Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
A hunters twin
Tiamat
Level 158
God Stats
27W - 22L
1,536 SR
Queue Stats
206W - 203L
1,607 Elo+
Solo
Heimdallr
Heimdallr
Draeyth
Heimdallr
Level 157
God Stats
9W - 7L
2,037 SR
Queue Stats
370W - 257L
1,782 Elo+
Solo
Guan Yu
Guan Yu
HDCl579utch
Guan Yu
Level 126
God Stats
27W - 9L
1,799 SR
Queue Stats
1,336W - 666L
1,681 Elo+
Solo
Ymir
Ymir
TheAirCondition
Ymir
Level 159
God Stats
23W - 18L
1,500 SR
Queue Stats
500W - 489L
1,713 Elo+
Solo
Team Averages
Level 147
1,674 SR
1,657 Elo+

VS

Team Averages
Level 110
1,609 SR
1,692 Elo+
King Arthur
King Arthur
CorbinLD
King Arthur
Level 144
God Stats
71W - 49L
1,595 SR
Queue Stats
912W - 610L
1,673 Elo+
Solo
Danzaburou
Danzaburou
Kyuuuth
Danzaburou
Level 68
God Stats
12W - 11L
1,634 SR
Queue Stats
122W - 61L
1,760 Elo+
Party 1
Fafnir
Fafnir
SiLeNt NiGhT 64
Fafnir
Level 128
God Stats
42W - 33L
1,592 SR
Queue Stats
396W - 366L
1,629 Elo+
Solo
Set
Set
Skinwalker6753
Set
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,609 Elo+
Solo
Janus
Janus
SpammingYoGirl
Janus
Level 66
God Stats
1W - 3L
1,722 SR
Queue Stats
53W - 39L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
1 / 2 / 11
9,346
550
8,267
9,942
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 1 / 6
9,899
582
11,757
6,124
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Draeyth
Heimdallr
17
6 / 0 / 4
10,824
637
8,402
6,823
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
HDCl579utch
Guan Yu
15
6 / 3 / 6
9,725
572
12,923
18,022
20,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 10
8,802
518
7,427
15,382
10,160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CorbinLD
King Arthur
16
5 / 3 / 0
10,303
606
12,504
20,966
13,198
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Kyuuuth
Danzaburou
15
1 / 4 / 1
8,798
518
855
8,529
2,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 4 / 1
7,950
468
4,329
14,931
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 6 / 3
8,545
503
5,893
13,126
4,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 2
8,577
505
8,005
10,658
2,818
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
21
Kills
9
9
Deaths
21
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
2
11
3.25
W
5
1
6
8
L
King Arthur
CorbinLD
King Arthur
5
3
0
1.67
W
Heimdallr
Draeyth
Heimdallr
6
0
4
8
W
Guan Yu
HDCl579utch
Guan Yu
6
3
6
3
L
Danzaburou
Kyuuuth
Danzaburou
1
4
1
0.38
L
1
4
1
0.38
L
2
6
3
0.58
L
0
4
2
0.25
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,776
Damage
31,586
56,293
Taken
68,210
43,353
Mitigated
38,601
22,967
Healing
17,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
8,267
1,671
0
3,470
9,942
3,642
910
759
9,157
0
58,923
W
11,757
1,134
0
2,107
6,124
4,567
1,273
1,624
4,431
68,988
0
L
King Arthur
CorbinLD
King Arthur
12,504
1,804
0
6,343
20,966
13,198
0
3,149
17,146
0
68,002
W
Heimdallr
Draeyth
Heimdallr
8,402
4,125
0
4,518
6,823
4,301
4,986
923
5,898
0
74,281
W
Guan Yu
HDCl579utch
Guan Yu
12,923
2,104
1,818
8,394
18,022
20,683
131
2,418
15,294
0
52,515
L
Danzaburou
Kyuuuth
Danzaburou
855
149
0
1,705
8,529
2,610
3,312
1,958
6,571
0
58,526
L
4,329
604
0
3,860
14,931
15,432
0
7,040
7,583
18,932
0
L
5,893
1,951
0
4,329
13,126
4,543
72
2,251
10,749
0
47,429
L
8,005
90
0
878
10,658
2,818
0
4,059
6,266
69,078
0
W
7,427
1,705
524
2,136
15,382
10,160
256
6,189
8,987
36,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,596
Gold Earned
44,173
540
Minions Killed
524
0
Camps Cleared
0
1,667,337
Distance Traveled
1,698,170
12
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,346
550
99
6
0
375,969
1
W
Tiamat
9,899
582
135
8
0
331,604
5
L
King Arthur
10,303
606
142
8
0
345,719
6
W
Heimdallr
10,824
637
138
8
0
335,703
1
W
Guan Yu
9,725
572
99
6
0
326,872
1
L
Danzaburou
8,798
518
114
7
0
341,137
5
L
Fafnir
7,950
468
18
1
0
354,475
10
L
Set
8,545
503
91
5
0
334,451
4
L
Janus
8,577
505
159
9
0
322,388
6
W
Ymir
8,802
518
69
4
0
297,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role