Player Matchup

Izanami
Izanami
BrenoCoxinha
Izanami
Level 89
God Stats
2W - 4L
1,947 SR
Queue Stats
98W - 99L
1,480 Elo+
Party 1
Pele
Pele
DeniAlmeida
Pele
Level 123
God Stats
14W - 17L
1,401 SR
Queue Stats
511W - 543L
1,523 Elo+
Solo
Olorun
Olorun
SkaazyBR
Olorun
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
76W - 72L
1,459 Elo+
Party 1
Chang'e
Chang'e
ZoeyGH
Chang'e
Level 103
God Stats
6W - 4L
1,831 SR
Queue Stats
134W - 136L
1,545 Elo+
Solo
Ymir
Ymir
bully301
Ymir
Level 129
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 3L
1,190 Elo+
Solo
Team Averages
Level 121
1,649 SR
1,439 Elo+

VS

Team Averages
Level 116
1,520 SR
1,500 Elo+
Arachne
Arachne
Crenno
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FireDarkAngell
Ymir
Level 108
God Stats
2W - 0L
1,594 SR
Queue Stats
88W - 106L
1,465 Elo+
Party 2
Hercules
Hercules
JorgePlayer
Hercules
Level 118
God Stats
2W - 0L
1,463 SR
Queue Stats
98W - 75L
1,590 Elo+
Solo
Chronos
Chronos
NANU69
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
kirkits12012
Tiamat
Level 92
God Stats
8W - 5L
1,545 SR
Queue Stats
93W - 118L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrenoCoxinha
Izanami
8
3 / 3 / 1
4,930
616
3,909
5,661
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 0
4,469
559
736
4,692
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
SkaazyBR
Olorun
8
2 / 1 / 0
4,998
625
2,172
1,783
537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
ZoeyGH
Chang'e
9
0 / 0 / 0
4,987
623
2,405
2,224
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
5
0 / 2 / 2
4,015
502
367
4,319
1,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Crenno
Arachne
8
1 / 0 / 1
4,730
591
2,017
2,979
1,674
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
3 / 1 / 1
5,072
634
1,998
3,833
1,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
JorgePlayer
Hercules
8
0 / 0 / 0
3,882
485
840
4,723
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
NANU69
Chronos
8
2 / 3 / 2
4,912
614
5,596
5,473
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
8
1 / 1 / 1
4,527
566
947
2,838
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
7
7
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BrenoCoxinha
Izanami
3
3
1
1.17
W
Arachne
Crenno
Arachne
1
0
1
1.5
L
0
1
0
0
W
3
1
1
3.5
W
Hercules
JorgePlayer
Hercules
0
0
0
0
W
Chronos
NANU69
Chronos
2
3
2
1
L
Olorun
SkaazyBR
Olorun
2
1
0
2
L
Chang'e
ZoeyGH
Chang'e
0
0
0
0
L
Ymir
0
2
2
0.5
W
Tiamat
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,589
Damage
11,398
18,679
Taken
19,846
5,747
Mitigated
8,721
6,747
Healing
7,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BrenoCoxinha
Izanami
3,909
2,857
0
2,099
5,661
1,381
0
3,957
1,704
0
24,205
W
Arachne
Crenno
Arachne
2,017
1,358
0
1,353
2,979
1,674
0
313
2,666
0
21,502
L
736
159
0
2,172
4,692
1,205
0
457
4,235
0
20,333
W
1,998
621
0
1,136
3,833
1,463
0
471
3,362
14,553
0
W
Hercules
JorgePlayer
Hercules
840
158
0
2,398
4,723
2,956
0
2,277
2,446
0
16,882
W
Chronos
NANU69
Chronos
5,596
2,794
0
1,438
5,473
1,163
59
343
5,130
22,777
0
L
Olorun
SkaazyBR
Olorun
2,172
948
0
570
1,783
537
0
490
1,293
26,134
0
L
Chang'e
ZoeyGH
Chang'e
2,405
375
50
988
2,224
1,231
0
0
2,074
25,854
0
L
Ymir
367
54
0
868
4,319
1,393
0
3,637
682
5,229
0
W
Tiamat
947
306
0
840
2,838
1,465
0
1,540
1,298
23,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,399
Gold Earned
23,123
243
Minions Killed
184
0
Camps Cleared
0
664,076
Distance Traveled
775,480
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,930
616
49
6
0
129,360
1
W
Arachne
4,730
591
48
6
0
184,307
2
L
Pele
4,469
559
66
8
0
173,564
2
W
Ymir
5,072
634
32
4
0
172,221
3
W
Hercules
3,882
485
30
4
0
136,450
2
W
Chronos
4,912
614
34
4
0
138,541
1
L
Olorun
4,998
625
63
8
0
143,322
3
L
Chang'e
4,987
623
58
7
0
122,533
0
L
Ymir
4,015
502
7
1
0
95,297
0
W
Tiamat
4,527
566
40
5
0
143,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role