Player Matchup

Cthulhu
Cthulhu
AvitalSilver
Cthulhu
Level 5
God Stats
4W - 2L
1,520 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Loki
Loki
Funary-_-DarkX
Loki
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Solo
Yemoja
Yemoja
PettyPrimate
Yemoja
Level 15
God Stats
5W - 7L
1,207 SR
Queue Stats
15W - 25L
1,259 Elo+
Solo
Bellona
Bellona
Tsunade_Servant
Bellona
Level 12
God Stats
9W - 11L
1,500 SR
Queue Stats
269W - 279L
1,362 Elo+
Solo
Neith
Neith
spadehellrain
Neith
Level 17
God Stats
1W - 1L
1,505 SR
Queue Stats
7W - 9L
1,255 Elo+
Solo
Team Averages
Level 11
1,447 SR
1,375 Elo+

VS

Team Averages
Level 14
1,476 SR
1,448 Elo+
Thor
Thor
Grevus10
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Kikiq
Sol
Level 22
God Stats
0W - 4L
1,142 SR
Queue Stats
4W - 18L
1,055 Elo+
Solo
Hades
Hades
MatteLizard88
Hades
Level 7
God Stats
11W - 8L
1,707 SR
Queue Stats
11W - 9L
1,615 Elo+
Solo
Artemis
Artemis
daniilzol13
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,709 Elo+
Solo
Aphrodite
Aphrodite
tOpHaTcAt25
Aphrodite
Level 27
God Stats
33W - 22L
1,530 SR
Queue Stats
87W - 88L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AvitalSilver
Cthulhu
19
7 / 3 / 19
12,610
1,051
17,698
18,050
17,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
13 / 5 / 13
13,105
1,092
17,542
15,131
6,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
20
0 / 0 / 30
13,393
1,116
9,671
6,491
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
17 / 1 / 18
14,182
1,182
27,559
17,925
18,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
5 / 5 / 17
11,512
959
14,772
13,217
7,267
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Team 1 Tickets

221

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
1 / 11 / 7
10,665
889
3,653
17,328
6,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Kikiq
Sol
17
1 / 17 / 7
10,679
890
3,307
24,742
9,051
17
5 / 1 / 8
12,127
1,011
15,455
11,174
11,507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
daniilzol13
Artemis
17
1 / 8 / 9
11,127
927
14,554
20,265
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
tOpHaTcAt25
Aphrodite
18
6 / 6 / 7
13,292
1,108
26,757
27,250
14,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
52
42
Kills
14
14
Deaths
43
97
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AvitalSilver
Cthulhu
7
3
19
5.5
W
13
5
13
3.9
L
Thor
1
11
7
0.41
L
Sol
Kikiq
Sol
1
17
7
0.26
L
5
1
8
9
W
Yemoja
0
0
30
15
W
17
1
18
26
L
Artemis
daniilzol13
Artemis
1
8
9
0.69
W
5
5
17
2.7
L
Aphrodite
tOpHaTcAt25
Aphrodite
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,242
Damage
63,726
70,814
Taken
100,759
57,933
Mitigated
49,670
15,332
Healing
18,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AvitalSilver
Cthulhu
17,698
1,818
334
4,038
18,050
17,812
0
12,770
5,280
31,386
0
W
17,542
7,402
0
1,966
15,131
6,512
0
9,199
5,932
0
24,358
L
Thor
3,653
458
0
401
17,328
6,321
0
4,130
11,597
0
15,065
L
Sol
Kikiq
Sol
3,307
1,944
0
461
24,742
9,051
0
4,566
19,913
12,483
0
L
15,455
2,131
72
1,782
11,174
11,507
0
3,366
7,516
25,632
0
W
Yemoja
9,671
2,430
4,521
1,318
6,491
8,293
0
2,831
3,660
34,493
0
W
27,559
15,397
0
1,717
17,925
18,049
0
10,784
7,141
0
47,404
L
Artemis
daniilzol13
Artemis
14,554
9,596
0
4,050
20,265
8,193
0
6,893
12,947
0
33,869
W
14,772
8,248
0
1,438
13,217
7,267
0
9,935
3,282
0
22,416
L
Aphrodite
tOpHaTcAt25
Aphrodite
26,757
4,751
1,609
10,289
27,250
14,598
0
7,553
19,247
57,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,802
Gold Earned
57,890
176
Minions Killed
167
1
Camps Cleared
1
1,031,965
Distance Traveled
857,049
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,610
1,051
33
3
0
214,907
0
W
Loki
13,105
1,092
16
1
0
199,830
0
L
Thor
10,665
889
21
2
0
183,257
0
L
Sol
10,679
890
12
1
0
157,775
0
L
Hades
12,127
1,011
23
2
0
140,150
3
W
Yemoja
13,393
1,116
51
4
0
195,943
0
W
Bellona
14,182
1,182
62
5
1
242,010
0
L
Artemis
11,127
927
35
3
0
169,290
0
W
Neith
11,512
959
14
1
0
179,275
0
L
Aphrodite
13,292
1,108
76
6
1
206,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role