Player Matchup

Cerberus
Cerberus
Gold III
Dryno
Cerberus
Gold III
Level 151
God Stats
4W - 2L
1,810 SR
Queue Stats
205W - 209L
1,620 MMR
Solo
Arachne
Arachne
Platinum IV
HaremMIS
Arachne
Platinum IV
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 105L
1,681 MMR
Solo
Chiron
Chiron
Platinum V
HitokiriRath
Chiron
Platinum V
Level 160
God Stats
32W - 30L
1,559 SR
Queue Stats
948W - 940L
1,626 MMR
Solo
Fafnir
Fafnir
Gold I
JeffersonAndrews
Fafnir
Gold I
Level 74
God Stats
2W - 1L
1,754 SR
Queue Stats
40W - 41L
1,618 MMR
Solo
Eset
Eset
Gold II
jexcygames
Eset
Gold II
Level 138
God Stats
0W - 2L
1,315 SR
Queue Stats
96W - 89L
1,603 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,588 SR
1,630 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,660 SR
1,632 MMR
Artio
Artio
Gold I
Joqsan
Artio
Gold I
Level 154
God Stats
7W - 8L
1,500 SR
Queue Stats
395W - 382L
1,590 MMR
Solo
Hercules
Hercules
Gold IV
Usernamejsy2
Hercules
Gold IV
Level 39
God Stats
1W - 4L
1,295 SR
Queue Stats
22W - 19L
1,598 MMR
Solo
Raijin
Raijin
Platinum IV
Wizcolelifa
Raijin
Platinum IV
Level 80
God Stats
3W - 0L
1,828 SR
Queue Stats
293W - 282L
1,804 MMR
Party 1
Pele
Pele
Gold III
jordancolombian
Pele
Gold III
Level 89
God Stats
23W - 9L
1,741 SR
Queue Stats
97W - 94L
1,583 MMR
Solo
Apollo
Apollo
Gold V
xeplyn
Apollo
Gold V
Level 160
God Stats
4W - 1L
1,933 SR
Queue Stats
35W - 25L
1,583 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dryno
Cerberus
11
0 / 1 / 1
6,009
546
4,077
7,609
3,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
HaremMIS
Arachne
10
2 / 3 / 0
5,786
526
4,112
8,673
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chiron
9
0 / 2 / 2
5,264
479
6,680
6,607
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 2
5,352
487
1,474
4,608
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 6 / 1
5,726
521
2,595
6,232
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ScyllaSetPersephoneDanzaburouJanus

VS

Bans
NemesisNu WaHe BoGuan YuDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Joqsan
Artio
12
1 / 0 / 0
6,451
586
3,328
7,847
3,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
Usernamejsy2
Hercules
10
3 / 0 / 4
6,060
551
3,298
6,706
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
10
2 / 1 / 6
6,397
582
5,477
4,403
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
6 / 1 / 3
7,479
680
5,695
7,894
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
xeplyn
Apollo
11
1 / 1 / 2
6,208
564
1,988
8,098
2,343
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
13
13
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dryno
Cerberus
0
1
1
0.5
L
Arachne
HaremMIS
Arachne
2
3
0
0.67
L
Chiron
0
2
2
0.5
L
0
1
2
1
W
Artio
Joqsan
Artio
1
0
0
1
W
Hercules
Usernamejsy2
Hercules
3
0
4
5
W
Raijin
2
1
6
5
L
1
6
1
0.25
W
6
1
3
7.5
W
Apollo
xeplyn
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,938
Damage
19,786
33,729
Taken
34,948
13,243
Mitigated
11,863
11,829
Healing
17,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dryno
Cerberus
4,077
239
0
4,131
7,609
3,977
0
3,328
4,281
32,916
0
L
Arachne
HaremMIS
Arachne
4,112
2,590
0
2,801
8,673
2,842
0
1,904
6,597
0
32,070
L
Chiron
6,680
3,047
192
2,951
6,607
1,736
0
598
5,941
0
31,922
L
1,474
389
0
1,110
4,608
3,061
0
1,106
3,428
10,788
0
W
Artio
Joqsan
Artio
3,328
107
130
5,743
7,847
3,489
54
3,695
4,152
38,923
0
W
Hercules
Usernamejsy2
Hercules
3,298
1,448
0
2,902
6,706
2,439
0
1,073
5,503
0
12,940
W
Raijin
5,477
788
0
1,197
4,403
1,180
0
647
3,672
34,226
0
L
2,595
173
0
644
6,232
1,627
0
1,369
4,677
24,389
0
W
5,695
1,356
0
3,556
7,894
2,412
0
1,900
5,856
0
46,148
W
Apollo
xeplyn
Apollo
1,988
1,433
0
3,974
8,098
2,343
1,134
479
7,619
0
35,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,137
Gold Earned
32,595
293
Minions Killed
344
0
Camps Cleared
0
1,051,270
Distance Traveled
1,127,331
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,009
546
95
9
0
194,601
2
L
Arachne
5,786
526
57
5
0
245,083
3
L
Chiron
5,264
479
55
5
0
185,032
2
L
Fafnir
5,352
487
22
2
0
237,383
5
W
Artio
6,451
586
79
7
0
235,310
5
W
Hercules
6,060
551
24
2
0
239,032
5
W
Raijin
6,397
582
78
7
0
207,608
2
L
Eset
5,726
521
64
6
0
189,171
2
W
Pele
7,479
680
94
9
0
238,827
1
W
Apollo
6,208
564
69
6
0
206,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role