Player Matchup

Hachiman
Hachiman
AntiKanacke
Hachiman
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 23L
1,500 Elo+
Solo
Anubis
Anubis
AshwhiteCatcoool
Anubis
Level 10
God Stats
2W - 3L
1,386 SR
Queue Stats
2W - 3L
1,374 Elo+
Party 1
Nu Wa
Nu Wa
Mycoph0bia
Nu Wa
Level 17
God Stats
11W - 14L
1,371 SR
Queue Stats
23W - 34L
1,298 Elo+
Solo
Fenrir
Fenrir
Rumio
Fenrir
Level 49
God Stats
5W - 4L
1,774 SR
Queue Stats
8W - 15L
1,298 Elo+
Party 1
Ymir
Ymir
ichimonjiblue
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,394 Elo+

VS

Team Averages
Level 18
1,446 SR
1,370 Elo+
Jing Wei
Jing Wei
Cookycorn
Jing Wei
Level 25
God Stats
5W - 8L
1,431 SR
Queue Stats
35W - 88L
1,284 Elo+
Party 2
Nemesis
Nemesis
KellKill
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
Witcherio
Tiamat
Level 37
God Stats
5W - 10L
1,620 SR
Queue Stats
48W - 104L
1,282 Elo+
Party 2
Nu Wa
Nu Wa
whitepocelain
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
winetu
Izanami
Level 24
God Stats
14W - 15L
1,178 SR
Queue Stats
171W - 200L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AntiKanacke
Hachiman
14
3 / 0 / 2
8,277
552
3,388
4,926
1,581
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 6 / 4
7,388
493
6,228
8,907
3,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
14
2 / 1 / 6
8,156
544
8,951
8,217
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Rumio
Fenrir
13
7 / 1 / 5
8,286
552
7,546
9,421
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
8 / 0 / 4
8,347
556
7,753
8,362
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cookycorn
Jing Wei
11
0 / 6 / 0
6,138
409
420
10,892
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
KellKill
Nemesis
10
4 / 8 / 1
6,994
466
4,684
10,507
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Witcherio
Tiamat
11
3 / 4 / 3
7,100
473
6,291
10,502
6,266
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 0
6,764
451
5,323
8,042
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
winetu
Izanami
11
0 / 1 / 0
6,613
441
1,584
7,978
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
22
Kills
8
8
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AntiKanacke
Hachiman
3
0
2
4
W
2
6
4
0.67
L
Jing Wei
Cookycorn
Jing Wei
0
6
0
0
L
Nemesis
KellKill
Nemesis
4
8
1
0.56
W
Nu Wa
2
1
6
5
W
Fenrir
Rumio
Fenrir
7
1
5
9.5
L
Tiamat
Witcherio
Tiamat
3
4
3
1.13
W
8
0
4
10
L
1
3
0
0.33
L
Izanami
winetu
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,866
Damage
18,302
39,833
Taken
47,921
14,850
Mitigated
17,172
10,167
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AntiKanacke
Hachiman
3,388
1,458
0
0
4,926
1,581
1,526
523
4,403
0
45,688
W
6,228
1,021
0
3,631
8,907
3,506
656
5,073
3,834
36,345
0
L
Jing Wei
Cookycorn
Jing Wei
420
256
0
3,005
10,892
3,205
84
3,705
7,063
0
21,027
L
Nemesis
KellKill
Nemesis
4,684
1,706
0
1,334
10,507
3,002
81
3,402
6,998
0
23,124
W
Nu Wa
8,951
1,197
0
1,693
8,217
2,597
694
2,170
6,047
50,639
0
W
Fenrir
Rumio
Fenrir
7,546
2,181
0
2,481
9,421
3,795
145
1,673
7,748
0
42,574
L
Tiamat
Witcherio
Tiamat
6,291
1,132
171
2,852
10,502
6,266
729
6,017
4,309
37,163
0
W
7,753
1,202
0
2,362
8,362
3,371
752
2,175
6,187
36,207
0
L
5,323
833
0
0
8,042
2,412
0
5,686
2,060
33,291
0
L
Izanami
winetu
Izanami
1,584
887
0
3,797
7,978
2,287
17
3,281
4,559
0
43,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,454
Gold Earned
33,609
351
Minions Killed
297
0
Camps Cleared
0
1,329,924
Distance Traveled
1,252,280
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,277
552
84
6
0
244,042
4
W
Anubis
7,388
493
62
4
0
248,746
2
L
Jing Wei
6,138
409
37
2
0
246,706
0
L
Nemesis
6,994
466
36
2
0
259,746
1
W
Nu Wa
8,156
544
85
6
0
261,254
4
W
Fenrir
8,286
552
65
4
0
309,414
0
L
Tiamat
7,100
473
64
4
0
221,239
2
W
Ymir
8,347
556
55
4
0
266,468
2
L
Nu Wa
6,764
451
65
4
0
272,409
4
L
Izanami
6,613
441
95
6
0
252,180
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role