Player Matchup

Ra
Ra
AgentCrocodile
Ra
Level 149
God Stats
1W - 4L
1,167 SR
Queue Stats
119W - 101L
1,644 Elo+
Solo
Tiamat
Tiamat
BoomDizzleXx
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,676 Elo+
Solo
Ao Kuang
Ao Kuang
Marci87902
Ao Kuang
Level 121
God Stats
4W - 4L
1,313 SR
Queue Stats
382W - 323L
1,521 Elo+
Party 1
Guan Yu
Guan Yu
Schafa
Guan Yu
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 101L
1,604 Elo+
Solo
Skadi
Skadi
Sidosi
Skadi
Level 125
God Stats
11W - 12L
1,752 SR
Queue Stats
470W - 420L
1,520 Elo+
Party 1
Team Averages
Level 125
1,446 SR
1,593 Elo+

VS

Team Averages
Level 139
1,557 SR
1,646 Elo+
Sylvanus
Sylvanus
Richard4red
Sylvanus
Level 153
God Stats
3W - 3L
1,231 SR
Queue Stats
148W - 166L
1,521 Elo+
Solo
Susano
Susano
RockyHeisenberg
Susano
Level 141
God Stats
5W - 2L
1,489 SR
Queue Stats
254W - 242L
1,608 Elo+
Solo
Hercules
Hercules
RxZybryo
Hercules
Level 88
God Stats
2W - 1L
1,815 SR
Queue Stats
76W - 42L
1,759 Elo+
Party 2
Scylla
Scylla
Sogyal
Scylla
Level 159
God Stats
6W - 2L
1,500 SR
Queue Stats
737W - 358L
1,740 Elo+
Party 2
Danzaburou
Danzaburou
kando
Danzaburou
Level 153
God Stats
2W - 0L
1,751 SR
Queue Stats
22W - 21L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 3
9,147
508
10,599
12,648
4,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
16
2 / 2 / 0
9,429
524
15,380
9,786
11,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Marci87902
Ao Kuang
17
4 / 3 / 4
9,529
529
7,291
15,558
5,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Schafa
Guan Yu
13
0 / 5 / 6
7,723
429
6,502
17,635
15,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Sidosi
Skadi
15
0 / 4 / 2
8,804
489
9,508
10,859
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Richard4red
Sylvanus
18
2 / 1 / 3
10,806
600
9,309
24,408
11,532
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 4 / 3
9,378
521
8,540
13,595
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
RxZybryo
Hercules
15
5 / 5 / 6
9,860
548
8,451
19,359
12,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Sogyal
Scylla
16
5 / 0 / 6
9,874
549
10,348
6,166
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
kando
Danzaburou
18
4 / 1 / 4
11,715
651
11,170
15,043
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
19
19
Deaths
11
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
L
Tiamat
2
2
0
1
L
Ao Kuang
Marci87902
Ao Kuang
4
3
4
2
W
Sylvanus
Richard4red
Sylvanus
2
1
3
3.5
W
3
4
3
1.13
W
Hercules
RxZybryo
Hercules
5
5
6
1.6
L
Guan Yu
Schafa
Guan Yu
0
5
6
0.6
L
Skadi
Sidosi
Skadi
0
4
2
0.25
W
Scylla
Sogyal
Scylla
5
0
6
8
W
Danzaburou
kando
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,280
Damage
47,818
66,486
Taken
78,571
40,634
Mitigated
35,892
25,839
Healing
42,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,599
767
1,651
3,977
12,648
4,848
545
2,463
10,035
74,479
0
L
Tiamat
15,380
2,167
0
4,417
9,786
11,348
0
6,638
3,148
63,923
0
L
Ao Kuang
Marci87902
Ao Kuang
7,291
1,231
0
4,264
15,558
5,943
0
3,991
11,471
69,492
0
W
Sylvanus
Richard4red
Sylvanus
9,309
2,927
825
20,878
24,408
11,532
640
15,784
7,834
76,791
0
W
8,540
1,318
0
5,096
13,595
5,096
0
5,465
8,080
0
72,479
W
Hercules
RxZybryo
Hercules
8,451
2,655
0
6,216
19,359
12,516
66
7,298
12,061
0
22,144
L
Guan Yu
Schafa
Guan Yu
6,502
1,145
1,691
6,580
17,635
15,304
0
5,285
12,106
0
31,148
L
Skadi
Sidosi
Skadi
9,508
3,570
0
3,259
10,859
3,191
0
790
10,069
0
73,357
W
Scylla
Sogyal
Scylla
10,348
1,135
0
1,133
6,166
1,864
41
2,742
3,416
71,853
0
W
Danzaburou
kando
Danzaburou
11,170
6,044
0
7,904
15,043
4,884
727
1,105
13,910
0
89,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,632
Gold Earned
51,633
564
Minions Killed
623
0
Camps Cleared
0
1,753,497
Distance Traveled
1,746,436
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,147
508
159
9
0
334,317
5
L
Tiamat
9,429
524
128
7
0
349,869
4
L
Ao Kuang
9,529
529
107
6
0
354,351
7
W
Sylvanus
10,806
600
186
10
0
302,925
1
W
Susano
9,378
521
113
6
0
387,235
2
W
Hercules
9,860
548
22
1
0
361,817
4
L
Guan Yu
7,723
429
36
2
0
370,690
6
L
Skadi
8,804
489
134
7
0
344,270
5
W
Scylla
9,874
549
141
8
0
362,006
5
W
Danzaburou
11,715
651
161
9
0
332,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role