Player Matchup

Neith
Neith
ElJaffoGuzman
Neith
Level 27
God Stats
3W - 4L
1,325 SR
Queue Stats
189W - 146L
1,584 Elo+
Solo
Tyr
Tyr
Guillem9
Tyr
Level 29
God Stats
11W - 5L
1,677 SR
Queue Stats
34W - 31L
1,638 Elo+
Solo
Aphrodite
Aphrodite
Kyluuna
Aphrodite
Level 7
God Stats
9W - 8L
1,200 SR
Queue Stats
14W - 10L
1,475 Elo+
Party 1
Scylla
Scylla
THEJOKERDEN
Scylla
Level 14
God Stats
8W - 3L
1,512 SR
Queue Stats
63W - 50L
1,693 Elo+
Solo
Loki
Loki
oupsimdead
Loki
Level 40
God Stats
2W - 2L
1,292 SR
Queue Stats
25W - 17L
1,458 Elo+
Party 1
Team Averages
Level 23
1,401 SR
1,569 Elo+

VS

Team Averages
Level 20
1,636 SR
1,586 Elo+
Mercury
Mercury
Gatec2
Mercury
Level 18
God Stats
7W - 10L
1,649 SR
Queue Stats
46W - 35L
1,672 Elo+
Solo
Ganesha
Ganesha
Georgespider
Ganesha
Level 29
God Stats
3W - 3L
1,901 SR
Queue Stats
262W - 307L
1,545 Elo+
Solo
Jing Wei
Jing Wei
Keenaash
Jing Wei
Level 20
God Stats
10W - 17L
1,632 SR
Queue Stats
140W - 142L
1,672 Elo+
Solo
Cernunnos
Cernunnos
avvottikk
Cernunnos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
grmgrmgrmgrm
Olorun
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,186
519
8,296
7,291
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

12
2 / 0 / 2
6,778
678
2,134
4,891
2,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Kyluuna
Aphrodite
8
0 / 2 / 2
4,831
483
882
3,926
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
11
4 / 1 / 3
6,760
676
6,285
5,057
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 1 / 2
5,965
597
3,602
4,638
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gatec2
Mercury
8
0 / 2 / 1
5,137
514
2,026
6,504
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
Georgespider
Ganesha
9
1 / 2 / 3
5,513
551
3,182
6,559
3,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Keenaash
Jing Wei
9
2 / 2 / 1
5,090
509
4,018
7,336
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
avvottikk
Cernunnos
5
0 / 1 / 0
3,768
377
696
2,131
468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
9
2 / 5 / 0
5,637
564
2,119
8,310
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
5
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Mercury
Gatec2
Mercury
0
2
1
0.25
L
Ganesha
Georgespider
Ganesha
1
2
3
1.25
W
2
0
2
3
L
Jing Wei
Keenaash
Jing Wei
2
2
1
1.25
W
Aphrodite
Kyluuna
Aphrodite
0
2
2
0.5
W
Scylla
4
1
3
5.5
L
Cernunnos
avvottikk
Cernunnos
0
1
0
0
L
Olorun
2
5
0
0.4
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,199
Damage
12,041
25,803
Taken
30,840
8,411
Mitigated
10,590
12,447
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,296
4,474
0
3,679
7,291
2,148
125
1,390
5,901
0
33,976
L
Mercury
Gatec2
Mercury
2,026
1,137
0
620
6,504
1,878
0
614
5,812
0
24,454
L
Ganesha
Georgespider
Ganesha
3,182
396
0
2,733
6,559
3,516
280
1,376
5,171
13,748
0
W
2,134
178
0
2,227
4,891
2,364
63
61
4,830
0
45,363
L
Jing Wei
Keenaash
Jing Wei
4,018
2,713
0
3,800
7,336
2,099
245
380
6,950
0
25,098
W
Aphrodite
Kyluuna
Aphrodite
882
390
1,465
1,459
3,926
1,179
92
1,240
2,686
14,224
0
W
Scylla
6,285
1,907
0
1,353
5,057
1,449
84
2,017
3,040
39,385
0
L
Cernunnos
avvottikk
Cernunnos
696
361
0
1,023
2,131
468
0
0
2,131
0
5,619
L
Olorun
2,119
952
0
2,507
8,310
2,629
1,098
4,449
3,609
22,322
0
W
3,602
1,162
0
2,264
4,638
1,271
0
593
4,045
0
29,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,520
Gold Earned
25,145
325
Minions Killed
171
0
Camps Cleared
0
942,084
Distance Traveled
764,638
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,186
519
47
5
0
155,601
0
L
Mercury
5,137
514
50
5
0
195,078
1
L
Ganesha
5,513
551
1
0
0
178,740
3
W
Tyr
6,778
678
110
11
0
226,895
4
L
Jing Wei
5,090
509
72
7
0
173,722
1
W
Aphrodite
4,831
483
31
3
0
175,851
1
W
Scylla
6,760
676
76
8
0
185,553
1
L
Cernunnos
3,768
377
10
1
0
62,988
1
L
Olorun
5,637
564
38
4
0
154,110
1
W
Loki
5,965
597
61
6
0
198,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role