Player Matchup

Thor
Thor
Cirujjaa
Thor
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
1W - 8L
1,061 Elo+
Party 1
Kali
Kali
ColorJam
Kali
Level 20
God Stats
9W - 9L
1,488 SR
Queue Stats
19W - 21L
1,417 Elo+
Solo
Hel
Hel
Tigertrouble
Hel
Level 26
God Stats
11W - 9L
1,528 SR
Queue Stats
70W - 68L
1,412 Elo+
Solo
Sun Wukong
Sun Wukong
astormessi3
Sun Wukong
Level 4
God Stats
0W - 4L
1,126 SR
Queue Stats
0W - 4L
1,000 Elo+
Party 1
Chaac
Chaac
trevtrevtrev333
Chaac
Level 9
God Stats
4W - 2L
1,285 SR
Queue Stats
27W - 18L
1,414 Elo+
Solo
Team Averages
Level 13
1,342 SR
1,261 Elo+

VS

Team Averages
Level 14
1,436 SR
1,298 Elo+
Olorun
Olorun
CapiWik
Olorun
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 13L
1,155 Elo+
Solo
Tsukuyomi
Tsukuyomi
DOINKASAURUSREX
Tsukuyomi
Level 17
God Stats
14W - 5L
1,605 SR
Queue Stats
79W - 63L
1,365 Elo+
Solo
Cupid
Cupid
TheSupremo352
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 75L
1,378 Elo+
Solo
Nu Wa
Nu Wa
dagusia7
Nu Wa
Level 15
God Stats
2W - 4L
1,227 SR
Queue Stats
26W - 32L
1,357 Elo+
Solo
Danzaburou
Danzaburou
nova-1-carlin
Danzaburou
Level 6
God Stats
2W - 3L
1,348 SR
Queue Stats
3W - 3L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
0 / 12 / 5
10,652
819
1,346
19,159
8,117
Kali
18
10 / 10 / 2
15,074
1,160
21,889
32,157
15,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
2 / 4 / 8
12,740
980
14,526
21,952
17,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
astormessi3
Sun Wukong
18
1 / 13 / 5
11,202
862
11,859
30,735
24,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
3 / 5 / 6
11,976
921
20,226
36,005
27,694
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CapiWik
Olorun
20
18 / 2 / 15
15,943
1,226
35,737
26,520
13,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
DOINKASAURUSREX
Tsukuyomi
20
17 / 5 / 19
15,303
1,177
44,291
23,569
11,165
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 3 / 21
13,653
1,050
30,275
15,881
6,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
dagusia7
Nu Wa
19
2 / 5 / 15
12,305
947
13,023
10,129
3,322
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
nova-1-carlin
Danzaburou
14
0 / 1 / 0
9,453
727
535
1,013
263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
114
16
Kills
44
44
Deaths
16
26
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Olorun
CapiWik
Olorun
18
2
15
12.75
L
Thor
0
12
5
0.21
L
Kali
10
10
2
1.1
W
Tsukuyomi
DOINKASAURUSREX
Tsukuyomi
17
5
19
5.3
W
7
3
21
5.83
L
2
4
8
1.5
L
Sun Wukong
astormessi3
Sun Wukong
1
13
5
0.27
W
Nu Wa
dagusia7
Nu Wa
2
5
15
1.9
W
Danzaburou
nova-1-carlin
Danzaburou
0
1
0
0
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,846
Damage
123,861
140,008
Taken
77,112
93,964
Mitigated
34,819
30,412
Healing
34,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
CapiWik
Olorun
35,737
20,401
1,758
18,747
26,520
13,160
0
5,205
21,140
67,794
0
L
Thor
1,346
303
0
0
19,159
8,117
0
5,680
13,479
0
12,646
L
Kali
21,889
10,916
0
8,883
32,157
15,587
0
12,013
19,391
0
34,608
W
Tsukuyomi
DOINKASAURUSREX
Tsukuyomi
44,291
23,466
0
7,341
23,569
11,165
0
3,908
19,511
0
65,554
W
30,275
16,567
1,175
5,167
15,881
6,909
0
4,210
11,596
0
52,446
L
14,526
1,493
2,833
5,357
21,952
17,651
0
10,001
11,951
62,112
0
L
Sun Wukong
astormessi3
Sun Wukong
11,859
2,652
0
3,079
30,735
24,915
0
7,689
22,131
844
32,562
W
Nu Wa
dagusia7
Nu Wa
13,023
4,720
0
0
10,129
3,322
0
1,766
8,163
34,015
0
W
Danzaburou
nova-1-carlin
Danzaburou
535
267
0
67
1,013
263
0
0
1,013
0
1,591
L
20,226
6,620
693
9,567
36,005
27,694
0
13,377
22,628
0
43,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,644
Gold Earned
66,657
233
Minions Killed
212
5
Camps Cleared
6
1,156,149
Distance Traveled
868,051
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
15,943
1,226
70
5
1
205,225
1
L
Thor
10,652
819
14
1
0
136,290
3
L
Kali
15,074
1,160
23
2
2
261,776
0
W
Tsukuyomi
15,303
1,177
30
2
1
229,318
0
W
Cupid
13,653
1,050
62
5
2
222,260
0
L
Hel
12,740
980
139
11
1
255,860
0
L
Sun Wukong
11,202
862
22
2
2
242,585
3
W
Nu Wa
12,305
947
47
4
1
188,837
0
W
Danzaburou
9,453
727
3
0
1
22,411
1
L
Chaac
11,976
921
35
3
0
259,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role