Player Matchup

Arachne
Arachne
BIueIvyC
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,197 Elo+
Solo
Ymir
Ymir
F3RRAR1
Ymir
Level 29
God Stats
7W - 9L
1,333 SR
Queue Stats
218W - 320L
1,372 Elo+
Party 3
Neith
Neith
ONI SloW4365
Neith
Level 26
God Stats
15W - 10L
1,568 SR
Queue Stats
54W - 34L
1,481 Elo+
Solo
Aphrodite
Aphrodite
luhhfornari
Aphrodite
Level 28
God Stats
68W - 64L
1,468 SR
Queue Stats
133W - 173L
1,427 Elo+
Party 3
Vulcan
Vulcan
xXZombieXx6591
Vulcan
Level 27
God Stats
10W - 14L
1,367 SR
Queue Stats
96W - 130L
1,446 Elo+
Solo
Team Averages
Level 23
1,447 SR
1,384 Elo+

VS

Team Averages
Level 17
1,624 SR
1,514 Elo+
Loki
Loki
AcerMicaell
Loki
Level 24
God Stats
5W - 1L
1,791 SR
Queue Stats
7W - 3L
1,649 Elo+
Party 1
Ao Kuang
Ao Kuang
CastielHunter
Ao Kuang
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FireSmile173302
Neith
Level 16
God Stats
2W - 1L
1,493 SR
Queue Stats
19W - 25L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
Rabhala
Cthulhu
Level 7
God Stats
2W - 1L
1,728 SR
Queue Stats
6W - 2L
1,649 Elo+
Party 1
Ra
Ra
elcrakeroxd
Ra
Level 15
God Stats
8W - 5L
1,609 SR
Queue Stats
34W - 38L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BIueIvyC
Arachne
10
2 / 3 / 1
5,973
498
1,953
8,838
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
F3RRAR1
Ymir
8
1 / 2 / 2
5,646
471
2,936
8,037
3,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
1 / 3 / 3
5,404
450
5,479
8,789
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
luhhfornari
Aphrodite
10
1 / 4 / 0
6,203
517
2,165
6,003
2,041
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 6 / 0
6,557
546
3,738
6,243
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
7,271
606
5,401
7,979
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
CastielHunter
Ao Kuang
12
6 / 1 / 0
7,197
600
4,905
5,808
1,831
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 1 / 3
5,710
476
6,024
6,644
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Rabhala
Cthulhu
12
6 / 1 / 1
7,333
611
7,688
8,417
4,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 5
7,112
593
1,963
4,893
1,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
18
18
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Arachne
BIueIvyC
Arachne
2
3
1
0.83
W
Ao Kuang
CastielHunter
Ao Kuang
6
1
0
6
L
Ymir
F3RRAR1
Ymir
1
2
2
1
W
1
1
3
2.5
L
1
3
3
0.83
W
Cthulhu
Rabhala
Cthulhu
6
1
1
6.5
W
1
1
5
3.5
L
Aphrodite
luhhfornari
Aphrodite
1
4
0
0.25
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,271
Damage
25,981
37,910
Taken
33,741
12,508
Mitigated
12,058
10,379
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,401
1,808
0
2,802
7,979
2,457
205
1,736
6,194
0
37,135
L
Arachne
BIueIvyC
Arachne
1,953
1,287
0
3,454
8,838
2,356
0
1,912
6,926
0
20,531
W
Ao Kuang
CastielHunter
Ao Kuang
4,905
1,478
0
3,154
5,808
1,831
817
2,261
3,501
24,470
0
L
Ymir
F3RRAR1
Ymir
2,936
32
0
1,657
8,037
3,659
0
3,061
4,976
11,318
0
W
6,024
3,273
0
3,281
6,644
1,967
288
1,348
5,296
0
24,786
L
5,479
2,839
270
3,623
8,789
2,366
0
4,395
4,394
0
20,626
W
Cthulhu
Rabhala
Cthulhu
7,688
1,361
0
3,347
8,417
4,066
78
1,465
6,939
26,614
0
W
1,963
260
64
1,385
4,893
1,737
965
1,725
2,972
41,919
0
L
Aphrodite
luhhfornari
Aphrodite
2,165
149
0
1,375
6,003
2,041
625
2,878
3,125
27,690
0
L
3,738
566
0
0
6,243
2,086
0
2,310
3,933
43,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
34,623
240
Minions Killed
287
0
Camps Cleared
0
1,029,984
Distance Traveled
1,217,047
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,271
606
69
6
0
279,594
0
L
Arachne
5,973
498
49
4
0
188,191
0
W
Ao Kuang
7,197
600
44
4
0
260,999
4
L
Ymir
5,646
471
18
2
0
196,402
1
W
Neith
5,710
476
33
3
0
196,667
0
L
Neith
5,404
450
38
3
0
208,165
4
W
Cthulhu
7,333
611
48
4
0
238,231
2
W
Ra
7,112
593
93
8
0
241,556
0
L
Aphrodite
6,203
517
58
5
0
212,012
2
L
Vulcan
6,557
546
77
6
0
225,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role