Player Matchup

Cthulhu
Cthulhu
CountyBaby DD2x
Cthulhu
Level 14
God Stats
10W - 6L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Fisterd
Danzaburou
Level 125
God Stats
35W - 30L
1,588 SR
Queue Stats
114W - 150L
1,477 Elo+
Party 1
Scylla
Scylla
SmitenLickin
Scylla
Level 20
God Stats
4W - 1L
1,664 SR
Queue Stats
8W - 3L
1,506 Elo+
Party 1
Team Averages
Level 53
1,584 SR
1,494 Elo+

VS

Team Averages
Level 8
1,421 SR
1,267 Elo+
Fenrir
Fenrir
OlyMpuS_Z3tA
Fenrir
Level 15
God Stats
11W - 17L
1,449 SR
Queue Stats
186W - 227L
1,426 Elo+
Party 2
Arachne
Arachne
PlatinumRoyalty7
Arachne
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,210 Elo+
Solo
Anubis
Anubis
juanvidp0
Anubis
Level 5
God Stats
0W - 4L
1,313 SR
Queue Stats
0W - 5L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 8
11,287
868
7,743
11,528
8,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Fisterd
Danzaburou
12
3 / 1 / 9
9,435
726
3,820
5,046
1,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
13
8 / 3 / 11
10,259
789
11,969
8,221
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 7 / 3
8,416
647
4,480
10,782
3,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 3
7,552
581
2,030
9,424
3,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
juanvidp0
Anubis
12
2 / 8 / 3
8,619
663
4,505
9,634
4,120
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
20
Kills
5
6
Deaths
20
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
2
8
6.5
W
Danzaburou
Fisterd
Danzaburou
3
1
9
7.5
L
Fenrir
2
7
3
0.5
L
1
5
3
0.5
W
Scylla
8
3
11
4.5
L
Anubis
juanvidp0
Anubis
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,532
Damage
11,015
24,795
Taken
29,840
13,228
Mitigated
11,413
6,891
Healing
1,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,743
94
362
1,555
11,528
8,949
0
2,606
8,922
29,382
0
W
Danzaburou
Fisterd
Danzaburou
3,820
1,100
564
1,036
5,046
1,790
1,636
1,104
3,942
0
26,714
L
Fenrir
4,480
827
0
186
10,782
3,903
0
5,969
4,583
0
8,434
L
2,030
1,608
0
572
9,424
3,390
0
5,285
3,889
0
10,447
W
Scylla
11,969
411
722
2,652
8,221
2,489
0
875
7,346
46,728
0
L
Anubis
juanvidp0
Anubis
4,505
884
0
602
9,634
4,120
0
7,690
1,560
25,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
24,587
171
Minions Killed
63
0
Camps Cleared
0
696,508
Distance Traveled
715,380
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,287
868
48
4
0
230,243
0
W
Danzaburou
9,435
726
59
5
0
213,537
1
L
Fenrir
8,416
647
6
0
0
246,690
0
L
Arachne
7,552
581
17
1
0
257,275
0
W
Scylla
10,259
789
64
5
0
252,728
1
L
Anubis
8,619
663
40
3
0
211,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role