
jero11
Tyr
Level 27
God Stats
35W - 26L
1,665 SR
Queue Stats
132W - 113L
1,667 Elo+
Solo
Cupid
Cupid
pureginger12
Cupid
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,547 Elo+
Solo
Ra
Ra
thedestror
Ra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 55L
1,666 Elo+
Solo
Team Averages
Level 17
1,566 SR
1,618 Elo+

VS

Team Averages
Level 43
1,501 SR
1,562 Elo+
Cupid
Cupid
GMªkitten
Cupid
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 31L
1,763 Elo+
Party 1
Tiamat
Tiamat
NehalemEX
Tiamat
Level 152
God Stats
14W - 8L
1,659 SR
Queue Stats
100W - 71L
1,641 Elo+
Party 1
Janus
Janus
Torbitter
Janus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,485 Elo+
Solo
King Arthur
King Arthur
lSiosl
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
muglali4848
Da Ji
Level 12
God Stats
1W - 0L
1,345 SR
Queue Stats
9W - 8L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
3 / 6 / 4
9,061
477
4,650
13,512
5,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
SenzaZucchero
Cerberus
12
1 / 7 / 4
8,034
423
3,483
20,483
14,882
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
jero11
Tyr
14
2 / 7 / 1
9,118
480
10,754
19,908
15,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
11 / 3 / 1
12,557
661
11,727
14,113
5,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 3 / 2
9,888
520
7,631
11,150
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
0 / 7 / 5
9,051
476
6,484
14,616
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
NehalemEX
Tiamat
20
7 / 0 / 8
12,414
653
16,796
10,739
11,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
Torbitter
Janus
15
9 / 3 / 1
9,992
526
15,215
8,803
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
lSiosl
King Arthur
16
9 / 1 / 8
10,919
575
15,520
17,648
12,795
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 8 / 6
8,594
452
3,197
11,787
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
19
Kills
26
26
Deaths
19
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kali
3
6
4
0.83
W
Cupid
0
7
5
0.36
W
Tiamat
NehalemEX
Tiamat
7
0
8
11
L
Cerberus
SenzaZucchero
Cerberus
1
7
4
0.43
W
Janus
Torbitter
Janus
9
3
1
3.17
L
Tyr
jero11
Tyr
2
7
1
0.36
W
King Arthur
lSiosl
King Arthur
9
1
8
13
W
1
8
6
0.5
L
11
3
1
3.83
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,245
Damage
57,212
79,166
Taken
63,593
46,308
Mitigated
36,654
20,792
Healing
22,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
4,650
2,458
0
3,600
13,512
5,274
0
4,863
8,539
0
36,348
W
Cupid
6,484
3,686
301
4,313
14,616
5,567
2,970
3,552
11,064
0
50,163
W
Tiamat
NehalemEX
Tiamat
16,796
2,304
0
6,601
10,739
11,053
866
1,166
9,573
88,670
0
L
Cerberus
SenzaZucchero
Cerberus
3,483
543
0
1,882
20,483
14,882
65
10,576
9,725
23,311
0
W
Janus
Torbitter
Janus
15,215
999
0
1,754
8,803
3,070
0
1,235
7,568
56,269
0
L
Tyr
jero11
Tyr
10,754
1,478
0
5,909
19,908
15,623
0
5,557
13,845
0
47,172
W
King Arthur
lSiosl
King Arthur
15,520
1,493
0
7,695
17,648
12,795
631
3,362
14,286
0
50,964
W
3,197
641
0
1,572
11,787
4,169
1,764
1,799
9,988
0
35,128
L
11,727
8,421
172
5,400
14,113
5,460
2,282
4,737
9,318
0
97,223
L
7,631
1,178
530
3,299
11,150
5,069
0
5,442
5,350
73,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,658
Gold Earned
50,970
566
Minions Killed
473
0
Camps Cleared
0
1,680,310
Distance Traveled
1,734,060
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,061
477
78
4
0
383,683
0
W
Cupid
9,051
476
80
4
0
298,928
4
W
Tiamat
12,414
653
154
8
0
374,243
3
L
Cerberus
8,034
423
68
4
0
288,370
0
W
Janus
9,992
526
94
5
0
348,867
0
L
Tyr
9,118
480
79
4
0
335,385
1
W
King Arthur
10,919
575
83
4
0
379,620
1
W
Da Ji
8,594
452
62
3
0
332,402
0
L
Cupid
12,557
661
190
10
0
290,922
0
L
Ra
9,888
520
151
8
0
381,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role