Player Matchup

He Bo
He Bo
Gold IV
Keyarga
He Bo
Gold IV
Level 82
God Stats
2W - 6L
1,805 SR
Queue Stats
53W - 51L
1,503 MMR
Solo
Guan Yu
Guan Yu
Silver I
RummmmmHammmmm
Guan Yu
Silver I
Level 57
God Stats
6W - 5L
1,605 SR
Queue Stats
58W - 42L
1,489 MMR
Solo
Fenrir
Fenrir
Bronze III
Setsukah
Fenrir
Bronze III
Level 127
God Stats
2W - 3L
1,550 SR
Queue Stats
160W - 155L
1,500 MMR
Solo
Nox
Nox
Bronze III
SteroidsDill
Nox
Bronze III
Level 88
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
VOL94
Jing Wei
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 77
1,556 SR
1,498 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,594 SR
1,496 MMR
Apollo
Apollo
Silver II
Castillo96
Apollo
Silver II
Level 37
God Stats
9W - 6L
1,290 SR
Queue Stats
73W - 86L
1,505 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
DaJaoz
Sun Wukong
Silver I
Level 158
God Stats
3W - 1L
1,505 SR
Queue Stats
97W - 100L
1,496 MMR
Party 1
Camazotz
Camazotz
Bronze III
FadedRend
Camazotz
Bronze III
Level 107
God Stats
3W - 1L
1,850 SR
Queue Stats
5W - 10L
1,505 MMR
Solo
Olorun
Olorun
Bronze III
SkyWielder
Olorun
Bronze III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,505 MMR
Solo
Sobek
Sobek
Gold V
danxer75
Sobek
Gold V
Level 129
God Stats
3W - 3L
1,824 SR
Queue Stats
190W - 206L
1,469 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Keyarga
He Bo
18
2 / 6 / 6
10,741
488
14,876
21,041
8,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 5 / 3
10,568
480
18,197
26,371
28,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
Setsukah
Fenrir
9
1 / 3 / 3
7,431
338
1,767
7,061
2,324
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 11 / 4
9,471
431
12,445
15,945
7,165
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
VOL94
Jing Wei
15
1 / 9 / 2
9,431
429
6,677
14,665
5,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
DanzaburouSetNemesisNu Wa

VS

Bans
ScyllaPersephoneYemojaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Castillo96
Apollo
20
10 / 0 / 9
15,760
716
21,670
21,234
9,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
DaJaoz
Sun Wukong
20
6 / 1 / 12
14,771
671
14,071
25,117
18,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
FadedRend
Camazotz
20
12 / 2 / 9
14,818
674
17,045
30,891
22,386
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
SkyWielder
Olorun
16
2 / 4 / 12
12,091
550
7,684
12,807
6,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sobek
danxer75
Sobek
15
3 / 2 / 12
12,370
562
7,455
24,101
25,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
8
Kills
33
34
Deaths
9
18
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Apollo
Castillo96
Apollo
10
0
9
14.5
W
Sun Wukong
DaJaoz
Sun Wukong
6
1
12
12
W
Camazotz
FadedRend
Camazotz
12
2
9
8.25
L
He Bo
Keyarga
He Bo
2
6
6
0.83
L
2
5
3
0.7
L
Fenrir
Setsukah
Fenrir
1
3
3
0.83
W
Olorun
SkyWielder
Olorun
2
4
12
2
L
2
11
4
0.36
L
Jing Wei
VOL94
Jing Wei
1
9
2
0.22
W
Sobek
danxer75
Sobek
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,962
Damage
67,925
85,083
Taken
114,150
52,133
Mitigated
82,445
17,891
Healing
70,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Castillo96
Apollo
21,670
16,405
0
18,642
21,234
9,289
9,249
5,843
15,391
0
162,917
W
Sun Wukong
DaJaoz
Sun Wukong
14,071
2,931
0
12,806
25,117
18,182
2,810
5,097
19,245
0
92,408
W
Camazotz
FadedRend
Camazotz
17,045
5,157
0
21,363
30,891
22,386
442
10,310
19,937
0
113,339
L
He Bo
Keyarga
He Bo
14,876
548
104
4,410
21,041
8,191
0
2,946
17,935
90,164
0
L
18,197
2,075
1,348
7,036
26,371
28,864
0
5,642
20,729
0
81,163
L
Fenrir
Setsukah
Fenrir
1,767
517
132
1,612
7,061
2,324
0
1,274
5,787
0
10,705
W
Olorun
SkyWielder
Olorun
7,684
3,217
312
5,658
12,807
6,693
3,646
5,616
7,191
48,144
2,839
L
12,445
1,148
1,176
2,033
15,945
7,165
0
2,732
13,085
49,041
0
L
Jing Wei
VOL94
Jing Wei
6,677
5,071
0
40
14,665
5,589
0
2,354
12,231
0
51,412
W
Sobek
danxer75
Sobek
7,455
631
0
11,718
24,101
25,895
743
5,650
16,813
26,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,642
Gold Earned
69,810
472
Minions Killed
636
0
Camps Cleared
0
1,683,876
Distance Traveled
2,165,730
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,760
716
205
9
0
443,353
2
W
Sun Wukong
14,771
671
175
8
0
462,093
8
W
Camazotz
14,818
674
165
8
0
456,264
1
L
He Bo
10,741
488
162
7
0
344,357
0
L
Guan Yu
10,568
480
133
6
0
425,980
5
L
Fenrir
7,431
338
17
1
0
175,493
0
W
Olorun
12,091
550
66
3
0
351,525
7
L
Nox
9,471
431
46
2
0
372,917
0
L
Jing Wei
9,431
429
114
5
0
365,129
2
W
Sobek
12,370
562
25
1
0
452,495
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role