Player Matchup

Hel
Hel
AGermanWord
Hel
Level 126
God Stats
3W - 3L
1,733 SR
Queue Stats
356W - 315L
1,619 Elo+
Solo
Hercules
Hercules
impzz
Hercules
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
189W - 178L
1,616 Elo+
Solo
Osiris
Osiris
jefemiguel
Osiris
Level 128
God Stats
3W - 1L
1,438 SR
Queue Stats
234W - 242L
1,465 Elo+
Solo
Zeus
Zeus
jks2cool
Zeus
Level 118
God Stats
7W - 4L
1,698 SR
Queue Stats
546W - 551L
1,509 Elo+
Solo
Medusa
Medusa
unshelledpython
Medusa
Level 108
God Stats
3W - 2L
1,634 SR
Queue Stats
59W - 51L
1,602 Elo+
Solo
Team Averages
Level 116
1,601 SR
1,562 Elo+

VS

Team Averages
Level 122
1,507 SR
1,526 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GimmeUrCream
Chang'e
Level 147
God Stats
1W - 2L
1,297 SR
Queue Stats
116W - 111L
1,423 Elo+
Solo
Artio
Artio
JAAL123
Artio
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
oomniipotent
Thor
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 132L
1,589 Elo+
Solo
Anhur
Anhur
tomma140
Anhur
Level 112
God Stats
1W - 1L
1,737 SR
Queue Stats
10W - 7L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 14
10,136
845
18,720
10,457
6,258
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
impzz
Hercules
17
6 / 3 / 15
9,726
811
14,418
14,924
17,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
jefemiguel
Osiris
16
3 / 2 / 16
9,235
770
7,733
14,630
15,482
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
18
9 / 3 / 10
10,332
861
19,953
8,582
3,313
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 15
9,730
811
16,089
10,712
5,021
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 4 / 8
8,399
700
11,687
21,619
12,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
GimmeUrCream
Chang'e
13
3 / 7 / 3
8,577
715
8,431
13,834
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
JAAL123
Artio
14
1 / 3 / 4
8,079
673
6,282
17,619
15,864
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 6 / 9
7,960
663
8,441
15,624
6,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
tomma140
Anhur
16
4 / 7 / 6
9,241
770
6,018
14,857
6,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
42
27
Kills
12
12
Deaths
27
70
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
8
1.75
W
5
1
14
12
L
Chang'e
GimmeUrCream
Chang'e
3
7
3
0.64
L
Artio
JAAL123
Artio
1
3
4
1
W
Hercules
impzz
Hercules
6
3
15
4.5
W
Osiris
jefemiguel
Osiris
3
2
16
5.5
W
Zeus
9
3
10
4.67
L
1
6
9
0.92
L
Anhur
tomma140
Anhur
4
7
6
1
W
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,913
Damage
40,859
59,305
Taken
83,553
47,890
Mitigated
48,198
25,211
Healing
28,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,687
2,391
751
5,670
21,619
12,582
96
8,492
12,955
0
22,899
W
18,720
951
7,702
4,305
10,457
6,258
882
1,936
8,421
26,594
0
L
Chang'e
GimmeUrCream
Chang'e
8,431
256
5,282
3,490
13,834
6,342
68
5,828
7,788
14,599
0
L
Artio
JAAL123
Artio
6,282
227
3,684
4,535
17,619
15,864
0
9,771
7,456
12,826
0
W
Hercules
impzz
Hercules
14,418
3,483
1,348
3,253
14,924
17,816
132
3,074
11,629
0
19,434
W
Osiris
jefemiguel
Osiris
7,733
1,673
1,108
2,675
14,630
15,482
1,240
4,536
9,969
0
11,694
W
Zeus
19,953
1,279
875
570
8,582
3,313
1,489
2,863
5,644
39,910
0
L
8,441
1,539
1,765
1,245
15,624
6,754
0
6,864
8,480
0
18,487
L
Anhur
tomma140
Anhur
6,018
3,697
1,145
1,298
14,857
6,656
0
6,418
8,201
0
20,647
W
16,089
5,113
1,566
1,809
10,712
5,021
1,265
2,304
8,258
0
30,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,159
Gold Earned
42,256
122
Minions Killed
101
0
Camps Cleared
0
1,032,753
Distance Traveled
933,544
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,399
700
24
2
0
188,168
1
W
Hel
10,136
845
21
2
0
225,987
4
L
Chang'e
8,577
715
13
1
0
216,132
0
L
Artio
8,079
673
12
1
0
183,349
0
W
Hercules
9,726
811
10
1
0
222,575
0
W
Osiris
9,235
770
10
1
0
219,897
2
W
Zeus
10,332
861
50
4
0
162,230
0
L
Thor
7,960
663
14
1
0
179,469
0
L
Anhur
9,241
770
38
3
0
166,426
0
W
Medusa
9,730
811
31
3
0
202,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role