Player Matchup

Danzaburou
Danzaburou
Bronze III
DodgyDimitri
Danzaburou
Bronze III
Level 124
God Stats
4W - 1L
1,777 SR
Queue Stats
7W - 4L
1,534 MMR
Party 2
Geb
Geb
Bronze III
MasquerainJones
Geb
Bronze III
Level 134
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,534 MMR
Party 2
Agni
Agni
Bronze III
Nlopez13
Agni
Bronze III
Level 132
God Stats
1W - 0L
1,659 SR
Queue Stats
8W - 7L
1,534 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,646 SR
1,534 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,371 SR
1,504 MMR
Medusa
Medusa
Gold V
Aська
Medusa
Gold V
Level 140
God Stats
3W - 3L
1,624 SR
Queue Stats
33W - 39L
1,520 MMR
Solo
Ymir
Ymir
Gold V
Larcas
Ymir
Gold V
Level 160
God Stats
2W - 5L
1,192 SR
Queue Stats
33W - 43L
1,496 MMR
Party 1
Nox
Nox
Gold V
plutonijum94
Nox
Gold V
Level 59
God Stats
1W - 4L
1,297 SR
Queue Stats
14W - 18L
1,496 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DodgyDimitri
Danzaburou
14
6 / 0 / 5
10,943
782
11,041
7,990
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 10
10,247
732
4,559
13,406
11,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
13
4 / 2 / 5
9,465
676
6,402
6,032
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AphroditeBacchusPersephoneUllrCthulhu

VS

Bans
ThothChang'eDiscordiaThe MorriganZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aська
Medusa
12
2 / 3 / 0
8,924
637
10,735
9,125
3,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Larcas
Ymir
11
1 / 4 / 1
8,930
638
4,702
12,996
10,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 4 / 2
8,215
587
5,365
6,852
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
4
4
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aська
Medusa
2
3
0
0.67
W
Danzaburou
DodgyDimitri
Danzaburou
6
0
5
8.5
L
Ymir
Larcas
Ymir
1
4
1
0.38
W
1
2
10
3
W
Agni
4
2
5
3.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,002
Damage
20,802
27,428
Taken
28,973
16,531
Mitigated
16,375
7,948
Healing
5,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aська
Medusa
10,735
4,350
0
3,216
9,125
3,353
0
4,213
4,560
0
55,022
W
Danzaburou
DodgyDimitri
Danzaburou
11,041
6,126
0
3,260
7,990
3,206
2,300
2,360
5,436
0
67,267
L
Ymir
Larcas
Ymir
4,702
319
0
1,980
12,996
10,462
0
3,931
8,657
17,973
0
W
4,559
544
0
3,216
13,406
11,479
138
4,623
8,600
12,970
0
W
Agni
6,402
507
0
1,472
6,032
1,846
828
2,643
3,263
33,823
0
L
5,365
462
0
408
6,852
2,560
0
2,011
4,719
14,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,655
Gold Earned
26,069
170
Minions Killed
139
0
Camps Cleared
0
787,780
Distance Traveled
711,768
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,924
637
86
6
0
233,173
4
W
Danzaburou
10,943
782
104
7
0
273,481
4
L
Ymir
8,930
638
18
1
0
244,140
3
W
Geb
10,247
732
8
1
0
257,490
3
W
Agni
9,465
676
58
4
0
256,809
2
L
Nox
8,215
587
35
3
0
234,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role