Player Matchup

Chronos
Chronos
AGENTJKEZOОR
Chronos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,509 Elo+
Solo
Cupid
Cupid
Fridolin2406
Cupid
Level 13
God Stats
17W - 15L
1,273 SR
Queue Stats
192W - 173L
1,521 Elo+
Party 1
Sobek
Sobek
NoAimBiber
Sobek
Level 8
God Stats
29W - 17L
1,796 SR
Queue Stats
68W - 55L
1,584 Elo+
Party 1
Fenrir
Fenrir
ZekTV
Fenrir
Level 8
God Stats
25W - 12L
1,675 SR
Queue Stats
205W - 233L
1,533 Elo+
Solo
Zeus
Zeus
yomaman
Zeus
Level 28
God Stats
39W - 37L
1,585 SR
Queue Stats
82W - 88L
1,602 Elo+
Solo
Team Averages
Level 12
1,566 SR
1,550 Elo+

VS

Team Averages
Level 12
1,589 SR
1,622 Elo+
Olorun
Olorun
CommandoWolf
Olorun
Level 18
God Stats
92W - 47L
1,765 SR
Queue Stats
217W - 149L
1,614 Elo+
Party 2
Jormungandr
Jormungandr
KollSt0rm
Jormungandr
Level 24
God Stats
1W - 3L
1,267 SR
Queue Stats
392W - 337L
1,677 Elo+
Party 2
Bellona
Bellona
SquareRootOfANS
Bellona
Level 10
God Stats
5W - 6L
1,700 SR
Queue Stats
49W - 36L
1,586 Elo+
Party 2
Neith
Neith
jjyjjo
Neith
Level 3
God Stats
6W - 8L
1,713 SR
Queue Stats
118W - 111L
1,696 Elo+
Solo
Nemesis
Nemesis
paladiniv
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
18
11 / 0 / 8
11,774
620
20,375
20,263
8,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 4 / 11
10,031
528
17,124
15,522
5,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
14
2 / 2 / 13
9,823
517
5,079
14,794
13,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
ZekTV
Fenrir
18
5 / 1 / 5
11,419
601
7,231
15,576
6,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
yomaman
Zeus
18
12 / 5 / 7
11,801
621
17,631
11,165
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
5 / 9 / 1
8,470
446
14,379
20,498
8,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
KollSt0rm
Jormungandr
12
1 / 3 / 6
7,552
397
10,198
16,562
14,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
1 / 4 / 0
7,056
371
5,865
17,229
8,395
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
jjyjjo
Neith
12
5 / 9 / 1
8,001
421
14,371
13,765
4,921
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
paladiniv
Nemesis
9
0 / 13 / 2
6,761
356
5,764
18,424
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
37
Kills
12
12
Deaths
38
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chronos
11
0
8
15
L
Olorun
5
9
1
0.61
W
7
4
11
3.13
L
Jormungandr
KollSt0rm
Jormungandr
1
3
6
1.33
W
Sobek
2
2
13
4.25
L
1
4
0
0.25
W
Fenrir
ZekTV
Fenrir
5
1
5
7.5
L
Neith
jjyjjo
Neith
5
9
1
0.61
L
Nemesis
paladiniv
Nemesis
0
13
2
0.08
W
Zeus
yomaman
Zeus
12
5
7
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,440
Damage
50,577
77,320
Taken
86,478
38,496
Mitigated
41,990
34,654
Healing
22,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
20,375
7,032
0
12,758
20,263
8,845
7,075
6,825
13,263
89,275
0
L
Olorun
14,379
7,365
1,482
8,517
20,498
8,040
688
12,645
7,853
51,221
0
W
17,124
10,992
1,685
5,695
15,522
5,920
931
5,769
9,528
0
54,676
L
Jormungandr
KollSt0rm
Jormungandr
10,198
940
0
1,748
16,562
14,670
9
8,063
8,499
32,725
0
W
Sobek
5,079
973
0
3,861
14,794
13,071
0
4,634
9,860
15,771
0
L
5,865
1,012
438
4,600
17,229
8,395
0
8,271
8,958
0
21,504
W
Fenrir
ZekTV
Fenrir
7,231
1,351
0
5,118
15,576
6,628
1,103
1,489
13,022
0
81,631
L
Neith
jjyjjo
Neith
14,371
6,125
576
1,859
13,765
4,921
619
8,150
5,615
0
47,070
L
Nemesis
paladiniv
Nemesis
5,764
2,138
0
3,218
18,424
5,964
0
5,956
12,468
0
37,708
W
Zeus
yomaman
Zeus
17,631
3,107
0
5,537
11,165
4,032
328
5,110
6,030
85,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,848
Gold Earned
37,840
485
Minions Killed
277
0
Camps Cleared
0
1,780,906
Distance Traveled
1,574,254
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,774
620
130
7
0
332,688
1
L
Olorun
8,470
446
59
3
0
292,824
3
W
Cupid
10,031
528
87
5
0
321,551
1
L
Jormungandr
7,552
397
32
2
0
346,918
5
W
Sobek
9,823
517
12
1
0
397,686
2
L
Bellona
7,056
371
42
2
0
323,109
4
W
Fenrir
11,419
601
131
7
0
379,951
0
L
Neith
8,001
421
89
5
0
315,338
0
L
Nemesis
6,761
356
55
3
0
296,065
1
W
Zeus
11,801
621
125
7
0
349,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role