Player Matchup

Fenrir
Fenrir
Galaxy-_-Wolf_-
Fenrir
Level 13
God Stats
16W - 30L
1,287 SR
Queue Stats
40W - 65L
1,264 Elo+
Party 2
Skadi
Skadi
HunDarkDragon
Skadi
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,293 Elo+
Party 1
The Morrigan
The Morrigan
Maitochio
The Morrigan
Level 18
God Stats
29W - 19L
1,425 SR
Queue Stats
30W - 23L
1,373 Elo+
Solo
Vulcan
Vulcan
SnugStone0558
Vulcan
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,293 Elo+
Party 1
Chernobog
Chernobog
amir_saam
Chernobog
Level 18
God Stats
35W - 37L
1,540 SR
Queue Stats
109W - 160L
1,336 Elo+
Party 2
Team Averages
Level 17
1,450 SR
1,312 Elo+

VS

Team Averages
Level 18
1,451 SR
1,381 Elo+
Tyr
Tyr
Brathair91
Tyr
Level 16
God Stats
0W - 1L
1,408 SR
Queue Stats
37W - 37L
1,417 Elo+
Solo
Anubis
Anubis
Gravity_RoNa
Anubis
Level 17
God Stats
1W - 2L
1,698 SR
Queue Stats
10W - 10L
1,370 Elo+
Solo
Artemis
Artemis
Natsu nokspk
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,157 Elo+
Solo
Tiamat
Tiamat
PartialCookie88
Tiamat
Level 17
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Loki
Loki
lesuepasta
Loki
Level 28
God Stats
24W - 26L
1,149 SR
Queue Stats
62W - 65L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 7
11,461
573
10,494
11,262
5,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 3
9,105
455
5,485
7,495
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
Maitochio
The Morrigan
18
9 / 2 / 7
11,052
553
7,795
8,456
4,722
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 5
8,376
419
4,815
5,086
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
amir_saam
Chernobog
19
13 / 2 / 8
12,316
616
13,644
11,204
4,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 3
8,209
410
5,684
20,492
14,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
14
0 / 8 / 3
8,702
435
9,029
10,203
4,711
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Natsu nokspk
Artemis
11
0 / 12 / 2
7,119
356
5,430
13,755
4,409
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 6 / 1
8,262
413
2,775
8,559
4,578
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 4 / 0
9,795
490
5,602
11,381
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
38
Kills
6
7
Deaths
39
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
11
1
7
14.5
L
Anubis
0
8
3
0.19
W
4
1
3
5.5
W
The Morrigan
Maitochio
The Morrigan
9
2
7
6.25
L
Artemis
Natsu nokspk
Artemis
0
12
2
0.08
L
0
6
1
0.08
W
1
1
5
3.5
W
Chernobog
amir_saam
Chernobog
13
2
8
8.5
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,233
Damage
28,520
43,503
Taken
64,390
18,834
Mitigated
32,598
7,222
Healing
13,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,684
682
0
4,506
20,492
14,523
225
3,872
16,620
0
48,589
W
10,494
1,732
0
787
11,262
5,863
0
1,777
9,485
0
74,591
L
Anubis
9,029
424
0
2,715
10,203
4,711
207
4,145
6,058
60,465
0
W
5,485
3,356
0
2,014
7,495
2,067
2,015
3,992
3,503
0
38,295
W
The Morrigan
Maitochio
The Morrigan
7,795
2,135
0
917
8,456
4,722
532
2,412
6,044
55,474
4,962
L
Artemis
Natsu nokspk
Artemis
5,430
4,008
0
1,778
13,755
4,409
906
996
12,759
0
24,332
L
2,775
183
0
790
8,559
4,578
93
1,623
6,936
40,984
0
W
4,815
1,248
0
0
5,086
1,725
879
2,209
2,877
26,857
0
W
Chernobog
amir_saam
Chernobog
13,644
10,919
0
3,504
11,204
4,457
4,307
1,414
9,790
0
77,784
L
5,602
2,552
0
3,531
11,381
4,377
51
1,785
9,596
0
64,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,310
Gold Earned
42,087
481
Minions Killed
410
0
Camps Cleared
0
1,969,617
Distance Traveled
1,578,929
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,209
410
78
4
0
338,932
1
W
Fenrir
11,461
573
105
5
0
458,210
0
L
Anubis
8,702
435
101
5
0
325,845
1
W
Skadi
9,105
455
77
4
0
337,041
0
W
The Morrigan
11,052
553
94
5
0
366,209
0
L
Artemis
7,119
356
40
2
0
242,786
1
L
Tiamat
8,262
413
77
4
0
251,055
0
W
Vulcan
8,376
419
59
3
0
390,165
0
W
Chernobog
12,316
616
146
7
0
417,992
3
L
Loki
9,795
490
114
6
0
420,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role