Player Matchup

Hel
Hel
Diamond IV
CIinkz
Hel
Diamond IV
Level 160
God Stats
3W - 5L
1,617 SR
Queue Stats
1,030W - 1,017L
2,092 MMR
Party 2
Hou Yi
Hou Yi
Platinum I
Khastik
Hou Yi
Platinum I
Level 160
God Stats
74W - 75L
1,733 SR
Queue Stats
1,598W - 1,625L
1,926 MMR
Party 1
Camazotz
Camazotz
Diamond III
KÒBE
Camazotz
Diamond III
Level 58
God Stats
5W - 2L
1,668 SR
Queue Stats
52W - 42L
2,171 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond IV
SirDeathacus
Tsukuyomi
Diamond IV
Level 157
God Stats
58W - 51L
1,678 SR
Queue Stats
491W - 452L
2,093 MMR
Solo
Ares
Ares
Platinum I
TheTomcatt
Ares
Platinum I
Level 102
God Stats
8W - 8L
1,886 SR
Queue Stats
253W - 236L
1,963 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,717 SR
2,049 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,623 SR
1,730 MMR
Thanatos
Thanatos
Platinum I
Miragе
Thanatos
Platinum I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
NCAIndica
Geb
Diamond IV
Level 160
God Stats
7W - 3L
2,046 SR
Queue Stats
150W - 146L
2,116 MMR
Party 3
Janus
Janus
Diamond V
Sherou Emiya
Janus
Diamond V
Level 88
God Stats
13W - 13L
1,571 SR
Queue Stats
183W - 164L
2,035 MMR
Solo
Anhur
Anhur
Diamond IV
Toobsies
Anhur
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Diamond V
domesu
King Arthur
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
CIinkz
Hel
20
6 / 1 / 9
13,736
597
12,544
12,529
9,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Khastik
Hou Yi
20
4 / 5 / 5
13,417
583
14,005
18,669
8,274
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
KÒBE
Camazotz
20
3 / 3 / 3
13,373
581
12,511
34,136
25,629
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
SirDeathacus
Tsukuyomi
18
3 / 6 / 7
12,397
539
11,251
15,662
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
3 / 3 / 11
12,403
539
10,257
23,326
29,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ah PuchSetDanzaburouScyllaGuan Yu

VS

Bans
ApolloNu WaCu ChulainnAphroditeAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Miragе
Thanatos
20
13 / 3 / 2
13,162
572
15,070
18,627
11,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
0 / 4 / 7
9,733
423
7,412
19,884
16,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 1 / 8
9,737
423
7,743
6,000
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Toobsies
Anhur
18
2 / 6 / 5
11,040
480
12,714
18,398
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
domesu
King Arthur
19
2 / 5 / 2
11,874
516
12,410
21,566
22,788
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
42
19
Kills
18
18
Deaths
19
35
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hel
CIinkz
Hel
6
1
9
10.5
W
Hou Yi
Khastik
Hou Yi
4
5
5
1.3
W
Camazotz
KÒBE
Camazotz
3
3
3
1.5
L
Thanatos
Miragе
Thanatos
13
3
2
4.67
L
0
4
7
0.88
L
1
1
8
5
W
Tsukuyomi
SirDeathacus
Tsukuyomi
3
6
7
1.08
W
3
3
11
2.83
L
Anhur
Toobsies
Anhur
2
6
5
0.75
L
King Arthur
domesu
King Arthur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,568
Damage
55,349
104,322
Taken
84,475
78,960
Mitigated
60,508
60,772
Healing
28,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
CIinkz
Hel
12,544
592
11,512
8,227
12,529
9,178
2,664
3,318
9,069
90,982
0
W
Hou Yi
Khastik
Hou Yi
14,005
7,954
0
5,637
18,669
8,274
4,233
2,974
15,573
0
93,475
W
Camazotz
KÒBE
Camazotz
12,511
4,289
0
25,361
34,136
25,629
4,109
2,063
32,073
0
121,631
L
Thanatos
Miragе
Thanatos
15,070
5,607
0
15,857
18,627
11,229
2,929
3,630
14,997
0
92,548
L
7,412
723
0
2,527
19,884
16,958
0
9,350
10,534
26,702
0
L
7,743
598
0
1,475
6,000
1,850
0
1,806
4,194
67,734
0
W
Tsukuyomi
SirDeathacus
Tsukuyomi
11,251
3,190
0
3,622
15,662
6,107
848
4,499
10,943
0
77,379
W
10,257
1,119
0
6,413
23,326
29,772
1,361
4,940
18,256
22,016
0
L
Anhur
Toobsies
Anhur
12,714
7,010
0
4,745
18,398
7,683
666
3,735
14,663
0
101,478
L
King Arthur
domesu
King Arthur
12,410
1,911
0
4,152
21,566
22,788
0
4,463
17,103
0
97,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,326
Gold Earned
55,546
640
Minions Killed
681
0
Camps Cleared
0
2,231,004
Distance Traveled
2,050,653
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,736
597
179
8
0
481,527
9
W
Hou Yi
13,417
583
138
6
0
387,924
2
W
Camazotz
13,373
581
182
8
0
415,785
5
L
Thanatos
13,162
572
139
6
0
474,275
3
L
Geb
9,733
423
41
2
0
502,016
5
L
Janus
9,737
423
143
6
0
316,280
5
W
Tsukuyomi
12,397
539
117
5
0
488,945
6
W
Ares
12,403
539
24
1
0
456,823
5
L
Anhur
11,040
480
175
8
0
327,635
3
L
King Arthur
11,874
516
183
8
0
430,447
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role