Player Matchup

Thor
Thor
Diamond II
AhBruzenCab
Thor
Diamond II
Level 160
God Stats
4W - 1L
1,840 SR
Queue Stats
178W - 153L
2,259 MMR
Party 1
Sobek
Sobek
Diamond IV
Calypsο
Sobek
Diamond IV
Level 135
God Stats
5W - 3L
1,679 SR
Queue Stats
137W - 117L
2,168 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
KuzenboHasAWagon
Sun Wukong
Platinum II
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 44L
2,038 MMR
Party 1
Janus
Janus
Diamond III
Myxlpylx
Janus
Diamond III
Level 154
God Stats
9W - 1L
1,929 SR
Queue Stats
70W - 68L
2,132 MMR
Solo
Hou Yi
Hou Yi
Diamond II
PacSki
Hou Yi
Diamond II
Level 147
God Stats
69W - 67L
1,588 SR
Queue Stats
946W - 930L
2,177 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,707 SR
2,155 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,693 SR
2,039 MMR
King Arthur
King Arthur
Diamond III
Corlione1
King Arthur
Diamond III
Level 149
God Stats
53W - 63L
1,693 SR
Queue Stats
809W - 750L
2,189 MMR
Solo
Cabrakan
Cabrakan
Diamond III
Shiaaaaa
Cabrakan
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
UltiG
Anhur
Diamond II
Level 157
God Stats
2W - 6L
1,720 SR
Queue Stats
159W - 130L
2,187 MMR
Solo
Merlin
Merlin
Diamond IV
bobjr5
Merlin
Diamond IV
Level 159
God Stats
2W - 1L
1,851 SR
Queue Stats
147W - 140L
2,173 MMR
Solo
Ares
Ares
Platinum II
shiregio
Ares
Platinum II
Level 35
God Stats
1W - 1L
1,699 SR
Queue Stats
48W - 22L
2,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
9,376
552
8,147
12,576
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Calypsο
Sobek
14
4 / 0 / 11
9,114
536
7,473
13,896
13,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
KuzenboHasAWagon
Sun Wukong
16
2 / 2 / 3
9,543
561
11,791
15,659
17,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
Myxlpylx
Janus
16
3 / 3 / 8
9,535
561
9,001
9,176
3,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
PacSki
Hou Yi
18
6 / 2 / 4
11,408
671
9,151
11,102
4,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ScyllaSetApolloPersephoneGuan Yu

VS

Bans
DanzaburouArtioTsukuyomiGaneshaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Corlione1
King Arthur
16
0 / 1 / 2
9,513
560
10,295
16,177
10,860
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
Shiaaaaa
Cabrakan
15
3 / 4 / 4
9,058
533
9,684
12,842
10,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
UltiG
Anhur
13
1 / 4 / 1
7,945
467
4,561
8,711
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
bobjr5
Merlin
14
3 / 4 / 1
8,446
497
9,020
9,528
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
2 / 6 / 4
7,654
450
7,288
15,346
14,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
19
Kills
9
9
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Sobek
Calypsο
Sobek
4
0
11
9.5
L
King Arthur
Corlione1
King Arthur
0
1
2
1
W
Sun Wukong
KuzenboHasAWagon
Sun Wukong
2
2
3
1.75
W
Janus
Myxlpylx
Janus
3
3
8
2.33
W
Hou Yi
PacSki
Hou Yi
6
2
4
4
L
Cabrakan
Shiaaaaa
Cabrakan
3
4
4
1.25
L
Anhur
UltiG
Anhur
1
4
1
0.38
L
Merlin
bobjr5
Merlin
3
4
1
0.88
L
Ares
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,563
Damage
40,848
62,409
Taken
62,604
43,282
Mitigated
42,581
26,751
Healing
17,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,147
2,533
0
5,497
12,576
5,093
0
6,311
6,089
0
74,299
W
Sobek
Calypsο
Sobek
7,473
1,115
0
7,410
13,896
13,265
0
6,854
6,800
23,325
0
L
King Arthur
Corlione1
King Arthur
10,295
1,728
0
8,548
16,177
10,860
36
1,352
14,825
117
69,644
W
Sun Wukong
KuzenboHasAWagon
Sun Wukong
11,791
2,975
0
5,934
15,659
17,159
8
3,229
12,008
0
64,609
W
Janus
Myxlpylx
Janus
9,001
406
0
1,158
9,176
3,637
0
6,276
2,679
76,154
0
W
Hou Yi
PacSki
Hou Yi
9,151
4,582
0
6,752
11,102
4,128
2,591
2,724
8,316
0
80,819
L
Cabrakan
Shiaaaaa
Cabrakan
9,684
1,189
0
1,582
12,842
10,673
0
4,728
8,114
61,334
0
L
Anhur
UltiG
Anhur
4,561
1,937
0
2,080
8,711
3,399
0
1,560
7,151
0
44,821
L
Merlin
bobjr5
Merlin
9,020
340
0
1,683
9,528
3,634
0
2,523
7,005
59,571
0
L
Ares
7,288
335
0
3,242
15,346
14,015
0
6,311
9,035
19,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,976
Gold Earned
42,616
602
Minions Killed
489
0
Camps Cleared
0
1,716,752
Distance Traveled
1,559,599
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,376
552
134
8
0
373,215
6
W
Sobek
9,114
536
16
1
0
378,467
6
L
King Arthur
9,513
560
148
9
0
317,859
3
W
Sun Wukong
9,543
561
135
8
0
328,085
6
W
Janus
9,535
561
155
9
0
349,147
4
W
Hou Yi
11,408
671
162
10
0
287,838
4
L
Cabrakan
9,058
533
106
6
0
330,962
5
L
Anhur
7,945
467
88
5
0
252,970
3
L
Merlin
8,446
497
131
8
0
328,008
2
L
Ares
7,654
450
16
1
0
329,800
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role