Player Matchup

Tiamat
Tiamat
Kamigami-AGE
Tiamat
Level 28
God Stats
3W - 0L
1,875 SR
Queue Stats
68W - 50L
1,672 Elo+
Solo
Ah Puch
Ah Puch
Kr0niik_Th3iFZ
Ah Puch
Level 26
God Stats
7W - 9L
1,634 SR
Queue Stats
85W - 72L
1,655 Elo+
Party 2
Danzaburou
Danzaburou
KsouLz-
Danzaburou
Level 25
God Stats
15W - 20L
1,679 SR
Queue Stats
112W - 115L
1,667 Elo+
Party 2
Bellona
Bellona
RyukoSatu
Bellona
Level 13
God Stats
1W - 1L
1,306 SR
Queue Stats
405W - 364L
1,744 Elo+
Solo
Fenrir
Fenrir
roninvibes
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 106L
1,574 Elo+
Solo
Team Averages
Level 24
1,599 SR
1,662 Elo+

VS

Team Averages
Level 23
1,521 SR
1,588 Elo+
Nike
Nike
ICdeathskull
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,660 Elo+
Solo
Zeus
Zeus
ItsMuRK5526
Zeus
Level 31
God Stats
0W - 3L
1,292 SR
Queue Stats
223W - 210L
1,579 Elo+
Party 1
Rama
Rama
JaceDesuChikara
Rama
Level 33
God Stats
19W - 18L
1,570 SR
Queue Stats
226W - 213L
1,596 Elo+
Party 1
Ymir
Ymir
RacsoOG
Ymir
Level 8
God Stats
2W - 3L
1,743 SR
Queue Stats
11W - 10L
1,577 Elo+
Party 1
Mercury
Mercury
TH3COLL3CTOR889
Mercury
Level 26
God Stats
11W - 15L
1,499 SR
Queue Stats
133W - 125L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 4 / 8
9,189
459
5,557
13,063
15,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
15 / 2 / 3
12,871
644
26,550
10,179
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
KsouLz-
Danzaburou
18
4 / 0 / 3
11,291
565
12,641
11,348
4,519
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
RyukoSatu
Bellona
17
0 / 4 / 2
10,504
525
7,776
16,598
13,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
roninvibes
Fenrir
18
3 / 3 / 0
10,869
543
2,714
18,644
9,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 2
10,532
527
8,452
17,059
11,934
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 10 / 4
8,163
408
5,346
14,658
5,234
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 1 / 5
9,287
464
6,657
12,458
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
RacsoOG
Ymir
14
1 / 3 / 2
8,461
423
4,149
12,755
8,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 5 / 3
10,425
521
9,691
17,194
6,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
22
Kills
12
13
Deaths
22
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
0
10
4
0.2
L
2
1
5
4.5
W
Tiamat
0
4
8
1
W
15
2
3
8.25
W
Danzaburou
KsouLz-
Danzaburou
4
0
3
5.5
L
Ymir
RacsoOG
Ymir
1
3
2
0.67
W
Bellona
RyukoSatu
Bellona
0
4
2
0.25
L
6
5
3
1.5
W
Fenrir
roninvibes
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,238
Damage
34,295
69,832
Taken
74,124
47,514
Mitigated
38,312
28,475
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,452
2,068
0
3,706
17,059
11,934
136
3,383
13,626
0
67,621
L
5,346
315
0
2,953
14,658
5,234
0
11,382
2,708
33,983
0
L
6,657
4,447
0
3,502
12,458
5,425
0
4,938
7,390
0
65,737
W
Tiamat
5,557
944
0
3,124
13,063
15,141
189
1,883
11,148
32,028
0
W
26,550
598
0
3,704
10,179
4,106
544
2,724
7,145
80,805
0
W
Danzaburou
KsouLz-
Danzaburou
12,641
4,968
0
7,393
11,348
4,519
26
2,454
8,894
0
90,259
L
Ymir
RacsoOG
Ymir
4,149
396
0
954
12,755
8,785
0
5,277
7,400
30,955
0
W
Bellona
RyukoSatu
Bellona
7,776
3,482
0
4,774
16,598
13,942
3,073
961
15,555
0
63,444
L
9,691
5,152
0
250
17,194
6,934
0
6,073
10,893
0
64,902
W
Fenrir
roninvibes
Fenrir
2,714
1,183
0
9,480
18,644
9,806
1,825
969
17,595
0
82,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,724
Gold Earned
46,868
580
Minions Killed
483
0
Camps Cleared
0
1,815,583
Distance Traveled
1,782,611
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,532
527
142
7
0
351,401
2
L
Zeus
8,163
408
70
4
0
309,769
5
L
Rama
9,287
464
121
6
0
353,781
3
W
Tiamat
9,189
459
49
2
0
326,964
9
W
Ah Puch
12,871
644
131
7
0
397,134
4
W
Danzaburou
11,291
565
135
7
0
371,386
4
L
Ymir
8,461
423
49
2
0
345,445
1
W
Bellona
10,504
525
137
7
0
383,328
0
L
Mercury
10,425
521
101
5
0
422,215
6
W
Fenrir
10,869
543
128
6
0
336,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role