Player Matchup

Loki
Loki
FläskKorv1234
Loki
Level 29
God Stats
13W - 6L
1,733 SR
Queue Stats
20W - 13L
1,684 Elo+
Party 1
Chaac
Chaac
Geistix
Chaac
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 35L
1,553 Elo+
Solo
Agni
Agni
KingJöngUn
Agni
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 23L
1,689 Elo+
Party 1
Bakasura
Bakasura
Pitero24
Bakasura
Level 28
God Stats
2W - 4L
1,112 SR
Queue Stats
103W - 98L
1,476 Elo+
Solo
Sol
Sol
ZOZO007
Sol
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 91L
1,608 Elo+
Solo
Team Averages
Level 25
1,469 SR
1,602 Elo+

VS

Team Averages
Level 22
1,661 SR
1,559 Elo+
Scylla
Scylla
BeboUdjiNaWa
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,618 Elo+
Solo
Ganesha
Ganesha
Mamzz
Ganesha
Level 18
God Stats
14W - 2L
1,973 SR
Queue Stats
388W - 358L
1,559 Elo+
Solo
Pele
Pele
Vaedrien
Pele
Level 27
God Stats
6W - 3L
1,787 SR
Queue Stats
159W - 142L
1,560 Elo+
Solo
Tyr
Tyr
ZiRkOnIt
Tyr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
minapash
Neith
Level 29
God Stats
4W - 4L
1,545 SR
Queue Stats
91W - 83L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
6,182
562
3,746
6,190
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Geistix
Chaac
11
5 / 0 / 6
6,401
582
6,741
8,663
5,069
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 1 / 3
7,147
650
6,265
5,525
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Pitero24
Bakasura
13
2 / 0 / 0
7,040
640
4,365
6,243
2,961
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sol
10
3 / 3 / 6
5,969
543
7,392
6,818
1,589
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
1 / 5 / 2
5,495
500
3,486
5,923
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Mamzz
Ganesha
9
0 / 6 / 3
5,640
513
4,550
11,114
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
10
3 / 2 / 1
6,333
576
2,896
6,817
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 0
6,051
550
2,357
7,183
3,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
minapash
Neith
9
2 / 5 / 1
5,756
523
8,041
9,408
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
20
Kills
6
6
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
5
2
0.4
W
2
2
6
2.5
W
Chaac
Geistix
Chaac
5
0
6
8
W
8
1
3
9.5
L
Ganesha
Mamzz
Ganesha
0
6
3
0.25
W
Bakasura
Pitero24
Bakasura
2
0
0
2
L
Pele
3
2
1
1.75
W
Sol
3
3
6
2
L
0
2
0
0
L
Neith
minapash
Neith
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,509
Damage
21,330
33,439
Taken
40,445
12,568
Mitigated
16,039
15,097
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,486
513
0
610
5,923
1,864
37
2,578
3,345
20,247
0
W
3,746
1,328
0
2,350
6,190
1,555
0
715
5,373
0
27,779
W
Chaac
Geistix
Chaac
6,741
1,808
253
3,647
8,663
5,069
29
2,433
6,222
0
25,513
W
6,265
1,186
0
2,250
5,525
1,394
985
2,145
3,085
25,293
0
L
Ganesha
Mamzz
Ganesha
4,550
1,095
0
3,161
11,114
5,240
0
5,200
5,914
16,637
0
W
Bakasura
Pitero24
Bakasura
4,365
3,141
0
3,596
6,243
2,961
0
0
6,243
0
26,496
L
Pele
2,896
736
0
2,514
6,817
2,271
0
1,956
4,861
0
36,321
W
Sol
7,392
2,008
0
3,001
6,818
1,589
513
2,338
4,480
26,819
0
L
2,357
371
0
1,948
7,183
3,621
0
0
6,183
0
30,153
L
Neith
minapash
Neith
8,041
3,757
0
3,499
9,408
3,043
0
3,923
5,485
0
33,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,739
Gold Earned
29,275
270
Minions Killed
258
0
Camps Cleared
0
1,142,304
Distance Traveled
1,088,094
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,495
500
45
4
0
202,669
5
W
Loki
6,182
562
57
5
0
236,468
3
W
Chaac
6,401
582
35
3
0
243,256
3
W
Agni
7,147
650
49
4
0
217,493
3
L
Ganesha
5,640
513
3
0
0
214,160
3
W
Bakasura
7,040
640
86
8
0
237,426
3
L
Pele
6,333
576
71
6
0
245,053
4
W
Sol
5,969
543
43
4
0
207,661
3
L
Tyr
6,051
550
63
6
0
231,992
2
L
Neith
5,756
523
76
7
0
194,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role