Player Matchup

Ymir
Ymir
Kacsablo
Ymir
Level 63
God Stats
2W - 1L
1,276 SR
Queue Stats
30W - 33L
1,376 Elo+
Party 2
Sylvanus
Sylvanus
Lewilio
Sylvanus
Level 27
God Stats
5W - 8L
1,567 SR
Queue Stats
26W - 31L
1,352 Elo+
Party 2
Sobek
Sobek
Yombefrt
Sobek
Level 48
God Stats
3W - 1L
1,436 SR
Queue Stats
21W - 23L
1,376 Elo+
Party 2
Team Averages
Level 46
1,426 SR
1,368 Elo+

VS

Team Averages
Level 28
1,500 SR
1,238 Elo+
Sun Wukong
Sun Wukong
Mugen17
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,256 Elo+
Party 1
Achilles
Achilles
Shakagoz22
Achilles
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
38W - 49L
1,256 Elo+
Party 1
Erlang Shen
Erlang Shen
Sn3aKy27
Erlang Shen
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
9 / 3 / 14
15,202
691
26,316
30,065
21,386
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Lewilio
Sylvanus
17
5 / 3 / 19
14,957
680
11,445
26,460
38,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Yombefrt
Sobek
17
12 / 4 / 10
14,963
680
19,825
23,570
34,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mugen17
Sun Wukong
16
2 / 11 / 4
12,705
578
12,843
23,140
16,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
Shakagoz22
Achilles
18
6 / 6 / 4
14,733
670
24,792
25,764
32,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
Sn3aKy27
Erlang Shen
14
2 / 9 / 4
11,742
534
16,337
23,809
18,707
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
26
Kills
10
10
Deaths
26
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
9
3
14
5.33
W
Sylvanus
Lewilio
Sylvanus
5
3
19
4.83
L
Sun Wukong
Mugen17
Sun Wukong
2
11
4
0.36
L
Achilles
Shakagoz22
Achilles
6
6
4
1.33
L
Erlang Shen
Sn3aKy27
Erlang Shen
2
9
4
0.44
W
Sobek
Yombefrt
Sobek
12
4
10
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,586
Damage
53,972
80,095
Taken
72,713
94,071
Mitigated
67,153
40,106
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
26,316
8,547
2,183
12,402
30,065
21,386
454
370
29,031
128,869
0
W
Sylvanus
Lewilio
Sylvanus
11,445
3,026
8,107
9,489
26,460
38,190
811
55
25,671
33,774
0
L
Sun Wukong
Mugen17
Sun Wukong
12,843
2,289
0
1,126
23,140
16,313
0
19,224
3,916
66
41,823
L
Achilles
Shakagoz22
Achilles
24,792
8,248
1,854
3,406
25,764
32,133
0
20,681
5,083
0
56,015
L
Erlang Shen
Sn3aKy27
Erlang Shen
16,337
10,420
0
3,235
23,809
18,707
0
17,681
5,593
565
39,953
W
Sobek
Yombefrt
Sobek
19,825
1,749
1,635
6,290
23,570
34,495
51
66
22,933
48,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,122
Gold Earned
39,180
230
Minions Killed
154
0
Camps Cleared
0
1,032,500
Distance Traveled
1,036,285
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,202
691
156
7
0
333,403
2
W
Sylvanus
14,957
680
39
2
0
334,794
1
L
Sun Wukong
12,705
578
48
2
0
305,004
2
L
Achilles
14,733
670
57
3
0
383,593
7
L
Erlang Shen
11,742
534
49
2
0
347,688
2
W
Sobek
14,963
680
35
2
0
364,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role