Player Matchup

Fenrir
Fenrir
GoldenWolf02
Fenrir
Level 29
God Stats
18W - 35L
1,340 SR
Queue Stats
53W - 70L
1,496 Elo+
Solo
Fafnir
Fafnir
HamsterLordP
Fafnir
Level 27
God Stats
0W - 4L
1,472 SR
Queue Stats
29W - 30L
1,301 Elo+
Party 2
King Arthur
King Arthur
Lt H29584
King Arthur
Level 26
God Stats
1W - 3L
1,372 SR
Queue Stats
1W - 5L
1,130 Elo+
Party 2
Zeus
Zeus
Piervi3002
Zeus
Level 36
God Stats
3W - 4L
1,370 SR
Queue Stats
286W - 282L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
tommymix98
Danzaburou
Level 14
God Stats
7W - 8L
1,500 SR
Queue Stats
48W - 81L
1,479 Elo+
Party 1
Team Averages
Level 26
1,411 SR
1,385 Elo+

VS

Team Averages
Level 19
1,626 SR
1,457 Elo+
King Arthur
King Arthur
CrashBenedikt
King Arthur
Level 13
God Stats
80W - 74L
1,463 SR
Queue Stats
126W - 117L
1,472 Elo+
Solo
Nemesis
Nemesis
ILikeTurtles146
Nemesis
Level 5
God Stats
4W - 1L
1,741 SR
Queue Stats
19W - 9L
1,588 Elo+
Solo
Kukulkan
Kukulkan
X-ZOOZ-1432
Kukulkan
Level 27
God Stats
16W - 5L
1,824 SR
Queue Stats
70W - 72L
1,534 Elo+
Solo
Merlin
Merlin
draaknikos149
Merlin
Level 29
God Stats
8W - 3L
1,798 SR
Queue Stats
88W - 93L
1,452 Elo+
Solo
Neith
Neith
lll-yasin55-lll
Neith
Level 23
God Stats
9W - 3L
1,305 SR
Queue Stats
14W - 11L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 6 / 0
8,197
455
7,453
14,223
5,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
11
2 / 6 / 0
6,995
389
5,767
16,973
9,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Lt H29584
King Arthur
11
2 / 4 / 1
7,393
411
6,039
10,282
5,026
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 6 / 1
9,064
504
4,889
10,903
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
tommymix98
Danzaburou
11
0 / 9 / 1
6,658
370
3,886
15,543
4,912
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrashBenedikt
King Arthur
15
2 / 3 / 2
9,274
515
6,763
15,261
6,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
21 / 0 / 3
11,818
657
14,517
9,858
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
X-ZOOZ-1432
Kukulkan
16
1 / 2 / 10
10,441
580
6,345
9,232
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 2 / 5
9,100
506
14,409
7,822
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 1 / 9
8,643
480
7,170
8,921
2,693
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
8
Kills
31
31
Deaths
8
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CrashBenedikt
King Arthur
2
3
2
1
L
Fenrir
3
6
0
0.5
L
Fafnir
2
6
0
0.33
W
21
0
3
22.5
L
King Arthur
Lt H29584
King Arthur
2
4
1
0.63
L
1
6
1
0.25
W
Kukulkan
X-ZOOZ-1432
Kukulkan
1
2
10
3
W
6
2
5
4.25
W
1
1
9
5.5
L
Danzaburou
tommymix98
Danzaburou
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,034
Damage
49,204
67,924
Taken
51,094
28,922
Mitigated
20,024
18,951
Healing
15,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CrashBenedikt
King Arthur
6,763
1,377
0
6,806
15,261
6,807
0
0
15,261
0
54,334
L
Fenrir
7,453
493
0
4,648
14,223
5,520
0
1,086
13,137
0
47,788
L
Fafnir
5,767
1,453
234
4,603
16,973
9,381
0
8,946
8,027
22,352
0
W
14,517
8,848
0
856
9,858
4,793
44
770
8,990
0
70,556
L
King Arthur
Lt H29584
King Arthur
6,039
2,034
0
2,462
10,282
5,026
0
0
10,282
0
33,148
L
4,889
1,229
0
3,195
10,903
4,083
0
3,942
6,961
59,339
0
W
Kukulkan
X-ZOOZ-1432
Kukulkan
6,345
824
138
2,353
9,232
3,545
44
3,606
5,488
69,971
0
W
14,409
673
0
537
7,822
2,186
704
2,974
4,848
53,472
0
W
7,170
2,647
675
3,802
8,921
2,693
1,901
3,030
5,851
0
39,711
L
Danzaburou
tommymix98
Danzaburou
3,886
1,487
0
3,809
15,543
4,912
124
6,780
8,763
0
36,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,307
Gold Earned
49,276
385
Minions Killed
499
0
Camps Cleared
0
1,442,125
Distance Traveled
1,807,854
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,274
515
112
6
0
329,640
3
L
Fenrir
8,197
455
86
5
0
323,072
0
L
Fafnir
6,995
389
33
2
0
311,331
5
W
Nemesis
11,818
657
101
6
0
440,328
3
L
King Arthur
7,393
411
54
3
0
244,216
1
L
Zeus
9,064
504
133
7
0
292,056
5
W
Kukulkan
10,441
580
137
8
0
368,411
8
W
Merlin
9,100
506
89
5
0
344,968
0
W
Neith
8,643
480
60
3
0
324,507
0
L
Danzaburou
6,658
370
79
4
0
271,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role