Player Matchup

Yemoja
Yemoja
Joorgeles
Yemoja
Level 16
God Stats
1W - 1L
1,478 SR
Queue Stats
3W - 5L
1,526 Elo+
Solo
Ravana
Ravana
MitolojikGezgin
Ravana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,506 Elo+
Solo
King Arthur
King Arthur
RandomVillain13
King Arthur
Level 6
God Stats
3W - 7L
1,500 SR
Queue Stats
277W - 295L
1,386 Elo+
Party 2
Neith
Neith
ariendx
Neith
Level 6
God Stats
7W - 13L
1,500 SR
Queue Stats
41W - 46L
1,386 Elo+
Party 2
Ra
Ra
h0llykid
Ra
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,496 SR
1,461 Elo+

VS

Team Averages
Level 16
1,410 SR
1,488 Elo+
Ra
Ra
ArcherOI
Ra
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
9W - 12L
1,492 Elo+
Solo
Ymir
Ymir
Chasham
Ymir
Level 17
God Stats
4W - 6L
1,290 SR
Queue Stats
359W - 346L
1,466 Elo+
Party 1
Chaac
Chaac
DukeFreshelockes
Chaac
Level 17
God Stats
4W - 1L
1,725 SR
Queue Stats
11W - 6L
1,537 Elo+
Solo
Cupid
Cupid
Nishnibbles
Cupid
Level 6
God Stats
3W - 5L
1,204 SR
Queue Stats
174W - 180L
1,397 Elo+
Party 1
Da Ji
Da Ji
Statick160
Da Ji
Level 23
God Stats
4W - 3L
1,331 SR
Queue Stats
102W - 76L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Joorgeles
Yemoja
7
0 / 4 / 1
4,889
444
1,591
6,876
2,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 0
5,816
529
3,084
6,713
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
RandomVillain13
King Arthur
9
1 / 3 / 0
5,067
461
2,073
7,579
3,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
ariendx
Neith
7
0 / 7 / 0
4,448
404
1,697
8,332
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 1
6,166
561
3,021
4,952
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,258
569
2,705
5,520
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Chasham
Ymir
11
5 / 1 / 8
7,012
637
5,544
5,435
2,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 0 / 5
6,538
594
6,915
6,632
4,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
7 / 0 / 4
6,447
586
4,464
2,649
741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
12
4 / 0 / 3
7,061
642
2,926
6,960
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
19
19
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
Ymir
Chasham
Ymir
5
1
8
9
W
2
0
5
4.5
L
Yemoja
Joorgeles
Yemoja
0
4
1
0.13
L
1
3
0
0.33
W
7
0
4
9
L
King Arthur
RandomVillain13
King Arthur
1
3
0
0.33
W
Da Ji
4
0
3
5.5
L
Neith
ariendx
Neith
0
7
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,466
Damage
22,554
34,452
Taken
27,196
12,634
Mitigated
12,254
5,714
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,705
247
0
2,483
5,520
2,022
593
2,973
2,522
34,173
0
W
Ymir
Chasham
Ymir
5,544
872
0
1,871
5,435
2,990
327
821
4,568
17,734
0
W
6,915
2,383
0
2,928
6,632
4,218
829
266
6,241
0
26,826
L
Yemoja
Joorgeles
Yemoja
1,591
477
714
523
6,876
2,511
112
2,196
4,655
8,995
0
L
3,084
1,297
0
2,154
6,713
2,408
0
492
6,098
0
31,642
W
4,464
1,932
85
1,710
2,649
741
500
552
2,097
0
26,019
L
King Arthur
RandomVillain13
King Arthur
2,073
436
0
304
7,579
3,968
0
1,068
6,287
0
15,315
W
Da Ji
2,926
307
0
3,426
6,960
2,283
0
0
6,960
0
44,429
L
Neith
ariendx
Neith
1,697
743
0
1,243
8,332
2,036
242
2,137
6,145
0
14,879
L
3,021
109
0
776
4,952
1,711
0
2,356
2,596
35,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,386
Gold Earned
33,316
224
Minions Killed
302
0
Camps Cleared
0
1,004,608
Distance Traveled
983,811
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,258
569
72
7
0
193,434
3
W
Ymir
7,012
637
26
2
0
201,450
6
W
Chaac
6,538
594
58
5
0
205,034
5
L
Yemoja
4,889
444
13
1
0
167,958
3
L
Ravana
5,816
529
75
7
0
209,117
3
W
Cupid
6,447
586
51
5
0
183,982
1
L
King Arthur
5,067
461
23
2
0
228,536
0
W
Da Ji
7,061
642
95
9
0
199,911
2
L
Neith
4,448
404
35
3
0
177,651
1
L
Ra
6,166
561
78
7
0
221,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role