Player Matchup

Fenrir
Fenrir
Pekiponi
Fenrir
Level 6
God Stats
0W - 2L
1,182 SR
Queue Stats
3W - 11L
1,344 Elo+
Solo
Cthulhu
Cthulhu
Wursttt
Cthulhu
Level 7
God Stats
2W - 6L
1,433 SR
Queue Stats
30W - 41L
1,446 Elo+
Party 2
Artemis
Artemis
lolgames87
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,222 Elo+
Solo
Merlin
Merlin
wihte_bear
Merlin
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,210 Elo+
Party 2
Ra
Ra
yCH123
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,566 Elo+
Party 2
Team Averages
Level 5
1,423 SR
1,358 Elo+

VS

Team Averages
Level 14
1,419 SR
1,392 Elo+
Kukulkan
Kukulkan
CrisAraujoPT
Kukulkan
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dajanaa
Izanami
Level 29
God Stats
5W - 9L
1,248 SR
Queue Stats
18W - 20L
1,261 Elo+
Solo
Ullr
Ullr
Horysar
Ullr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
StabbinGoblin
Cthulhu
Level 2
God Stats
6W - 2L
1,291 SR
Queue Stats
6W - 2L
1,257 Elo+
Party 1
Fenrir
Fenrir
Thedde
Fenrir
Level 5
God Stats
4W - 2L
1,554 SR
Queue Stats
16W - 19L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pekiponi
Fenrir
16
2 / 14 / 4
10,351
941
11,660
26,678
11,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Wursttt
Cthulhu
16
1 / 9 / 3
10,137
922
9,304
29,152
13,767
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
lolgames87
Artemis
16
2 / 8 / 3
10,405
946
13,007
15,261
5,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
wihte_bear
Merlin
15
1 / 6 / 2
9,400
855
3,470
11,693
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
16
2 / 12 / 6
10,548
959
12,725
18,700
6,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CrisAraujoPT
Kukulkan
19
5 / 3 / 18
11,883
1,080
18,279
8,289
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Dajanaa
Izanami
20
17 / 1 / 25
13,619
1,238
21,153
12,719
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
Horysar
Ullr
20
10 / 1 / 31
12,807
1,164
25,266
13,403
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
18
8 / 2 / 25
12,322
1,120
16,285
10,680
5,400
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
Thedde
Fenrir
17
9 / 1 / 15
11,674
1,061
10,830
9,156
4,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
163
8
Kills
49
49
Deaths
8
18
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CrisAraujoPT
Kukulkan
5
3
18
4.67
W
Izanami
Dajanaa
Izanami
17
1
25
29.5
W
Ullr
Horysar
Ullr
10
1
31
25.5
L
Fenrir
Pekiponi
Fenrir
2
14
4
0.29
W
Cthulhu
8
2
25
10.25
W
Fenrir
Thedde
Fenrir
9
1
15
16.5
L
Cthulhu
Wursttt
Cthulhu
1
9
3
0.28
L
Artemis
lolgames87
Artemis
2
8
3
0.44
L
Merlin
wihte_bear
Merlin
1
6
2
0.33
L
Ra
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,166
Damage
91,813
101,484
Taken
54,247
40,833
Mitigated
25,116
10,294
Healing
14,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CrisAraujoPT
Kukulkan
18,279
3,241
1,104
1,344
8,289
3,738
0
4,545
3,744
53,160
0
W
Izanami
Dajanaa
Izanami
21,153
16,488
0
5,810
12,719
5,386
0
6,750
5,919
0
37,763
W
Ullr
Horysar
Ullr
25,266
17,765
0
3,927
13,403
5,698
0
5,662
7,741
0
39,536
L
Fenrir
Pekiponi
Fenrir
11,660
4,693
0
1,647
26,678
11,513
0
7,336
19,124
0
15,522
W
Cthulhu
16,285
1,709
365
1,044
10,680
5,400
0
5,887
4,686
21,505
0
W
Fenrir
Thedde
Fenrir
10,830
3,611
0
714
9,156
4,894
0
2,560
6,571
0
12,583
L
Cthulhu
Wursttt
Cthulhu
9,304
925
337
4,058
29,152
13,767
0
7,527
21,433
26,851
0
L
Artemis
lolgames87
Artemis
13,007
7,824
0
2,681
15,261
5,107
0
6,653
8,482
0
43,455
L
Merlin
wihte_bear
Merlin
3,470
1,439
0
340
11,693
3,656
0
5,106
6,521
14,372
0
L
Ra
12,725
4,247
142
1,089
18,700
6,790
0
7,216
11,360
25,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,841
Gold Earned
62,305
137
Minions Killed
189
1
Camps Cleared
4
856,578
Distance Traveled
950,163
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,883
1,080
89
8
1
151,950
1
W
Izanami
13,619
1,238
44
4
0
203,325
0
W
Ullr
12,807
1,164
33
3
2
201,960
0
L
Fenrir
10,351
941
10
1
1
220,960
0
W
Cthulhu
12,322
1,120
21
2
0
172,163
2
W
Fenrir
11,674
1,061
2
0
1
220,765
2
L
Cthulhu
10,137
922
44
4
0
172,522
0
L
Artemis
10,405
946
54
5
0
131,879
0
L
Merlin
9,400
855
10
1
0
149,242
0
L
Ra
10,548
959
19
2
0
181,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role