Player Matchup

Janus
Janus
IRON_WOLF_ITA
Janus
Level 146
God Stats
21W - 20L
1,537 SR
Queue Stats
283W - 271L
1,547 Elo+
Party 2
Horus
Horus
V4MPIRE213
Horus
Level 65
God Stats
4W - 3L
1,900 SR
Queue Stats
131W - 105L
1,591 Elo+
Solo
Cernunnos
Cernunnos
alteri1
Cernunnos
Level 123
God Stats
5W - 3L
1,702 SR
Queue Stats
127W - 138L
1,460 Elo+
Solo
Cabrakan
Cabrakan
midorfeedm9
Cabrakan
Level 126
God Stats
8W - 10L
1,725 SR
Queue Stats
261W - 137L
1,702 Elo+
Solo
Fenrir
Fenrir
zighic92
Fenrir
Level 82
God Stats
7W - 5L
1,459 SR
Queue Stats
228W - 200L
1,594 Elo+
Party 2
Team Averages
Level 108
1,665 SR
1,579 Elo+

VS

Team Averages
Level 89
1,573 SR
1,496 Elo+
Pele
Pele
Alpha_ZX562
Pele
Level 60
God Stats
10W - 8L
1,510 SR
Queue Stats
247W - 253L
1,472 Elo+
Party 1
Achilles
Achilles
Dragonnixe
Achilles
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
561W - 483L
1,510 Elo+
Party 1
Zeus
Zeus
Gensho8711
Zeus
Level 82
God Stats
15W - 19L
1,547 SR
Queue Stats
343W - 345L
1,461 Elo+
Solo
Cu Chulainn
Cu Chulainn
Horusmicko
Cu Chulainn
Level 59
God Stats
24W - 27L
1,608 SR
Queue Stats
731W - 700L
1,518 Elo+
Party 1
Tiamat
Tiamat
Jedi-TheDankTank
Tiamat
Level 157
God Stats
87W - 75L
1,702 SR
Queue Stats
1,492W - 1,533L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 4
12,982
590
15,551
14,359
5,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
1
0 / 0 / 0
5,682
258
0
0
0
Cernunnos
alteri1
Cernunnos
19
2 / 3 / 4
11,153
507
11,395
18,505
6,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
midorfeedm9
Cabrakan
20
10 / 3 / 5
12,705
578
17,573
19,958
24,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
zighic92
Fenrir
17
4 / 5 / 6
10,290
468
13,270
18,464
8,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 7
10,767
489
9,228
18,385
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Achilles
Dragonnixe
Achilles
18
3 / 0 / 8
11,150
507
9,296
15,096
14,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
3 / 5 / 3
11,387
518
13,378
10,622
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Horusmicko
Cu Chulainn
17
2 / 9 / 2
10,694
486
8,615
27,027
14,344
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
3 / 1 / 3
12,239
556
8,243
11,540
9,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
22
Kills
15
15
Deaths
23
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
8
7
0.94
W
Achilles
Dragonnixe
Achilles
3
0
8
7
W
3
5
3
0.9
W
Cu Chulainn
Horusmicko
Cu Chulainn
2
9
2
0.33
L
6
4
4
2
W
3
1
3
4.5
L
Horus
0
0
0
0
L
Cernunnos
alteri1
Cernunnos
2
3
4
1.33
L
Cabrakan
midorfeedm9
Cabrakan
10
3
5
4.17
L
Fenrir
zighic92
Fenrir
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,789
Damage
48,760
71,286
Taken
82,670
44,818
Mitigated
49,413
26,274
Healing
18,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,228
1,591
0
5,320
18,385
6,985
0
5,469
12,750
0
66,136
W
Achilles
Dragonnixe
Achilles
9,296
2,106
0
4,350
15,096
14,704
0
5,182
9,748
0
48,721
W
13,378
267
0
891
10,622
4,011
0
5,347
5,089
80,232
0
W
Cu Chulainn
Horusmicko
Cu Chulainn
8,615
2,021
0
4,099
27,027
14,344
778
14,913
12,066
0
59,577
L
15,551
292
0
3,108
14,359
5,336
0
4,294
9,853
107,115
0
W
8,243
479
0
4,276
11,540
9,369
816
1,591
9,893
88,384
0
L
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
alteri1
Cernunnos
11,395
5,195
0
8,989
18,505
6,190
0
8,169
9,787
0
86,352
L
Cabrakan
midorfeedm9
Cabrakan
17,573
2,272
0
8,399
19,958
24,581
0
3,370
16,326
81,373
0
L
Fenrir
zighic92
Fenrir
13,270
3,245
0
5,778
18,464
8,711
0
4,485
13,699
0
74,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,812
Gold Earned
56,237
639
Minions Killed
599
0
Camps Cleared
0
1,641,590
Distance Traveled
2,029,258
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,767
489
98
4
0
425,039
0
W
Achilles
11,150
507
55
3
0
457,944
2
W
Zeus
11,387
518
133
6
0
380,533
4
W
Cu Chulainn
10,694
486
114
5
0
357,937
0
L
Janus
12,982
590
217
10
0
449,960
9
W
Tiamat
12,239
556
199
9
0
407,805
4
L
Horus
5,682
258
0
0
0
0
0
L
Cernunnos
11,153
507
165
8
0
374,046
2
L
Cabrakan
12,705
578
153
7
0
376,636
1
L
Fenrir
10,290
468
104
5
0
440,948
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role