Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AaròhCQC
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,385 Elo+
Solo
Anubis
Anubis
Carlos_proo2003
Anubis
Level 6
God Stats
0W - 2L
1,221 SR
Queue Stats
4W - 12L
1,490 Elo+
Party 1
Pele
Pele
SASITAkillx_x
Pele
Level 13
God Stats
0W - 1L
1,271 SR
Queue Stats
20W - 26L
1,490 Elo+
Party 1
Nemesis
Nemesis
WinterSoldier707
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,426 Elo+
Solo
Team Averages
Level 15
1,399 SR
1,458 Elo+

VS

Team Averages
Level 14
1,465 SR
1,532 Elo+
Ne Zha
Ne Zha
Gl1zzyG0d69
Ne Zha
Level 27
God Stats
2W - 2L
1,701 SR
Queue Stats
149W - 127L
1,526 Elo+
Solo
Hades
Hades
Hungry_Pencil647
Hades
Level 29
God Stats
34W - 34L
1,555 SR
Queue Stats
43W - 43L
1,511 Elo+
Solo
Ymir
Ymir
SK Deezlo
Ymir
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Scylla
Scylla
SK Godj
Scylla
Level 8
God Stats
5W - 6L
1,257 SR
Queue Stats
67W - 70L
1,536 Elo+
Party 2
Neith
Neith
SK Kosk
Neith
Level 7
God Stats
1W - 1L
1,313 SR
Queue Stats
31W - 23L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 7 / 3
8,232
412
3,449
22,648
25,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
AaròhCQC
Bellona
12
0 / 12 / 3
7,621
381
2,164
19,487
15,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 3 / 2
7,077
354
4,096
6,270
2,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 2
6,891
345
2,122
12,801
3,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 2
7,268
363
1,252
10,556
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
2 / 1 / 4
12,430
622
6,029
16,558
8,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
10 / 2 / 5
12,349
617
12,693
11,427
4,931
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
2 / 2 / 9
10,044
502
3,439
11,177
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
SK Godj
Scylla
18
10 / 1 / 1
12,023
601
11,996
5,916
2,355
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
SK Kosk
Neith
15
5 / 0 / 12
10,417
521
17,430
8,255
3,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
2
Kills
29
31
Deaths
6
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
7
3
0.21
L
Bellona
AaròhCQC
Bellona
0
12
3
0.13
L
2
3
2
1
W
Ne Zha
2
1
4
4
W
10
2
5
6.25
L
0
5
2
0.2
W
Ymir
2
2
9
3.25
W
Scylla
SK Godj
Scylla
10
1
1
10.5
W
Neith
SK Kosk
Neith
5
0
12
11
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,083
Damage
51,587
71,762
Taken
53,333
50,149
Mitigated
27,594
8,536
Healing
22,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,449
563
0
4,522
22,648
25,834
0
7,961
14,687
21,893
0
L
Bellona
AaròhCQC
Bellona
2,164
505
0
386
19,487
15,493
226
9,032
10,455
5,312
15,543
L
4,096
259
0
634
6,270
2,744
0
2,125
4,145
23,649
0
W
Ne Zha
6,029
2,218
0
9,742
16,558
8,485
1,902
1,017
15,516
0
110,565
W
12,693
1,282
396
5,393
11,427
4,931
1,571
0
8,900
74,882
0
L
2,122
162
0
2,462
12,801
3,558
441
3,259
9,542
0
33,028
W
Ymir
3,439
1,035
246
2,162
11,177
8,414
475
3,714
5,881
11,218
0
W
Scylla
SK Godj
Scylla
11,996
545
0
1,739
5,916
2,355
3,158
936
4,980
62,840
0
W
Neith
SK Kosk
Neith
17,430
8,873
216
3,016
8,255
3,409
5,235
2,434
5,796
0
60,339
L
1,252
303
0
532
10,556
2,520
0
5,751
4,805
0
20,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,089
Gold Earned
57,263
213
Minions Killed
522
0
Camps Cleared
0
1,407,689
Distance Traveled
1,687,377
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,232
412
29
1
0
320,223
0
L
Bellona
7,621
381
41
2
0
275,518
0
L
Anubis
7,077
354
44
2
0
245,420
1
W
Ne Zha
12,430
622
181
9
0
356,217
1
W
Hades
12,349
617
116
6
0
315,168
3
L
Pele
6,891
345
49
2
0
295,226
1
W
Ymir
10,044
502
15
1
0
333,072
2
W
Scylla
12,023
601
118
6
0
366,516
3
W
Neith
10,417
521
92
5
0
316,404
4
L
Nemesis
7,268
363
50
3
0
271,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role