Player Matchup

Da Ji
Da Ji
Silver IV
 
Da Ji
Silver IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Silver III
JewBagelBite
Scylla
Silver III
Level 139
God Stats
8W - 10L
1,504 SR
Queue Stats
62W - 71L
1,421 MMR
Solo
Cerberus
Cerberus
Silver IV
Shonen_FURIOUS
Cerberus
Silver IV
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 75L
1,414 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,501 SR
1,445 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 71
1,353 SR
1,348 MMR
Hercules
Hercules
Platinum V
BBSTAAR
Hercules
Platinum V
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
379W - 418L
1,478 MMR
Solo
Medusa
Medusa
Bronze III
GambitWar
Medusa
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Olorun
Olorun
Silver V
mannadona87
Olorun
Silver V
Level 39
God Stats
12W - 14L
1,059 SR
Queue Stats
217W - 384L
1,067 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 4 / 5
7,252
725
7,641
7,304
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
11
2 / 0 / 7
7,741
774
8,611
4,860
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
12
6 / 1 / 3
8,143
814
6,880
9,118
8,678
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
PersephoneAchillesCthulhuVamana

VS

Bans
Cu ChulainnUllrHadesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BBSTAAR
Hercules
11
3 / 2 / 2
7,705
771
5,132
12,040
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
GambitWar
Medusa
9
1 / 3 / 4
6,759
676
4,268
7,973
2,118
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
10
1 / 5 / 2
6,538
654
2,189
7,907
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
5
5
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
4
5
1.13
L
Hercules
BBSTAAR
Hercules
3
2
2
2
L
Medusa
GambitWar
Medusa
1
3
4
1
W
Scylla
2
0
7
5.5
W
Cerberus
6
1
3
7.5
L
Olorun
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,132
Damage
11,589
21,282
Taken
27,920
13,778
Mitigated
10,087
3,878
Healing
6,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,641
1,653
0
0
7,304
3,405
0
843
6,461
0
15,515
L
Hercules
BBSTAAR
Hercules
5,132
1,271
0
4,284
12,040
5,687
0
7,710
3,982
0
15,143
L
Medusa
GambitWar
Medusa
4,268
1,831
0
53
7,973
2,118
0
3,044
4,835
0
13,291
W
Scylla
8,611
1,174
0
1,904
4,860
1,695
132
513
4,347
35,699
0
W
Cerberus
6,880
329
0
1,974
9,118
8,678
27
881
8,237
21,214
0
L
Olorun
2,189
425
492
1,178
7,907
2,282
0
4,105
3,612
19,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,136
Gold Earned
21,002
113
Minions Killed
83
0
Camps Cleared
0
531,243
Distance Traveled
570,123
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,252
725
15
2
0
179,960
0
L
Hercules
7,705
771
27
3
0
187,979
1
L
Medusa
6,759
676
20
2
0
208,553
0
W
Scylla
7,741
774
55
6
0
158,808
0
W
Cerberus
8,143
814
43
4
0
192,475
2
L
Olorun
6,538
654
36
4
0
173,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role