Player Matchup

Tyr
Tyr
GunPlusMask
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,519 Elo+
Party 1
Bacchus
Bacchus
PhoenixCCG
Bacchus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 121L
1,629 Elo+
Solo
Sobek
Sobek
Seaflow15
Sobek
Level 17
God Stats
2W - 1L
1,562 SR
Queue Stats
6W - 4L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
StevenOmnitrix
Danzaburou
Level 108
God Stats
1W - 0L
1,376 SR
Queue Stats
5W - 1L
1,832 Elo+
Party 1
Chronos
Chronos
yamaneko1223
Chronos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,700 Elo+
Solo
Team Averages
Level 33
1,488 SR
1,651 Elo+

VS

Team Averages
Level 19
1,571 SR
1,563 Elo+
Cthulhu
Cthulhu
CИТИК
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Depr3ssoExpr3sso
Tiamat
Level 25
God Stats
0W - 1L
1,745 SR
Queue Stats
5W - 4L
1,622 Elo+
Solo
Arachne
Arachne
Medrink
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,602 Elo+
Solo
Chiron
Chiron
Oldowl3t
Chiron
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 66L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
onewhoknocks1309
Cu Chulainn
Level 24
God Stats
3W - 4L
1,612 SR
Queue Stats
92W - 63L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,778
482
1,244
5,498
2,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
PhoenixCCG
Bacchus
12
8 / 2 / 7
7,687
641
9,992
8,598
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
Seaflow15
Sobek
9
0 / 3 / 5
5,607
467
1,534
6,747
4,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
StevenOmnitrix
Danzaburou
12
8 / 0 / 3
7,618
635
7,767
8,530
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
yamaneko1223
Chronos
11
4 / 2 / 4
6,376
531
5,318
9,236
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CИТИК
Cthulhu
8
2 / 4 / 0
5,577
465
3,002
7,518
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 5 / 0
5,690
474
5,394
7,325
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
Medrink
Arachne
9
0 / 5 / 0
5,653
471
1,852
11,319
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
Oldowl3t
Chiron
11
4 / 5 / 2
6,662
555
9,645
9,919
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
onewhoknocks1309
Cu Chulainn
11
2 / 1 / 0
6,525
544
6,132
7,619
3,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
20
Kills
8
9
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CИТИК
Cthulhu
2
4
0
0.5
L
0
5
0
0
W
0
2
2
0.5
L
Arachne
Medrink
Arachne
0
5
0
0
L
Chiron
Oldowl3t
Chiron
4
5
2
1
W
Bacchus
PhoenixCCG
Bacchus
8
2
7
5.75
W
Sobek
Seaflow15
Sobek
0
3
5
0.83
W
Danzaburou
StevenOmnitrix
Danzaburou
8
0
3
9.5
L
Cu Chulainn
onewhoknocks1309
Cu Chulainn
2
1
0
2
W
Chronos
yamaneko1223
Chronos
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,855
Damage
26,025
38,609
Taken
43,700
18,561
Mitigated
17,898
13,950
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CИТИК
Cthulhu
3,002
294
99
794
7,518
3,445
272
5,310
2,188
13,026
0
L
5,394
956
0
1,278
7,325
4,221
0
1,950
5,350
22,763
0
W
1,244
346
0
991
5,498
2,992
54
699
4,526
0
20,149
L
Arachne
Medrink
Arachne
1,852
1,276
0
4,432
11,319
3,171
0
1,667
9,652
0
32,064
L
Chiron
Oldowl3t
Chiron
9,645
5,262
587
3,296
9,919
3,167
225
5,537
4,365
0
34,625
W
Bacchus
PhoenixCCG
Bacchus
9,992
2,297
0
2,800
8,598
4,617
0
1,087
7,381
40,974
0
W
Sobek
Seaflow15
Sobek
1,534
363
0
874
6,747
4,815
108
1,580
5,167
5,949
0
W
Danzaburou
StevenOmnitrix
Danzaburou
7,767
3,908
0
5,628
8,530
2,982
664
3,259
4,780
0
44,245
L
Cu Chulainn
onewhoknocks1309
Cu Chulainn
6,132
1,074
0
2,946
7,619
3,894
0
2,363
5,126
0
36,609
W
Chronos
yamaneko1223
Chronos
5,318
1,593
0
3,657
9,236
3,155
0
1,145
8,036
35,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
30,107
269
Minions Killed
278
0
Camps Cleared
0
1,036,556
Distance Traveled
1,020,228
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,577
465
21
2
0
220,571
1
L
Tiamat
5,690
474
58
5
0
203,808
4
W
Tyr
5,778
482
55
5
0
197,465
0
L
Arachne
5,653
471
69
6
0
183,171
0
L
Chiron
6,662
555
64
5
0
200,977
2
W
Bacchus
7,687
641
65
5
0
250,400
2
W
Sobek
5,607
467
10
1
0
188,333
0
W
Danzaburou
7,618
635
78
7
0
201,316
0
L
Cu Chulainn
6,525
544
66
6
0
211,701
4
W
Chronos
6,376
531
61
5
0
199,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role