Player Matchup

Nemesis
Nemesis
DeBalSacNudal
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,449 Elo+
Solo
Ymir
Ymir
Fadge94
Ymir
Level 14
God Stats
6W - 10L
1,586 SR
Queue Stats
121W - 138L
1,452 Elo+
Solo
Anhur
Anhur
Knoqz lx
Anhur
Level 159
God Stats
16W - 12L
1,660 SR
Queue Stats
88W - 102L
1,502 Elo+
Party 1
Poseidon
Poseidon
lLone Assassinl
Poseidon
Level 155
God Stats
1W - 5L
1,579 SR
Queue Stats
84W - 86L
1,569 Elo+
Party 1
Zhong Kui
Zhong Kui
oP Sanjii
Zhong Kui
Level 149
God Stats
6W - 3L
1,774 SR
Queue Stats
426W - 486L
1,436 Elo+
Party 1
Team Averages
Level 101
1,620 SR
1,482 Elo+

VS

Team Averages
Level 117
1,596 SR
1,646 Elo+
Athena
Athena
Bithda
Athena
Level 147
God Stats
2W - 1L
1,814 SR
Queue Stats
475W - 251L
1,835 Elo+
Party 2
Pele
Pele
Jnonymous
Pele
Level 104
God Stats
3W - 1L
1,522 SR
Queue Stats
75W - 79L
1,455 Elo+
Party 3
Raijin
Raijin
Oscha
Raijin
Level 158
God Stats
11W - 5L
1,270 SR
Queue Stats
417W - 184L
1,673 Elo+
Party 2
Sun Wukong
Sun Wukong
Sargecoolbeanz
Sun Wukong
Level 17
God Stats
2W - 0L
1,733 SR
Queue Stats
12W - 11L
1,440 Elo+
Party 3
Hou Yi
Hou Yi
Thepezzayesman
Hou Yi
Level 160
God Stats
16W - 6L
1,642 SR
Queue Stats
636W - 282L
1,827 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
2 / 5 / 2
8,640
508
5,437
14,457
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Fadge94
Ymir
8
0 / 6 / 1
6,301
371
1,885
9,834
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Knoqz lx
Anhur
13
1 / 4 / 1
8,309
489
3,354
11,279
2,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
14
2 / 6 / 3
8,975
528
5,603
9,375
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
oP Sanjii
Zhong Kui
17
10 / 4 / 0
10,696
629
15,826
16,876
11,412
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bithda
Athena
15
5 / 1 / 15
9,909
583
6,037
13,353
13,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
16
3 / 5 / 5
9,844
579
7,290
14,106
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Oscha
Raijin
18
10 / 1 / 6
10,932
643
19,340
9,448
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Sargecoolbeanz
Sun Wukong
14
1 / 5 / 1
8,163
480
4,220
11,211
6,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
6 / 3 / 6
10,703
630
11,717
10,659
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
15
Kills
25
25
Deaths
15
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Athena
Bithda
Athena
5
1
15
12.5
L
Nemesis
2
5
2
0.6
L
Ymir
Fadge94
Ymir
0
6
1
0.08
W
Pele
3
5
5
1.1
L
Anhur
Knoqz lx
Anhur
1
4
1
0.38
W
Raijin
Oscha
Raijin
10
1
6
13
W
Sun Wukong
Sargecoolbeanz
Sun Wukong
1
5
1
0.3
W
6
3
6
3
L
Poseidon
2
6
3
0.58
L
Zhong Kui
oP Sanjii
Zhong Kui
10
4
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,105
Damage
48,604
61,821
Taken
58,777
24,863
Mitigated
34,689
16,529
Healing
13,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Bithda
Athena
6,037
2,804
0
2,177
13,353
13,937
348
3,773
9,454
22,971
0
L
Nemesis
5,437
2,276
0
3,828
14,457
4,444
0
6,223
8,022
0
46,507
L
Ymir
Fadge94
Ymir
1,885
485
0
1,567
9,834
3,440
0
4,101
5,552
13,849
0
W
Pele
7,290
2,055
0
5,766
14,106
4,997
0
7,577
6,405
0
67,111
L
Anhur
Knoqz lx
Anhur
3,354
1,652
0
2,300
11,279
2,853
0
2,894
8,267
0
48,760
W
Raijin
Oscha
Raijin
19,340
1,267
334
2,388
9,448
4,956
66
3,235
6,079
91,645
0
W
Sun Wukong
Sargecoolbeanz
Sun Wukong
4,220
1,107
0
1,779
11,211
6,548
1,096
6,891
4,286
0
39,775
W
11,717
5,359
0
1,424
10,659
4,251
2,526
1,306
9,239
0
77,530
L
Poseidon
5,603
312
0
1,267
9,375
2,714
0
6,955
2,226
52,413
0
L
Zhong Kui
oP Sanjii
Zhong Kui
15,826
3,261
0
7,567
16,876
11,412
1,732
4,442
12,027
70,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,921
Gold Earned
49,551
481
Minions Killed
538
0
Camps Cleared
0
1,486,079
Distance Traveled
1,588,056
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,909
583
45
3
0
356,261
4
L
Nemesis
8,640
508
89
5
0
344,551
1
L
Ymir
6,301
371
29
2
0
269,937
4
W
Pele
9,844
579
112
7
0
347,126
2
L
Anhur
8,309
489
99
6
0
295,921
4
W
Raijin
10,932
643
174
10
0
313,889
0
W
Sun Wukong
8,163
480
66
4
0
284,455
3
W
Hou Yi
10,703
630
141
8
0
286,325
0
L
Poseidon
8,975
528
122
7
0
309,290
3
L
Zhong Kui
10,696
629
142
8
0
266,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role