Player Matchup

Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold III
DillyDallyer
Sobek
Gold III
Level 121
God Stats
2W - 7L
1,500 SR
Queue Stats
503W - 507L
1,554 MMR
Solo
Skadi
Skadi
Gold III
Rottaru
Skadi
Gold III
Level 102
God Stats
12W - 13L
1,589 SR
Queue Stats
25W - 25L
1,554 MMR
Solo
Tyr
Tyr
Gold I
SillyStealthySpy
Tyr
Gold I
Level 139
God Stats
0W - 3L
1,379 SR
Queue Stats
89W - 75L
1,632 MMR
Party 1
Merlin
Merlin
Gold II
jeremy130521
Merlin
Gold II
Level 156
God Stats
14W - 16L
1,398 SR
Queue Stats
777W - 763L
1,641 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,473 SR
1,576 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,492 SR
1,602 MMR
Tsukuyomi
Tsukuyomi
Gold II
Anubiris_
Tsukuyomi
Gold II
Level 109
God Stats
49W - 38L
1,682 SR
Queue Stats
593W - 568L
1,616 MMR
Solo
Chiron
Chiron
Platinum V
I PRO STEELE
Chiron
Platinum V
Level 126
God Stats
33W - 29L
1,327 SR
Queue Stats
358W - 344L
1,600 MMR
Solo
Geb
Geb
Gold I
Nynx Ascension
Geb
Gold I
Level 128
God Stats
9W - 5L
1,500 SR
Queue Stats
294W - 302L
1,607 MMR
Party 2
Bellona
Bellona
Silver I
hostagejack
Bellona
Silver I
Level 111
God Stats
2W - 1L
1,682 SR
Queue Stats
10W - 8L
1,533 MMR
Solo
Hel
Hel
Gold I
kasperjoe14
Hel
Gold I
Level 156
God Stats
3W - 4L
1,268 SR
Queue Stats
412W - 419L
1,653 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 4 / 1
8,093
426
5,359
15,416
6,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 4 / 0
7,509
395
6,243
16,318
11,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Rottaru
Skadi
15
0 / 3 / 0
9,094
479
4,983
9,648
2,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 0
9,242
486
10,505
17,423
14,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
0 / 2 / 2
8,405
442
10,443
8,530
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
DanzaburouSetScyllaCu ChulainnNu Wa

VS

Bans
JanusApolloPersephoneCupidHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Anubiris_
Tsukuyomi
19
7 / 0 / 6
11,554
608
14,935
15,190
6,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
19
2 / 0 / 5
11,399
600
7,366
10,157
4,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 12
9,840
518
6,414
17,562
16,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
hostagejack
Bellona
18
5 / 2 / 3
11,025
580
10,902
15,099
16,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 2 / 7
10,027
528
8,609
10,765
3,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
17
17
Deaths
4
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
1
0.38
W
Tsukuyomi
Anubiris_
Tsukuyomi
7
0
6
10
L
1
4
0
0.25
W
Chiron
2
0
5
4.5
W
1
0
12
7
L
Skadi
Rottaru
Skadi
0
3
0
0
L
2
4
0
0.5
W
Bellona
hostagejack
Bellona
5
2
3
3.25
L
Merlin
0
2
2
0.5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,533
Damage
48,226
67,335
Taken
68,773
38,874
Mitigated
47,348
20,203
Healing
35,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,359
1,457
0
6,650
15,416
6,711
402
3,433
11,733
0
53,431
W
Tsukuyomi
Anubiris_
Tsukuyomi
14,935
3,637
0
6,531
15,190
6,829
106
5,007
10,053
0
93,911
L
6,243
208
0
4,558
16,318
11,958
0
3,868
12,264
24,796
0
W
Chiron
7,366
1,331
1,230
4,028
10,157
4,221
3,933
1,015
9,142
0
95,487
W
6,414
1,397
0
5,276
17,562
16,266
176
6,810
10,472
21,118
0
L
Skadi
Rottaru
Skadi
4,983
1,996
0
1,125
9,648
2,613
0
1,468
8,180
0
70,623
L
10,505
1,924
0
6,622
17,423
14,525
0
3,513
13,852
0
55,254
W
Bellona
hostagejack
Bellona
10,902
3,433
0
5,915
15,099
16,112
75
1,987
13,070
6,524
65,606
L
Merlin
10,443
548
0
1,248
8,530
3,067
0
3,536
4,748
67,809
0
W
8,609
523
5,102
7,293
10,765
3,920
557
4,475
6,022
71,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,343
Gold Earned
53,845
544
Minions Killed
611
0
Camps Cleared
0
1,753,122
Distance Traveled
1,981,676
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,093
426
109
6
0
377,770
3
W
Tsukuyomi
11,554
608
153
8
0
463,363
8
L
Sobek
7,509
395
19
1
0
349,451
4
W
Chiron
11,399
600
171
9
0
387,744
7
W
Geb
9,840
518
20
1
0
383,108
5
L
Skadi
9,094
479
157
8
0
331,680
9
L
Tyr
9,242
486
120
6
0
340,816
3
W
Bellona
11,025
580
121
6
0
370,058
8
L
Merlin
8,405
442
139
7
0
353,405
2
W
Hel
10,027
528
146
8
0
377,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role