Player Matchup

Yemoja
Yemoja
Decim-111
Yemoja
Level 45
God Stats
4W - 3L
1,255 SR
Queue Stats
70W - 84L
956 Elo+
Party 1
Ra
Ra
Seba220199
Ra
Level 50
God Stats
9W - 8L
1,616 SR
Queue Stats
194W - 137L
1,464 Elo+
Party 1
Loki
Loki
mad-dealer123
Loki
Level 106
God Stats
94W - 97L
1,592 SR
Queue Stats
596W - 731L
1,577 Elo+
Solo
Team Averages
Level 67
1,488 SR
1,332 Elo+

VS

Team Averages
Level 70
1,469 SR
1,427 Elo+
Chaac
Chaac
Xocas61
Chaac
Level 65
God Stats
8W - 3L
1,532 SR
Queue Stats
23W - 26L
1,441 Elo+
Solo
Cthulhu
Cthulhu
adriflush
Cthulhu
Level 61
God Stats
38W - 37L
1,436 SR
Queue Stats
243W - 254L
1,401 Elo+
Solo
Thoth
Thoth
eDempya
Thoth
Level 83
God Stats
90W - 116L
1,439 SR
Queue Stats
379W - 463L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Decim-111
Yemoja
11
2 / 2 / 10
8,718
793
4,047
9,388
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 6 / 5
7,851
714
5,083
9,928
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
9 / 2 / 1
8,907
810
7,141
8,989
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Xocas61
Chaac
12
5 / 4 / 5
8,692
790
9,054
12,695
8,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
adriflush
Cthulhu
10
1 / 7 / 7
7,518
683
6,588
11,046
5,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thoth
eDempya
Thoth
12
4 / 2 / 5
8,539
776
7,821
5,349
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
13
Kills
10
10
Deaths
13
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Decim-111
Yemoja
2
2
10
3.5
L
2
6
5
0.75
W
Chaac
Xocas61
Chaac
5
4
5
1.88
W
Cthulhu
adriflush
Cthulhu
1
7
7
0.64
W
Thoth
eDempya
Thoth
4
2
5
3.25
L
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,271
Damage
23,463
28,305
Taken
29,090
17,289
Mitigated
16,223
8,112
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Decim-111
Yemoja
4,047
1,609
1,478
1,014
9,388
8,464
286
4,860
4,168
13,992
0
L
5,083
632
1,411
2,247
9,928
5,790
0
4,969
4,694
36,862
0
W
Chaac
Xocas61
Chaac
9,054
1,362
0
3,588
12,695
8,782
373
5,459
7,236
0
27,539
W
Cthulhu
adriflush
Cthulhu
6,588
115
621
429
11,046
5,790
0
2,771
8,275
17,015
0
W
Thoth
eDempya
Thoth
7,821
168
478
477
5,349
1,651
221
904
4,445
27,787
0
L
7,141
2,226
0
1,962
8,989
3,035
819
3,760
4,906
0
28,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,476
Gold Earned
24,749
119
Minions Killed
124
0
Camps Cleared
0
591,194
Distance Traveled
646,676
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,718
793
17
2
0
180,706
0
L
Ra
7,851
714
63
6
0
193,839
2
W
Chaac
8,692
790
45
4
0
216,981
2
W
Cthulhu
7,518
683
19
2
0
221,426
3
W
Thoth
8,539
776
60
5
0
208,269
0
L
Loki
8,907
810
39
4
0
216,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role