Player Matchup

Ares
Ares
GarotoJavali
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Milanking111
Baron Samedi
Level 13
God Stats
2W - 1L
1,456 SR
Queue Stats
3W - 6L
1,263 Elo+
Party 1
Danzaburou
Danzaburou
Ninjon16
Danzaburou
Level 11
God Stats
3W - 5L
1,400 SR
Queue Stats
3W - 6L
1,263 Elo+
Party 1
Hachiman
Hachiman
Revelatios
Hachiman
Level 16
God Stats
5W - 8L
1,261 SR
Queue Stats
15W - 20L
1,297 Elo+
Solo
Mercury
Mercury
kabdul7
Mercury
Level 22
God Stats
4W - 6L
1,300 SR
Queue Stats
154W - 154L
1,522 Elo+
Solo
Team Averages
Level 13
1,383 SR
1,369 Elo+

VS

Team Averages
Level 9
1,493 SR
1,459 Elo+
Hachiman
Hachiman
IndraOtsutsuki96
Hachiman
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Vamana
Vamana
Kurotsuki3401
Vamana
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,449 Elo+
Solo
Guan Yu
Guan Yu
Matigg777
Guan Yu
Level 7
God Stats
37W - 39L
1,467 SR
Queue Stats
59W - 83L
1,344 Elo+
Solo
Kukulkan
Kukulkan
Skoalpanda
Kukulkan
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
mazuitr0
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,570
326
0
1,290
397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Baron Samedi
Milanking111
Baron Samedi
10
0 / 0 / 5
6,334
452
3,805
2,694
2,235
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Ninjon16
Danzaburou
9
1 / 1 / 5
6,041
432
2,352
4,015
1,153
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hachiman
Revelatios
Hachiman
14
13 / 2 / 3
8,920
637
12,153
10,420
3,548
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
kabdul7
Mercury
12
9 / 1 / 2
8,035
574
6,456
7,068
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,728
409
2,734
9,847
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 0
6,213
444
3,880
10,113
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Matigg777
Guan Yu
9
1 / 9 / 0
6,042
432
1,497
12,364
4,978
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
Skoalpanda
Kukulkan
7
0 / 4 / 1
5,241
374
1,113
3,360
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
mazuitr0
King Arthur
10
0 / 3 / 1
5,909
422
947
7,020
4,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
23
Kills
2
5
Deaths
24
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
0
4
1
0.13
L
1
4
0
0.25
L
Guan Yu
Matigg777
Guan Yu
1
9
0
0.11
W
Baron Samedi
Milanking111
Baron Samedi
0
0
5
2.5
W
Danzaburou
Ninjon16
Danzaburou
1
1
5
3.5
W
Hachiman
Revelatios
Hachiman
13
2
3
7.25
L
Kukulkan
Skoalpanda
Kukulkan
0
4
1
0.13
W
Mercury
kabdul7
Mercury
9
1
2
10
L
King Arthur
mazuitr0
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,766
Damage
10,171
25,487
Taken
42,704
9,542
Mitigated
18,400
6,116
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
0
1,290
397
0
0
1,290
1,572
0
L
2,734
1,582
0
3,388
9,847
3,183
0
2,722
7,125
0
24,718
L
3,880
1,701
0
3,212
10,113
5,173
0
520
9,593
0
29,504
L
Guan Yu
Matigg777
Guan Yu
1,497
697
164
1,212
12,364
4,978
939
0
12,364
0
14,265
W
Baron Samedi
Milanking111
Baron Samedi
3,805
187
176
497
2,694
2,235
704
0
2,694
23,629
0
W
Danzaburou
Ninjon16
Danzaburou
2,352
1,097
0
279
4,015
1,153
1,456
0
4,015
0
14,341
W
Hachiman
Revelatios
Hachiman
12,153
7,782
0
4,194
10,420
3,548
2,064
1,074
9,346
0
52,692
L
Kukulkan
Skoalpanda
Kukulkan
1,113
628
0
0
3,360
985
28
0
3,360
16,278
0
W
Mercury
kabdul7
Mercury
6,456
5,269
0
970
7,068
2,209
0
39
7,029
0
34,332
L
King Arthur
mazuitr0
King Arthur
947
0
0
438
7,020
4,081
229
563
6,457
0
23,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,900
Gold Earned
29,133
206
Minions Killed
208
0
Camps Cleared
0
1,065,401
Distance Traveled
1,065,641
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,570
326
0
0
0
72,281
0
L
Hachiman
5,728
409
39
3
0
199,020
0
L
Vamana
6,213
444
63
5
0
249,241
1
L
Guan Yu
6,042
432
23
2
0
229,800
0
W
Baron Samedi
6,334
452
44
3
0
229,077
0
W
Danzaburou
6,041
432
30
2
0
225,421
1
W
Hachiman
8,920
637
76
5
0
234,393
0
L
Kukulkan
5,241
374
32
2
0
126,342
1
W
Mercury
8,035
574
56
4
0
304,229
0
L
King Arthur
5,909
422
51
4
0
261,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role