Player Matchup

Apollo
Apollo
Diamond II
L0rdofF1re
Apollo
Diamond II
Level 160
God Stats
16W - 10L
1,680 SR
Queue Stats
834W - 696L
2,390 MMR
Solo
Mercury
Mercury
Platinum I
PHTM_KILLOroR
Mercury
Platinum I
Level 144
God Stats
58W - 41L
1,690 SR
Queue Stats
298W - 279L
1,964 MMR
Solo
Merlin
Merlin
Diamond IV
RedLuigi_
Merlin
Diamond IV
Level 155
God Stats
43W - 26L
1,709 SR
Queue Stats
135W - 118L
2,173 MMR
Solo
Khepri
Khepri
Diamond V
Ziggi96
Khepri
Diamond V
Level 129
God Stats
5W - 1L
1,640 SR
Queue Stats
303W - 294L
1,963 MMR
Solo
Hercules
Hercules
Diamond V
Zololaner
Hercules
Diamond V
Level 159
God Stats
6W - 6L
1,532 SR
Queue Stats
41W - 35L
2,124 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,650 SR
2,123 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,521 SR
2,128 MMR
Thoth
Thoth
Platinum I
DarklordLKE
Thoth
Platinum I
Level 156
God Stats
6W - 11L
1,348 SR
Queue Stats
492W - 484L
2,067 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
Savbang
Kuzenbo
Diamond III
Level 158
God Stats
4W - 4L
1,379 SR
Queue Stats
485W - 480L
2,281 MMR
Solo
Danzaburou
Danzaburou
Platinum I
anto-jacq-2
Danzaburou
Platinum I
Level 114
God Stats
1W - 1L
1,652 SR
Queue Stats
122W - 112L
1,997 MMR
Solo
King Arthur
King Arthur
Diamond III
iTzSl4y3rs
King Arthur
Diamond III
Level 155
God Stats
3W - 2L
1,724 SR
Queue Stats
110W - 96L
2,339 MMR
Solo
Hun Batz
Hun Batz
Platinum II
xFan7ast1cZz
Hun Batz
Platinum II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 185L
1,956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
L0rdofF1re
Apollo
20
9 / 1 / 2
13,332
667
19,410
21,867
14,271
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
18
1 / 3 / 8
10,701
535
5,540
14,197
6,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
RedLuigi_
Merlin
17
4 / 3 / 6
10,779
539
10,980
10,388
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Ziggi96
Khepri
15
0 / 2 / 11
9,912
496
5,194
14,515
11,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Zololaner
Hercules
18
4 / 1 / 4
11,433
572
9,405
19,057
20,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
ScyllaAo KuangPersephoneGuan YuSet

VS

Bans
JanusCu ChulainnThe MorriganNemesisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 1
10,014
501
8,886
11,027
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Savbang
Kuzenbo
14
1 / 4 / 6
9,261
463
9,043
16,909
22,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
anto-jacq-2
Danzaburou
17
3 / 2 / 2
11,162
558
9,090
12,572
5,973
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
iTzSl4y3rs
King Arthur
15
0 / 4 / 2
8,969
448
12,730
19,490
14,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
xFan7ast1cZz
Hun Batz
16
1 / 4 / 2
9,245
462
5,171
13,775
4,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
18
Kills
10
10
Deaths
18
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Apollo
L0rdofF1re
Apollo
9
1
2
10
W
Mercury
1
3
8
1.67
W
Merlin
RedLuigi_
Merlin
4
3
6
2.33
L
Kuzenbo
Savbang
Kuzenbo
1
4
6
1
W
Khepri
Ziggi96
Khepri
0
2
11
2.75
W
Hercules
Zololaner
Hercules
4
1
4
6
L
Danzaburou
anto-jacq-2
Danzaburou
3
2
2
2
L
King Arthur
iTzSl4y3rs
King Arthur
0
4
2
0.25
L
Hun Batz
xFan7ast1cZz
Hun Batz
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,529
Damage
44,920
80,024
Taken
73,773
55,929
Mitigated
51,907
34,885
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,886
282
0
2,027
11,027
4,097
0
4,558
6,169
78,645
0
W
Apollo
L0rdofF1re
Apollo
19,410
14,750
0
14,299
21,867
14,271
4,216
3,700
18,167
0
140,111
W
Mercury
5,540
2,732
0
6,429
14,197
6,152
827
1,574
12,573
0
84,072
W
Merlin
RedLuigi_
Merlin
10,980
432
132
3,132
10,388
3,620
497
5,704
4,466
71,639
0
L
Kuzenbo
Savbang
Kuzenbo
9,043
3,054
0
4,116
16,909
22,800
0
3,704
13,004
24,839
0
W
Khepri
Ziggi96
Khepri
5,194
313
0
2,104
14,515
11,680
0
5,159
9,306
27,394
0
W
Hercules
Zololaner
Hercules
9,405
3,581
0
8,789
19,057
20,206
239
1,792
16,572
0
59,802
L
Danzaburou
anto-jacq-2
Danzaburou
9,090
4,736
0
3,301
12,572
5,973
0
2,770
9,732
0
84,860
L
King Arthur
iTzSl4y3rs
King Arthur
12,730
1,925
0
7,306
19,490
14,162
0
2,155
16,753
0
61,478
L
Hun Batz
xFan7ast1cZz
Hun Batz
5,171
790
0
4,490
13,775
4,875
0
2,278
11,311
0
70,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,157
Gold Earned
48,651
674
Minions Killed
578
0
Camps Cleared
0
2,072,257
Distance Traveled
1,959,275
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,014
501
147
7
0
385,092
9
W
Apollo
13,332
667
217
11
0
383,609
4
W
Mercury
10,701
535
148
7
0
481,215
2
W
Merlin
10,779
539
149
7
0
384,858
9
L
Kuzenbo
9,261
463
31
2
0
404,610
5
W
Khepri
9,912
496
40
2
0
403,450
3
W
Hercules
11,433
572
120
6
0
419,125
0
L
Danzaburou
11,162
558
159
8
0
372,801
5
L
King Arthur
8,969
448
108
5
0
400,754
1
L
Hun Batz
9,245
462
133
7
0
396,018
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role