Player Matchup

Awilix
Awilix
CarlosDiazdeLeon
Awilix
Level 123
God Stats
54W - 32L
1,731 SR
Queue Stats
474W - 423L
1,643 Elo+
Party 1
Thoth
Thoth
CommanderKnox
Thoth
Level 121
God Stats
7W - 3L
1,518 SR
Queue Stats
572W - 434L
1,769 Elo+
Solo
Danzaburou
Danzaburou
Drtrey222
Danzaburou
Level 105
God Stats
11W - 6L
1,635 SR
Queue Stats
338W - 279L
1,609 Elo+
Solo
Ares
Ares
Hozek
Ares
Level 85
God Stats
5W - 4L
1,502 SR
Queue Stats
197W - 205L
1,548 Elo+
Party 1
Cabrakan
Cabrakan
Ludbar
Cabrakan
Level 75
God Stats
66W - 60L
1,506 SR
Queue Stats
440W - 438L
1,579 Elo+
Solo
Team Averages
Level 102
1,578 SR
1,630 Elo+

VS

Team Averages
Level 122
1,465 SR
1,526 Elo+
Tiamat
Tiamat
Crash23
Tiamat
Level 125
God Stats
6W - 13L
1,567 SR
Queue Stats
139W - 140L
1,543 Elo+
Solo
Cthulhu
Cthulhu
RockCandii
Cthulhu
Level 146
God Stats
1W - 2L
1,312 SR
Queue Stats
6W - 6L
1,510 Elo+
Solo
Mercury
Mercury
Thgaymer
Mercury
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
iSambreezy
Ra
Level 129
God Stats
1W - 3L
1,445 SR
Queue Stats
27W - 20L
1,601 Elo+
Solo
Neith
Neith
skinnyman237
Neith
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 89L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
9,700
606
6,804
10,713
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 0 / 3
10,671
667
3,908
4,792
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Drtrey222
Danzaburou
17
4 / 2 / 5
10,868
679
6,773
10,453
5,379
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Hozek
Ares
13
2 / 3 / 9
8,524
533
3,033
10,395
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Ludbar
Cabrakan
14
1 / 3 / 1
8,803
550
8,531
12,577
15,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Crash23
Tiamat
14
2 / 4 / 6
8,643
540
11,490
10,696
9,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
RockCandii
Cthulhu
14
0 / 4 / 3
7,846
490
6,091
14,744
9,749
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Thgaymer
Mercury
16
6 / 4 / 2
9,239
577
6,988
10,533
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

5
0 / 1 / 1
5,301
331
697
1,612
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

12
2 / 5 / 1
7,507
469
4,908
7,846
2,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
16
Kills
10
10
Deaths
18
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
4
0
3
5.5
L
Tiamat
Crash23
Tiamat
2
4
6
1.25
W
Danzaburou
Drtrey222
Danzaburou
4
2
5
3.25
W
Ares
Hozek
Ares
2
3
9
2.17
W
Cabrakan
Ludbar
Cabrakan
1
3
1
0.5
L
Cthulhu
RockCandii
Cthulhu
0
4
3
0.38
L
Mercury
Thgaymer
Mercury
6
4
2
1.75
L
0
1
1
0.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
30,174
48,930
Taken
45,431
32,696
Mitigated
25,695
17,333
Healing
10,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,804
2,640
0
5,583
10,713
4,341
0
2,680
7,995
0
70,101
W
3,908
223
0
2,256
4,792
1,742
50
2,085
2,693
78,534
0
L
Tiamat
Crash23
Tiamat
11,490
1,817
0
2,366
10,696
9,194
156
4,289
6,311
54,258
0
W
Danzaburou
Drtrey222
Danzaburou
6,773
3,793
0
4,251
10,453
5,379
3,289
2,551
7,902
0
82,189
W
Ares
Hozek
Ares
3,033
219
0
1,751
10,395
5,348
96
3,401
6,994
12,747
0
W
Cabrakan
Ludbar
Cabrakan
8,531
1,517
0
3,492
12,577
15,886
0
7,509
5,068
50,574
0
L
Cthulhu
RockCandii
Cthulhu
6,091
1,405
173
5,555
14,744
9,749
0
7,466
7,278
52,301
0
L
Mercury
Thgaymer
Mercury
6,988
3,221
0
305
10,533
3,897
0
2,832
7,531
0
70,493
L
697
229
43
570
1,612
411
0
149
1,461
11,084
0
L
4,908
1,526
0
1,724
7,846
2,444
0
468
7,378
0
40,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,566
Gold Earned
38,536
608
Minions Killed
425
0
Camps Cleared
0
1,635,424
Distance Traveled
1,324,463
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,700
606
120
8
0
382,344
1
W
Thoth
10,671
667
203
13
0
335,866
8
L
Tiamat
8,643
540
98
6
0
307,363
6
W
Danzaburou
10,868
679
151
9
0
302,663
1
W
Ares
8,524
533
22
1
0
353,637
7
W
Cabrakan
8,803
550
112
7
0
260,914
3
L
Cthulhu
7,846
490
97
6
0
294,376
1
L
Mercury
9,239
577
135
8
0
339,969
3
L
Ra
5,301
331
13
1
0
94,654
1
L
Neith
7,507
469
82
5
0
288,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role