Player Matchup

Mercury
Mercury
Diamond III
BrainOfCthulhu
Mercury
Diamond III
Level 79
God Stats
42W - 30L
1,726 SR
Queue Stats
813W - 793L
2,227 MMR
Solo
Set
Set
Diamond III
KÒBE
Set
Diamond III
Level 58
God Stats
1W - 1L
1,747 SR
Queue Stats
52W - 42L
2,217 MMR
Party 1
Chernobog
Chernobog
Diamond II
PacSki
Chernobog
Diamond II
Level 147
God Stats
14W - 11L
1,737 SR
Queue Stats
946W - 930L
2,268 MMR
Solo
Ares
Ares
Diamond III
SoDoneWithYou
Ares
Diamond III
Level 152
God Stats
10W - 11L
1,418 SR
Queue Stats
109W - 108L
2,207 MMR
Party 1
Persephone
Persephone
Diamond IV
oBoronic
Persephone
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,626 SR
2,084 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,754 SR
2,081 MMR
He Bo
He Bo
Diamond IV
FourCents
He Bo
Diamond IV
Level 154
God Stats
4W - 0L
1,885 SR
Queue Stats
422W - 400L
2,152 MMR
Solo
Apollo
Apollo
Diamond III
MadMarc
Apollo
Diamond III
Level 148
God Stats
10W - 5L
1,786 SR
Queue Stats
258W - 228L
2,310 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Mudkippp
Ne Zha
Diamond III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
RebornWinter
Chang'e
Diamond IV
Level 155
God Stats
48W - 37L
1,686 SR
Queue Stats
322W - 294L
2,195 MMR
Party 2
Sobek
Sobek
Diamond III
smite1991
Sobek
Diamond III
Level 157
God Stats
46W - 25L
1,914 SR
Queue Stats
194W - 163L
2,250 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,744
408
4,927
13,511
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Set
KÒBE
Set
17
0 / 5 / 0
9,850
518
6,737
19,742
13,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
PacSki
Chernobog
17
4 / 6 / 2
10,041
528
8,063
14,583
5,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 7 / 6
8,761
461
9,505
17,927
14,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
oBoronic
Persephone
16
2 / 4 / 4
9,811
516
13,644
8,716
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ScyllaNemesisGuan YuNu WaDanzaburou

VS

Bans
JanusYemojaCu ChulainnKuzenboSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FourCents
He Bo
16
5 / 2 / 14
10,687
562
13,745
13,337
6,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
MadMarc
Apollo
19
10 / 1 / 6
12,307
648
11,409
14,231
6,154
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Mudkippp
Ne Zha
17
5 / 3 / 19
11,074
583
13,074
17,891
8,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
RebornWinter
Chang'e
19
5 / 1 / 7
12,073
635
10,679
13,493
10,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
smite1991
Sobek
14
2 / 1 / 17
10,012
527
5,047
16,862
17,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
90
8
Kills
27
27
Deaths
8
16
Assists
63
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
He Bo
FourCents
He Bo
5
2
14
6
L
Set
KÒBE
Set
0
5
0
0
W
Apollo
MadMarc
Apollo
10
1
6
13
W
Ne Zha
Mudkippp
Ne Zha
5
3
19
4.83
L
Chernobog
PacSki
Chernobog
4
6
2
0.83
W
Chang'e
RebornWinter
Chang'e
5
1
7
8.5
L
2
7
6
0.71
L
Persephone
oBoronic
Persephone
2
4
4
1
W
Sobek
smite1991
Sobek
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,876
Damage
53,954
74,479
Taken
75,814
41,801
Mitigated
49,519
17,670
Healing
40,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,927
1,087
0
3,638
13,511
4,741
0
5,567
7,944
0
43,660
W
He Bo
FourCents
He Bo
13,745
689
0
4,480
13,337
6,406
779
6,503
6,834
61,984
0
L
Set
KÒBE
Set
6,737
3,432
0
8,025
19,742
13,074
988
7,391
12,351
0
88,510
W
Apollo
MadMarc
Apollo
11,409
6,940
0
7,812
14,231
6,154
4,336
5,209
9,022
0
102,246
W
Ne Zha
Mudkippp
Ne Zha
13,074
5,947
0
8,918
17,891
8,504
1,105
5,629
12,262
0
71,549
L
Chernobog
PacSki
Chernobog
8,063
5,497
0
1,388
14,583
5,896
0
5,259
9,324
0
81,720
W
Chang'e
RebornWinter
Chang'e
10,679
586
3,849
8,922
13,493
10,756
1,458
2,564
10,929
83,686
0
L
9,505
729
0
3,325
17,927
14,536
0
7,723
10,204
16,507
0
L
Persephone
oBoronic
Persephone
13,644
519
0
1,294
8,716
3,554
0
3,868
4,845
81,760
0
W
Sobek
smite1991
Sobek
5,047
296
0
6,694
16,862
17,699
306
6,680
10,182
21,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,207
Gold Earned
56,153
553
Minions Killed
554
0
Camps Cleared
0
1,755,116
Distance Traveled
1,902,512
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,744
408
79
4
0
387,559
8
W
He Bo
10,687
562
105
6
0
363,983
7
L
Set
9,850
518
173
9
0
331,779
6
W
Apollo
12,307
648
158
8
0
378,794
7
W
Ne Zha
11,074
583
91
5
0
407,164
4
L
Chernobog
10,041
528
141
7
0
303,379
4
W
Chang'e
12,073
635
173
9
0
355,158
4
L
Ares
8,761
461
15
1
0
362,322
7
L
Persephone
9,811
516
145
8
0
370,077
3
W
Sobek
10,012
527
27
1
0
397,413
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role