Player Matchup

Bacchus
Bacchus
DarkbarcelonaYT
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,326 Elo+
Party 2
Tiamat
Tiamat
Kill3rN1ck
Tiamat
Level 49
God Stats
12W - 8L
1,463 SR
Queue Stats
701W - 663L
1,568 Elo+
Solo
Set
Set
PranstaGansta
Set
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,524 Elo+
Party 2
Danzaburou
Danzaburou
solo_rasmo
Danzaburou
Level 42
God Stats
38W - 35L
1,519 SR
Queue Stats
75W - 74L
1,413 Elo+
Solo
Cernunnos
Cernunnos
zl-killer-Iz
Cernunnos
Level 65
God Stats
14W - 17L
1,641 SR
Queue Stats
71W - 82L
1,510 Elo+
Party 2
Team Averages
Level 54
1,525 SR
1,468 Elo+

VS

Team Averages
Level 98
1,524 SR
1,507 Elo+
Loki
Loki
 
Loki
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Darkprince77777
Ares
Level 36
God Stats
9W - 10L
1,375 SR
Queue Stats
203W - 214L
1,470 Elo+
Party 1
Chaac
Chaac
MetSpore5819964
Chaac
Level 82
God Stats
13W - 11L
1,717 SR
Queue Stats
215W - 222L
1,442 Elo+
Solo
Poseidon
Poseidon
PopGoesDaWeazel
Poseidon
Level 103
God Stats
4W - 1L
1,692 SR
Queue Stats
67W - 76L
1,543 Elo+
Party 1
Cupid
Cupid
Sixynz
Cupid
Level 127
God Stats
4W - 7L
1,335 SR
Queue Stats
329W - 278L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 1
8,300
395
5,765
19,937
21,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Kill3rN1ck
Tiamat
16
4 / 9 / 1
9,710
462
9,396
19,449
13,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 2 / 0
5,954
284
391
2,984
725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
solo_rasmo
Danzaburou
13
1 / 10 / 1
8,207
391
5,385
18,638
6,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
zl-killer-Iz
Cernunnos
17
6 / 9 / 2
11,052
526
18,489
20,891
10,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
3 / 2 / 11
12,747
607
6,885
14,792
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
8 / 3 / 15
12,351
588
6,858
14,485
10,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 3 / 11
11,553
550
13,619
19,915
28,887
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
17
7 / 3 / 11
11,997
571
15,135
12,958
5,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Sixynz
Cupid
20
17 / 0 / 5
14,606
696
22,445
10,292
5,963
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
93
11
Kills
40
40
Deaths
11
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
11
4.25
L
0
10
1
0.05
W
8
3
15
5.17
L
Tiamat
Kill3rN1ck
Tiamat
4
9
1
0.5
W
5
3
11
3.5
W
Poseidon
7
3
11
4.17
L
0
2
0
0
W
Cupid
Sixynz
Cupid
17
0
5
19.5
L
Danzaburou
solo_rasmo
Danzaburou
1
10
1
0.15
L
Cernunnos
zl-killer-Iz
Cernunnos
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,426
Damage
64,942
81,899
Taken
72,442
52,556
Mitigated
56,516
8,850
Healing
22,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,885
1,115
0
4,777
14,792
5,994
2,780
3,522
11,073
0
93,867
L
5,765
511
0
342
19,937
21,809
0
4,298
15,534
41,666
0
W
6,858
25
0
1,154
14,485
10,658
955
1,962
12,339
21,457
0
L
Tiamat
Kill3rN1ck
Tiamat
9,396
833
0
3,332
19,449
13,199
14
6,344
12,752
50,722
0
W
13,619
1,317
0
5,973
19,915
28,887
549
3,579
16,125
241
61,018
W
Poseidon
15,135
2,357
704
3,451
12,958
5,014
1,025
2,637
10,123
78,881
0
L
391
136
0
533
2,984
725
0
835
2,069
0
7,310
W
Cupid
Sixynz
Cupid
22,445
15,543
1,639
4,773
10,292
5,963
7,698
2,619
7,621
0
125,317
L
Danzaburou
solo_rasmo
Danzaburou
5,385
1,895
0
3,663
18,638
6,162
0
4,085
14,429
0
38,133
L
Cernunnos
zl-killer-Iz
Cernunnos
18,489
10,267
0
980
20,891
10,661
0
5,774
14,901
0
57,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,223
Gold Earned
63,254
366
Minions Killed
656
0
Camps Cleared
0
1,424,792
Distance Traveled
1,903,464
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,747
607
180
9
0
427,481
3
L
Bacchus
8,300
395
78
4
0
342,060
0
W
Ares
12,351
588
25
1
0
407,542
3
L
Tiamat
9,710
462
112
5
0
346,116
2
W
Chaac
11,553
550
102
5
0
339,988
0
W
Poseidon
11,997
571
145
7
0
383,290
2
L
Set
5,954
284
22
1
0
88,585
1
W
Cupid
14,606
696
204
10
0
345,163
6
L
Danzaburou
8,207
391
54
3
0
326,040
1
L
Cernunnos
11,052
526
100
5
0
321,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role