Player Matchup

Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KOODA_B
Kukulkan
Level 109
God Stats
3W - 3L
1,434 SR
Queue Stats
70W - 72L
1,536 Elo+
Solo
Guan Yu
Guan Yu
XNocturnalRageX
Guan Yu
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 35L
1,463 Elo+
Solo
Zeus
Zeus
del-k12
Zeus
Level 127
God Stats
30W - 13L
1,798 SR
Queue Stats
196W - 176L
1,571 Elo+
Solo
Neith
Neith
tehPrincessA
Neith
Level 139
God Stats
11W - 14L
1,415 SR
Queue Stats
202W - 222L
1,507 Elo+
Solo
Team Averages
Level 126
1,530 SR
1,516 Elo+

VS

Team Averages
Level 103
1,379 SR
1,619 Elo+
Kukulkan
Kukulkan
BattlehornBoris
Kukulkan
Level 80
God Stats
4W - 9L
1,357 SR
Queue Stats
36W - 39L
1,642 Elo+
Party 1
Tyr
Tyr
Dedsingatorix
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 143L
1,650 Elo+
Party 1
Cthulhu
Cthulhu
METTA-phillly
Cthulhu
Level 74
God Stats
0W - 2L
1,321 SR
Queue Stats
59W - 71L
1,473 Elo+
Solo
Thor
Thor
Rumofy
Thor
Level 110
God Stats
0W - 3L
1,224 SR
Queue Stats
96W - 88L
1,781 Elo+
Solo
Danzaburou
Danzaburou
flyandrocky
Danzaburou
Level 145
God Stats
14W - 15L
1,490 SR
Queue Stats
298W - 315L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
3 / 3 / 6
10,063
1,006
5,331
9,354
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
KOODA_B
Kukulkan
16
0 / 2 / 8
9,520
952
12,591
8,136
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 1 / 8
10,944
1,094
13,104
14,394
12,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
del-k12
Zeus
17
3 / 2 / 8
10,505
1,051
22,327
7,369
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 2 / 7
10,328
1,033
13,184
11,247
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

214

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
5 / 4 / 3
11,274
1,127
13,115
11,861
4,587
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 4 / 7
9,154
915
3,542
19,897
20,354
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
16
3 / 1 / 5
10,816
1,082
12,043
17,127
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
Rumofy
Thor
16
2 / 3 / 7
9,886
989
9,969
10,768
3,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
flyandrocky
Danzaburou
16
0 / 2 / 7
9,530
953
7,773
10,953
4,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
39
14
Kills
10
10
Deaths
14
37
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
3
6
2
L
Kukulkan
5
4
3
1.63
L
0
4
7
0.88
W
Kukulkan
KOODA_B
Kukulkan
0
2
8
2
L
Cthulhu
3
1
5
5.5
L
Thor
Rumofy
Thor
2
3
7
1.83
W
5
1
8
9
W
Zeus
del-k12
Zeus
3
2
8
3.5
L
Danzaburou
flyandrocky
Danzaburou
0
2
7
1.75
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,537
Damage
46,442
50,500
Taken
70,606
27,014
Mitigated
40,744
13,734
Healing
9,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,331
444
0
769
9,354
3,820
0
4,726
4,628
0
15,017
L
Kukulkan
13,115
934
39
486
11,861
4,587
0
6,829
4,816
57,421
0
L
3,542
840
293
1,033
19,897
20,354
0
7,966
11,034
0
5,408
W
Kukulkan
KOODA_B
Kukulkan
12,591
688
0
402
8,136
3,114
0
2,922
5,214
36,171
0
L
Cthulhu
12,043
371
223
1,986
17,127
8,586
0
7,460
9,310
31,040
0
L
Thor
Rumofy
Thor
9,969
1,441
0
2,067
10,768
3,199
0
5,376
5,035
0
16,388
W
13,104
833
2,921
6,364
14,394
12,984
0
8,870
5,524
312
19,944
W
Zeus
del-k12
Zeus
22,327
858
0
0
7,369
2,683
0
3,387
3,982
47,601
0
L
Danzaburou
flyandrocky
Danzaburou
7,773
2,433
465
2,763
10,953
4,018
0
7,569
3,309
0
29,998
W
13,184
6,714
0
3,278
11,247
4,413
0
5,253
5,994
0
32,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,360
Gold Earned
50,660
218
Minions Killed
220
9
Camps Cleared
7
1,037,348
Distance Traveled
989,052
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,063
1,006
23
2
3
216,392
0
L
Kukulkan
11,274
1,127
118
12
0
185,117
0
L
Tyr
9,154
915
4
0
2
240,666
0
W
Kukulkan
9,520
952
56
6
1
209,300
0
L
Cthulhu
10,816
1,082
36
4
1
202,344
0
L
Thor
9,886
989
14
1
1
187,299
0
W
Guan Yu
10,944
1,094
15
2
2
228,575
0
W
Zeus
10,505
1,051
76
8
2
193,261
0
L
Danzaburou
9,530
953
48
5
3
173,626
1
W
Neith
10,328
1,033
48
5
1
189,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role