Player Matchup

Janus
Janus
Gold III
Jotxgaymer
Janus
Gold III
Level 148
God Stats
4W - 2L
1,609 SR
Queue Stats
39W - 34L
1,499 MMR
Solo
Bellona
Bellona
Silver II
Memesexwillsmith
Bellona
Silver II
Level 120
God Stats
1W - 1L
1,551 SR
Queue Stats
42W - 46L
1,495 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
RogerMcFREEWINS
Tsukuyomi
Gold III
Level 101
God Stats
9W - 6L
1,445 SR
Queue Stats
89W - 66L
1,489 MMR
Solo
Danzaburou
Danzaburou
Bronze III
SmiteGhosty
Danzaburou
Bronze III
Level 126
God Stats
3W - 1L
1,644 SR
Queue Stats
21W - 20L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
xcptwiz
Kumbhakarna
Bronze III
Level 61
God Stats
3W - 3L
1,528 SR
Queue Stats
3W - 5L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,555 SR
1,497 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 84
1,654 SR
1,495 MMR
Pele
Pele
Bronze III
Atreus56
Pele
Bronze III
Level 115
God Stats
0W - 3L
1,333 SR
Queue Stats
2W - 9L
1,500 MMR
Solo
Merlin
Merlin
Silver I
Darkfodor
Merlin
Silver I
Level 101
God Stats
14W - 7L
1,775 SR
Queue Stats
59W - 52L
1,509 MMR
Party 2
Khepri
Khepri
Bronze III
Esox33
Khepri
Bronze III
Level 86
God Stats
2W - 3L
1,568 SR
Queue Stats
16W - 16L
1,466 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
Gramcracka
Cernunnos
Bronze III
Level 87
God Stats
0W - 2L
1,921 SR
Queue Stats
34W - 30L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
mnkyDwef
Sun Wukong
Bronze III
Level 30
God Stats
58W - 64L
1,676 SR
Queue Stats
229W - 237L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
6 / 0 / 9
16,324
653
14,831
9,119
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
5 / 3 / 7
14,789
592
18,945
32,496
30,657
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
RogerMcFREEWINS
Tsukuyomi
20
9 / 2 / 7
15,709
628
16,843
17,719
8,493
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
SmiteGhosty
Danzaburou
20
4 / 0 / 7
14,198
568
14,060
13,439
5,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
xcptwiz
Kumbhakarna
16
0 / 0 / 11
11,846
474
2,297
12,871
8,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AphroditeSetAchillesScyllaApollo

VS

Bans
PersephoneErlang ShenKing ArthurCu ChulainnSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
3 / 8 / 0
11,160
446
9,172
22,055
8,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Darkfodor
Merlin
17
1 / 3 / 3
10,604
424
12,831
9,992
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
Esox33
Khepri
15
0 / 2 / 3
9,797
392
4,286
14,207
13,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
Gramcracka
Cernunnos
18
0 / 2 / 2
11,150
446
6,347
13,102
7,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
mnkyDwef
Sun Wukong
16
1 / 9 / 1
10,358
414
11,351
24,491
26,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
24
Kills
5
5
Deaths
24
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
3
8
0
0.38
L
Merlin
Darkfodor
Merlin
1
3
3
0.83
L
Khepri
Esox33
Khepri
0
2
3
0.75
L
Cernunnos
Gramcracka
Cernunnos
0
2
2
0.5
W
Janus
6
0
9
10.5
W
5
3
7
2.83
W
Tsukuyomi
RogerMcFREEWINS
Tsukuyomi
9
2
7
6.25
W
Danzaburou
SmiteGhosty
Danzaburou
4
0
7
7.5
L
Sun Wukong
mnkyDwef
Sun Wukong
1
9
1
0.17
W
Kumbhakarna
xcptwiz
Kumbhakarna
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,976
Damage
43,987
85,644
Taken
83,847
56,857
Mitigated
60,256
40,557
Healing
18,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,172
1,372
0
6,046
22,055
8,733
0
4,775
17,128
0
72,512
L
Merlin
Darkfodor
Merlin
12,831
803
0
1,111
9,992
3,515
0
3,171
6,563
82,164
0
L
Khepri
Esox33
Khepri
4,286
220
0
1,772
14,207
13,974
0
3,364
10,651
27,667
0
L
Cernunnos
Gramcracka
Cernunnos
6,347
2,002
0
4,998
13,102
7,073
0
2,068
10,934
0
80,702
W
Janus
14,831
274
0
1,669
9,119
3,408
2,473
1,554
7,384
127,702
0
W
18,945
8,898
0
17,540
32,496
30,657
2,792
3,919
27,697
0
99,919
W
Tsukuyomi
RogerMcFREEWINS
Tsukuyomi
16,843
5,405
0
8,565
17,719
8,493
1,551
5,264
12,170
0
144,469
W
Danzaburou
SmiteGhosty
Danzaburou
14,060
7,286
0
8,520
13,439
5,517
2,981
3,136
10,223
0
117,886
L
Sun Wukong
mnkyDwef
Sun Wukong
11,351
2,450
0
4,568
24,491
26,961
700
2,904
21,443
0
69,489
W
Kumbhakarna
xcptwiz
Kumbhakarna
2,297
0
0
4,263
12,871
8,782
208
4,608
8,071
16,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,866
Gold Earned
53,069
812
Minions Killed
612
0
Camps Cleared
0
2,645,737
Distance Traveled
2,347,267
30
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,160
446
119
5
0
507,262
14
L
Merlin
10,604
424
153
6
0
484,255
10
L
Khepri
9,797
392
41
2
0
465,528
3
L
Cernunnos
11,150
446
166
7
0
478,024
10
W
Janus
16,324
653
259
10
0
600,470
11
W
Bellona
14,789
592
172
7
0
439,862
6
W
Tsukuyomi
15,709
628
185
7
0
568,052
3
W
Danzaburou
14,198
568
169
7
0
505,031
6
L
Sun Wukong
10,358
414
133
5
0
412,198
2
W
Kumbhakarna
11,846
474
27
1
0
532,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role