Player Matchup

Scylla
Scylla
Bronze III
BM-Ivory
Scylla
Bronze III
Level 69
God Stats
3W - 1L
1,786 SR
Queue Stats
48W - 48L
1,505 MMR
Solo
Ymir
Ymir
Gold I
Call_Me_Mantis_
Ymir
Gold I
Level 154
God Stats
19W - 14L
1,570 SR
Queue Stats
81W - 70L
1,563 MMR
Party 1
Pele
Pele
Gold III
Chonders
Pele
Gold III
Level 160
God Stats
5W - 2L
1,598 SR
Queue Stats
192W - 173L
1,425 MMR
Party 1
King Arthur
King Arthur
Bronze III
SephirothBR8778
King Arthur
Bronze III
Level 144
God Stats
5W - 9L
1,734 SR
Queue Stats
86W - 83L
1,530 MMR
Solo
Medusa
Medusa
Gold III
TinyCornNUGGET
Medusa
Gold III
Level 117
God Stats
20W - 14L
1,664 SR
Queue Stats
73W - 75L
1,481 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,670 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 78
1,566 SR
1,501 MMR
Danzaburou
Danzaburou
Gold III
Downtism4868
Danzaburou
Gold III
Level 47
God Stats
14W - 7L
1,787 SR
Queue Stats
65W - 57L
1,674 MMR
Party 2
He Bo
He Bo
Bronze III
Piinocho DLTA
He Bo
Bronze III
Level 115
God Stats
0W - 2L
1,496 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Tiny_Yuu
Amaterasu
Bronze III
Level 30
God Stats
0W - 3L
1,348 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Yikkes
Bacchus
Gold IV
Level 89
God Stats
3W - 3L
1,575 SR
Queue Stats
132W - 130L
1,351 MMR
Party 2
Bakasura
Bakasura
Gold IV
brasamarcos914
Bakasura
Gold IV
Level 109
God Stats
104W - 73L
1,622 SR
Queue Stats
556W - 555L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BM-Ivory
Scylla
20
11 / 4 / 7
14,976
599
17,282
14,255
6,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 4 / 20
13,595
544
10,527
19,347
17,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pele
20
14 / 2 / 12
16,518
661
24,782
27,285
12,746
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SephirothBR8778
King Arthur
20
2 / 1 / 15
14,283
571
7,825
22,747
20,399
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
4 / 4 / 6
16,106
644
13,150
15,948
7,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
MerlinNu WaSetCthulhuJanus

VS

Bans
NemesisApolloGebTsukuyomiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Downtism4868
Danzaburou
20
8 / 6 / 2
14,601
584
20,281
28,248
14,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 8 / 1
12,389
496
19,318
14,247
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Tiny_Yuu
Amaterasu
17
0 / 6 / 3
10,247
410
8,028
19,594
12,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Yikkes
Bacchus
16
1 / 6 / 8
10,586
423
9,109
20,475
23,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
17
1 / 8 / 4
11,031
441
8,662
20,217
10,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
33
34
Kills
15
15
Deaths
34
60
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
BM-Ivory
Scylla
11
4
7
3.63
W
3
4
20
3.25
W
Pele
14
2
12
10
L
Danzaburou
Downtism4868
Danzaburou
8
6
2
1.5
L
5
8
1
0.69
W
King Arthur
SephirothBR8778
King Arthur
2
1
15
9.5
W
4
4
6
1.75
L
Amaterasu
Tiny_Yuu
Amaterasu
0
6
3
0.25
L
Bacchus
Yikkes
Bacchus
1
6
8
0.83
L
Bakasura
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,566
Damage
65,398
99,582
Taken
102,781
64,063
Mitigated
66,200
29,256
Healing
26,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BM-Ivory
Scylla
17,282
849
0
3,917
14,255
6,028
1,019
7,078
7,037
92,333
0
W
10,527
827
0
1,771
19,347
17,720
554
7,476
11,030
34,720
0
W
Pele
24,782
6,094
0
8,959
27,285
12,746
1,570
7,328
19,532
0
145,522
L
Danzaburou
Downtism4868
Danzaburou
20,281
8,703
0
13,542
28,248
14,806
5,745
5,554
22,556
0
120,743
L
19,318
44
0
1,754
14,247
4,757
0
4,043
10,050
95,723
0
W
King Arthur
SephirothBR8778
King Arthur
7,825
331
0
8,157
22,747
20,399
803
5,008
16,989
3,927
70,174
W
13,150
4,952
0
6,452
15,948
7,170
8,256
2,971
12,977
0
143,274
L
Amaterasu
Tiny_Yuu
Amaterasu
8,028
1,739
0
5,606
19,594
12,172
0
4,738
14,780
0
54,816
L
Bacchus
Yikkes
Bacchus
9,109
268
407
1,545
20,475
23,617
252
6,638
13,456
33,964
0
L
Bakasura
8,662
5,171
0
3,799
20,217
10,848
0
6,670
13,397
0
66,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,478
Gold Earned
58,854
739
Minions Killed
572
0
Camps Cleared
0
2,494,500
Distance Traveled
2,342,038
42
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,976
599
145
6
0
484,502
11
W
Ymir
13,595
544
56
2
0
503,089
8
W
Pele
16,518
661
170
7
0
530,759
2
L
Danzaburou
14,601
584
175
7
0
414,240
4
L
He Bo
12,389
496
136
5
0
431,051
4
W
King Arthur
14,283
571
154
6
0
502,669
14
W
Medusa
16,106
644
214
9
0
473,481
7
L
Amaterasu
10,247
410
102
4
0
479,063
12
L
Bacchus
10,586
423
47
2
0
519,590
2
L
Bakasura
11,031
441
112
4
0
498,094
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role