Player Matchup

Ymir
Ymir
Ch3sc0
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thoth
Thoth
OG-Mat17
Thoth
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 36L
1,334 Elo+
Solo
Nemesis
Nemesis
Punishh
Nemesis
Level 9
God Stats
3W - 4L
1,717 SR
Queue Stats
217W - 173L
1,467 Elo+
Solo
Artemis
Artemis
jaygoner
Artemis
Level 17
God Stats
8W - 6L
1,593 SR
Queue Stats
37W - 48L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
oLuaan
Cthulhu
Level 5
God Stats
0W - 1L
1,260 SR
Queue Stats
10W - 17L
1,273 Elo+
Solo
Team Averages
Level 8
1,514 SR
1,441 Elo+

VS

Team Averages
Level 18
1,610 SR
1,320 Elo+
Tyr
Tyr
Cotocoquin
Tyr
Level 17
God Stats
4W - 2L
1,784 SR
Queue Stats
360W - 370L
1,378 Elo+
Solo
Nox
Nox
Hazic88
Nox
Level 27
God Stats
1W - 0L
1,304 SR
Queue Stats
15W - 11L
1,432 Elo+
Solo
Artemis
Artemis
jospro2002
Artemis
Level 23
God Stats
3W - 0L
1,761 SR
Queue Stats
23W - 22L
1,324 Elo+
Solo
Ra
Ra
leo92295
Ra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,062 Elo+
Solo
Ne Zha
Ne Zha
xXNyxHeroXx
Ne Zha
Level 8
God Stats
4W - 4L
1,701 SR
Queue Stats
93W - 82L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ch3sc0
Ymir
7
0 / 9 / 2
5,275
406
3,108
12,223
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
OG-Mat17
Thoth
9
3 / 6 / 2
6,128
471
5,735
9,227
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Punishh
Nemesis
12
3 / 2 / 0
7,321
563
4,623
9,672
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
jaygoner
Artemis
3
0 / 1 / 0
4,256
327
332
2,415
344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
oLuaan
Cthulhu
8
0 / 7 / 1
5,469
421
3,003
11,743
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 5
8,345
642
5,028
7,494
5,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nox
11
2 / 1 / 9
6,768
521
4,956
4,410
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
jospro2002
Artemis
12
7 / 1 / 6
7,811
601
8,127
8,521
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 3 / 8
7,839
603
7,356
5,373
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
11
2 / 2 / 6
6,991
538
5,160
9,875
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
6
Kills
24
25
Deaths
7
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ymir
Ch3sc0
Ymir
0
9
2
0.11
W
8
0
5
10.5
W
Nox
2
1
9
6.5
L
Thoth
OG-Mat17
Thoth
3
6
2
0.67
L
Nemesis
Punishh
Nemesis
3
2
0
1.5
L
Artemis
jaygoner
Artemis
0
1
0
0
W
Artemis
jospro2002
Artemis
7
1
6
10
W
5
3
8
3
L
Cthulhu
oLuaan
Cthulhu
0
7
1
0.07
W
Ne Zha
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,801
Damage
30,627
45,280
Taken
35,673
17,590
Mitigated
14,452
7,125
Healing
17,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Ch3sc0
Ymir
3,108
731
0
348
12,223
6,454
0
4,222
7,951
12,209
0
W
5,028
1,470
0
4,501
7,494
5,563
34
2,459
5,035
0
34,380
W
Nox
4,956
1,295
0
924
4,410
1,489
1,233
2,417
1,918
20,721
0
L
Thoth
OG-Mat17
Thoth
5,735
214
0
1,760
9,227
2,319
560
2,978
6,149
22,314
0
L
Nemesis
Punishh
Nemesis
4,623
1,737
0
4,243
9,672
3,269
0
1,165
8,482
0
35,444
L
Artemis
jaygoner
Artemis
332
263
0
597
2,415
344
0
591
1,824
0
3,017
W
Artemis
jospro2002
Artemis
8,127
5,531
0
5,032
8,521
2,557
3,429
2,352
5,944
0
45,676
W
7,356
2,147
1,081
1,640
5,373
1,750
581
3,296
2,077
30,069
0
L
Cthulhu
oLuaan
Cthulhu
3,003
1,005
0
177
11,743
5,204
224
3,356
8,272
15,456
0
W
Ne Zha
5,160
1,029
0
4,113
9,875
3,093
352
947
8,853
0
33,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,449
Gold Earned
37,754
148
Minions Killed
302
0
Camps Cleared
0
1,076,281
Distance Traveled
1,236,095
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,275
406
15
1
0
245,419
0
W
Tyr
8,345
642
68
5
0
273,378
3
W
Nox
6,768
521
39
3
0
244,986
3
L
Thoth
6,128
471
32
2
0
240,955
2
L
Nemesis
7,321
563
72
6
0
245,731
0
L
Artemis
4,256
327
5
0
0
101,279
0
W
Artemis
7,811
601
76
6
0
216,829
0
W
Ra
7,839
603
56
4
0
232,113
1
L
Cthulhu
5,469
421
24
2
0
242,897
3
W
Ne Zha
6,991
538
63
5
0
268,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role