Player Matchup

Jing Wei
Jing Wei
DuraExtvia
Jing Wei
Level 29
God Stats
1W - 1L
1,642 SR
Queue Stats
72W - 56L
1,519 Elo+
Solo
Achilles
Achilles
MightyGuyFieri
Achilles
Level 84
God Stats
0W - 2L
1,264 SR
Queue Stats
55W - 54L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
Tividas
Danzaburou
Level 8
God Stats
4W - 2L
1,828 SR
Queue Stats
4W - 2L
1,708 Elo+
Party 3
Nemesis
Nemesis
XxFugi_MonsterxX
Nemesis
Level 11
God Stats
4W - 7L
1,448 SR
Queue Stats
24W - 21L
1,324 Elo+
Party 2
Ares
Ares
zPoisonGAMER
Ares
Level 7
God Stats
1W - 2L
1,878 SR
Queue Stats
3W - 2L
1,708 Elo+
Party 3
Team Averages
Level 28
1,612 SR
1,535 Elo+

VS

Team Averages
Level 34
1,484 SR
1,524 Elo+
Guan Yu
Guan Yu
Koncernz
Guan Yu
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 13L
1,512 Elo+
Party 1
Scylla
Scylla
Slyyster
Scylla
Level 22
God Stats
37W - 33L
1,574 SR
Queue Stats
227W - 230L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yamalt
Ah Muzen Cab
Level 26
God Stats
63W - 36L
1,594 SR
Queue Stats
120W - 87L
1,608 Elo+
Solo
Ao Kuang
Ao Kuang
apeorg
Ao Kuang
Level 29
God Stats
2W - 5L
1,241 SR
Queue Stats
157W - 163L
1,490 Elo+
Solo
Ares
Ares
sh00kwilliams
Ares
Level 7
God Stats
3W - 4L
1,510 SR
Queue Stats
11W - 8L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DuraExtvia
Jing Wei
6
1 / 4 / 1
5,598
350
1,961
5,849
1,210
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
12
1 / 4 / 0
6,861
429
3,352
10,923
5,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Tividas
Danzaburou
14
8 / 5 / 3
9,589
599
15,050
15,328
6,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

10
2 / 7 / 0
6,988
437
3,399
8,974
5,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 3
7,586
474
4,435
12,022
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Koncernz
Guan Yu
15
7 / 0 / 5
9,950
622
11,763
10,287
9,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Slyyster
Scylla
8
1 / 4 / 0
7,004
438
1,572
2,976
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Yamalt
Ah Muzen Cab
17
10 / 1 / 3
11,372
711
15,121
9,482
4,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
apeorg
Ao Kuang
14
2 / 5 / 4
9,206
575
4,433
11,160
3,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 4 / 7
8,346
522
3,132
10,269
8,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
14
Kills
22
24
Deaths
14
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DuraExtvia
Jing Wei
1
4
1
0.38
W
Guan Yu
Koncernz
Guan Yu
7
0
5
9.5
L
Achilles
1
4
0
0.25
W
Scylla
Slyyster
Scylla
1
4
0
0.25
L
Danzaburou
Tividas
Danzaburou
8
5
3
1.9
L
2
7
0
0.29
W
Ah Muzen Cab
Yamalt
Ah Muzen Cab
10
1
3
11.5
W
Ao Kuang
apeorg
Ao Kuang
2
5
4
0.8
W
2
4
7
1.38
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,197
Damage
36,021
53,096
Taken
44,174
27,278
Mitigated
27,148
13,258
Healing
13,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DuraExtvia
Jing Wei
1,961
1,732
0
1,470
5,849
1,210
0
373
5,476
0
11,811
W
Guan Yu
Koncernz
Guan Yu
11,763
1,937
870
4,936
10,287
9,460
1,537
1,118
8,894
0
45,621
L
Achilles
3,352
1,287
0
3,049
10,923
5,614
332
1,984
8,939
0
28,102
W
Scylla
Slyyster
Scylla
1,572
58
0
280
2,976
568
0
0
2,976
10,567
0
L
Danzaburou
Tividas
Danzaburou
15,050
8,066
0
6,732
15,328
6,596
198
2,820
12,324
0
61,244
L
3,399
1,813
0
793
8,974
5,039
472
1,427
7,547
0
22,157
W
Ah Muzen Cab
Yamalt
Ah Muzen Cab
15,121
6,134
0
3,958
9,482
4,447
8,407
443
9,039
0
88,031
W
Ao Kuang
apeorg
Ao Kuang
4,433
1,723
0
2,644
11,160
3,803
2,968
1,323
9,787
44,040
0
W
3,132
357
0
384
10,269
8,870
373
1,551
8,718
5,287
0
L
4,435
417
0
1,214
12,022
8,819
0
2,349
9,673
11,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,622
Gold Earned
45,878
226
Minions Killed
362
0
Camps Cleared
0
1,188,378
Distance Traveled
1,271,138
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,598
350
30
2
0
136,215
2
W
Guan Yu
9,950
622
78
5
0
346,251
5
L
Achilles
6,861
429
39
2
0
285,165
4
W
Scylla
7,004
438
23
1
0
92,087
1
L
Danzaburou
9,589
599
98
6
0
240,173
1
L
Nemesis
6,988
437
49
3
0
251,974
2
W
Ah Muzen Cab
11,372
711
162
10
0
278,588
0
W
Ao Kuang
9,206
575
95
6
0
294,496
8
W
Ares
8,346
522
4
0
0
259,716
1
L
Ares
7,586
474
10
1
0
274,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role