Player Matchup

Tiamat
Tiamat
Aledanté
Tiamat
Level 156
God Stats
54W - 37L
1,644 SR
Queue Stats
377W - 308L
1,648 Elo+
Solo
Ares
Ares
GreemKa
Ares
Level 108
God Stats
9W - 7L
1,599 SR
Queue Stats
598W - 574L
1,642 Elo+
Solo
Apollo
Apollo
kochnev
Apollo
Level 144
God Stats
7W - 2L
1,783 SR
Queue Stats
151W - 144L
1,530 Elo+
Solo
Arachne
Arachne
korneliusm
Arachne
Level 138
God Stats
10W - 9L
1,343 SR
Queue Stats
316W - 282L
1,624 Elo+
Solo
Hercules
Hercules
lmPickIeRick
Hercules
Level 149
God Stats
5W - 2L
1,548 SR
Queue Stats
341W - 320L
1,507 Elo+
Solo
Team Averages
Level 139
1,583 SR
1,590 Elo+

VS

Team Averages
Level 147
1,400 SR
1,554 Elo+
Fenrir
Fenrir
Connectto
Fenrir
Level 160
God Stats
36W - 46L
1,622 SR
Queue Stats
680W - 718L
1,540 Elo+
Party 1
Achilles
Achilles
DiEsZeLL
Achilles
Level 129
God Stats
2W - 4L
1,077 SR
Queue Stats
695W - 683L
1,569 Elo+
Party 1
Ao Kuang
Ao Kuang
XeniiyaRisa
Ao Kuang
Level 144
God Stats
9W - 8L
1,548 SR
Queue Stats
401W - 391L
1,544 Elo+
Party 1
Zeus
Zeus
ЛиллаКаттен
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
МутареДрейк
Chernobog
Level 148
God Stats
6W - 6L
1,254 SR
Queue Stats
449W - 437L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aledanté
Tiamat
20
9 / 0 / 11
12,940
681
15,341
5,946
9,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
GreemKa
Ares
15
6 / 2 / 10
11,142
586
9,788
11,375
12,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
kochnev
Apollo
18
5 / 0 / 5
11,719
617
13,354
12,513
5,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
korneliusm
Arachne
18
10 / 1 / 7
12,030
633
13,792
18,980
8,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
lmPickIeRick
Hercules
16
2 / 4 / 8
11,014
580
16,683
18,963
11,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Connectto
Fenrir
13
4 / 5 / 3
8,325
438
7,078
15,332
9,043
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
DiEsZeLL
Achilles
14
1 / 5 / 4
8,325
438
10,101
27,602
23,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
XeniiyaRisa
Ao Kuang
13
1 / 8 / 2
7,813
411
3,719
18,619
6,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 7 / 3
7,468
393
5,922
12,476
3,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 2
8,297
437
7,321
13,860
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
32
Kills
7
7
Deaths
32
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aledanté
Tiamat
9
0
11
14.5
L
Fenrir
Connectto
Fenrir
4
5
3
1.1
L
Achilles
DiEsZeLL
Achilles
1
5
4
0.6
W
Ares
GreemKa
Ares
6
2
10
5.5
L
Ao Kuang
XeniiyaRisa
Ao Kuang
1
8
2
0.25
W
Apollo
kochnev
Apollo
5
0
5
7.5
W
Arachne
korneliusm
Arachne
10
1
7
13.5
W
Hercules
lmPickIeRick
Hercules
2
4
8
1.5
L
0
7
3
0.21
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,958
Damage
34,141
67,777
Taken
87,889
46,991
Mitigated
48,706
32,067
Healing
23,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aledanté
Tiamat
15,341
2,392
0
2,249
5,946
9,132
4,322
833
5,011
81,318
0
L
Fenrir
Connectto
Fenrir
7,078
1,849
0
2,607
15,332
9,043
0
4,461
10,797
0
22,388
L
Achilles
DiEsZeLL
Achilles
10,101
2,318
0
10,862
27,602
23,920
0
7,235
20,227
0
45,922
W
Ares
GreemKa
Ares
9,788
468
0
1,970
11,375
12,373
1,199
1,895
9,279
21,563
0
L
Ao Kuang
XeniiyaRisa
Ao Kuang
3,719
777
0
5,360
18,619
6,753
0
3,502
14,978
40,695
0
W
Apollo
kochnev
Apollo
13,354
9,961
0
9,279
12,513
5,685
5,399
974
11,485
0
102,589
W
Arachne
korneliusm
Arachne
13,792
8,446
0
10,680
18,980
8,445
2,310
2,340
16,360
0
80,333
W
Hercules
lmPickIeRick
Hercules
16,683
8,113
0
7,889
18,963
11,356
1,876
3,103
14,920
0
65,090
L
5,922
470
0
1,280
12,476
3,902
0
6,529
5,765
38,368
0
L
7,321
5,139
0
3,303
13,860
5,088
0
2,793
10,993
0
49,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,845
Gold Earned
40,228
575
Minions Killed
410
0
Camps Cleared
0
1,914,167
Distance Traveled
1,580,111
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,940
681
162
9
0
389,850
4
L
Fenrir
8,325
438
31
2
0
360,676
4
L
Achilles
8,325
438
90
5
0
371,268
4
W
Ares
11,142
586
19
1
0
367,427
2
L
Ao Kuang
7,813
411
85
4
0
242,811
3
W
Apollo
11,719
617
153
8
0
358,838
2
W
Arachne
12,030
633
119
6
0
446,835
4
W
Hercules
11,014
580
122
6
0
351,217
1
L
Zeus
7,468
393
96
5
0
309,471
7
L
Chernobog
8,297
437
108
6
0
295,885
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role