Player Matchup

Kali
Kali
BSaren
Kali
Level 146
God Stats
3W - 2L
1,696 SR
Queue Stats
268W - 143L
1,832 Elo+
Party 1
Sylvanus
Sylvanus
MechanistShaper
Sylvanus
Level 48
God Stats
2W - 1L
1,418 SR
Queue Stats
20W - 17L
1,199 Elo+
Solo
Tiamat
Tiamat
Spoomnan
Tiamat
Level 83
God Stats
9W - 3L
1,741 SR
Queue Stats
111W - 68L
1,755 Elo+
Party 1
Team Averages
Level 92
1,618 SR
1,595 Elo+

VS

Team Averages
Level 54
1,562 SR
1,516 Elo+
Tiamat
Tiamat
Addeem
Tiamat
Level 91
God Stats
1W - 3L
1,686 SR
Queue Stats
50W - 34L
1,548 Elo+
Solo
Set
Set
Fabilash
Set
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
fabihalionyt
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
BSaren
Kali
14
8 / 5 / 6
11,483
820
11,204
18,221
7,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
11
0 / 2 / 11
9,004
643
4,036
10,334
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Spoomnan
Tiamat
16
9 / 1 / 7
11,530
824
13,912
12,508
13,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Addeem
Tiamat
13
3 / 3 / 5
9,803
700
11,785
10,714
12,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 4 / 6
9,303
665
10,636
13,088
9,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
10
3 / 10 / 4
8,979
641
2,877
10,481
3,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
17
Kills
8
8
Deaths
17
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Addeem
Tiamat
3
3
5
1.83
W
Kali
BSaren
Kali
8
5
6
2.2
L
2
4
6
1.25
W
Sylvanus
0
2
11
2.75
W
Tiamat
Spoomnan
Tiamat
9
1
7
12.5
L
Fenrir
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,152
Damage
25,298
41,063
Taken
34,283
30,215
Mitigated
25,754
18,399
Healing
5,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Addeem
Tiamat
11,785
1,009
0
3,002
10,714
12,904
0
5,395
5,319
32,101
0
W
Kali
BSaren
Kali
11,204
5,841
0
8,539
18,221
7,476
930
4,523
13,080
0
48,541
L
10,636
3,867
0
2,152
13,088
9,012
0
6,764
6,324
331
50,278
W
Sylvanus
4,036
1,732
1,558
3,262
10,334
8,803
380
3,912
5,984
10,197
1,761
W
Tiamat
Spoomnan
Tiamat
13,912
2,347
114
4,926
12,508
13,936
876
2,874
9,357
59,713
0
L
Fenrir
2,877
892
0
418
10,481
3,838
151
5,414
5,067
0
9,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,017
Gold Earned
28,085
179
Minions Killed
155
0
Camps Cleared
0
698,793
Distance Traveled
699,647
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,803
700
69
5
0
274,470
4
W
Kali
11,483
820
60
4
0
267,013
3
L
Set
9,303
665
65
5
0
256,354
0
W
Sylvanus
9,004
643
23
2
0
182,306
1
W
Tiamat
11,530
824
96
7
0
249,474
0
L
Fenrir
8,979
641
21
2
0
168,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role