Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DAVEhuty
Ymir
Level 28
God Stats
30W - 34L
1,570 SR
Queue Stats
473W - 444L
1,653 Elo+
Solo
Artemis
Artemis
JeffreyB_ackup
Artemis
Level 26
God Stats
12W - 14L
1,624 SR
Queue Stats
72W - 72L
1,626 Elo+
Solo
Skadi
Skadi
UnsoundHealer7
Skadi
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 43L
1,674 Elo+
Solo
Scylla
Scylla
stecal825633
Scylla
Level 28
God Stats
0W - 1L
1,303 SR
Queue Stats
29W - 37L
1,699 Elo+
Solo
Team Averages
Level 27
1,499 SR
1,630 Elo+

VS

Team Averages
Level 21
1,544 SR
1,641 Elo+
Ra
Ra
Jynx Reality
Ra
Level 27
God Stats
3W - 6L
1,500 SR
Queue Stats
63W - 68L
1,542 Elo+
Solo
Skadi
Skadi
KyleCantFrag
Skadi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
WattledMoth7
Ao Kuang
Level 15
God Stats
1W - 2L
1,849 SR
Queue Stats
4W - 4L
1,806 Elo+
Solo
Osiris
Osiris
XOrcinus
Osiris
Level 25
God Stats
4W - 7L
1,373 SR
Queue Stats
226W - 206L
1,686 Elo+
Solo
Guan Yu
Guan Yu
dandaog3
Guan Yu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 69L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
6
0 / 3 / 0
3,740
534
1,613
3,395
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
7
0 / 1 / 2
4,230
604
2,170
3,482
1,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 2 / 0
4,172
596
2,375
4,861
2,541
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
2 / 1 / 0
4,080
583
4,065
3,420
595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
6
0 / 2 / 0
3,660
523
1,456
3,570
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,004
715
2,914
3,178
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 0 / 0
4,227
604
2,595
3,228
796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ao Kuang
WattledMoth7
Ao Kuang
8
3 / 0 / 0
4,695
671
1,579
4,314
2,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
XOrcinus
Osiris
9
4 / 0 / 0
5,506
787
3,424
4,258
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
dandaog3
Guan Yu
6
0 / 2 / 2
4,167
595
1,546
5,089
2,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
9
9
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
0
0
L
Ymir
0
1
2
1
L
0
2
0
0
W
1
0
2
2
W
1
0
0
1
L
2
1
0
2
W
Ao Kuang
WattledMoth7
Ao Kuang
3
0
0
3
W
Osiris
XOrcinus
Osiris
4
0
0
4
W
Guan Yu
dandaog3
Guan Yu
0
2
2
0.5
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,679
Damage
12,058
18,728
Taken
20,067
6,782
Mitigated
8,521
5,950
Healing
9,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,613
453
0
968
3,395
1,449
0
0
3,395
10,966
0
L
Ymir
2,170
914
246
1,429
3,482
1,177
0
0
3,482
12,403
0
L
2,375
1,051
0
1,678
4,861
2,541
0
1,400
3,357
0
20,221
W
2,914
495
379
2,419
3,178
946
0
1,099
1,917
28,945
0
W
2,595
1,095
0
879
3,228
796
0
723
2,505
0
19,603
L
4,065
1,736
0
1,138
3,420
595
46
215
3,205
0
17,908
W
Ao Kuang
WattledMoth7
Ao Kuang
1,579
454
0
1,372
4,314
2,269
0
174
4,119
12,316
4,381
W
Osiris
XOrcinus
Osiris
3,424
1,336
0
2,572
4,258
1,644
0
1,384
2,645
0
24,081
W
Guan Yu
dandaog3
Guan Yu
1,546
254
426
1,448
5,089
2,866
0
1,447
3,642
0
8,424
L
Scylla
1,456
330
0
491
3,570
1,020
0
2,498
902
11,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,882
Gold Earned
23,599
141
Minions Killed
189
0
Camps Cleared
0
618,129
Distance Traveled
696,833
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,740
534
27
4
0
99,412
0
L
Ymir
4,230
604
22
3
0
137,604
2
L
Artemis
4,172
596
46
7
0
112,107
1
W
Ra
5,004
715
61
9
0
145,820
0
W
Skadi
4,227
604
36
5
0
136,380
1
L
Skadi
4,080
583
25
4
0
136,472
2
W
Ao Kuang
4,695
671
37
5
0
155,101
1
W
Osiris
5,506
787
48
7
0
132,205
0
W
Guan Yu
4,167
595
7
1
0
127,327
0
L
Scylla
3,660
523
21
3
0
132,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role