Player Matchup

Ymir
Ymir
 
Ymir
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
GingeBeard97
Ares
Level 45
God Stats
6W - 13L
1,460 SR
Queue Stats
20W - 54L
1,242 Elo+
Party 1
Artemis
Artemis
uncanny_unit802
Artemis
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 95L
1,213 Elo+
Party 1
Team Averages
Level 66
1,487 SR
1,318 Elo+

VS

Team Averages
Level 13
1,460 SR
1,246 Elo+
Guan Yu
Guan Yu
DarkQueenSWLW-69
Guan Yu
Level 27
God Stats
6W - 14L
1,379 SR
Queue Stats
218W - 272L
1,258 Elo+
Solo
Merlin
Merlin
Suleymann97
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Tyr
Tyr
mayan501
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
979 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
8 / 1 / 5
9,922
827
7,833
9,100
4,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
1 / 3 / 9
9,000
750
2,801
13,021
10,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 8
8,996
750
9,684
7,992
2,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
8,258
688
4,365
11,481
8,684
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
13
3 / 10 / 2
8,535
711
8,163
11,812
3,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 0 / 0
6,189
516
0
225
95
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
5
5
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
8
1
5
10.5
L
2
3
2
1
W
1
3
9
1.83
L
Merlin
3
10
2
0.4
L
0
0
0
0
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,318
Damage
12,528
30,113
Taken
23,518
18,754
Mitigated
12,682
10,692
Healing
1,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,833
1,579
1,154
2,283
9,100
4,961
351
2,209
6,891
28,328
0
L
4,365
0
313
1,185
11,481
8,684
0
6,159
5,322
0
19,359
W
2,801
286
700
2,244
13,021
10,995
469
2,457
10,564
13,509
0
L
Merlin
8,163
1,034
0
357
11,812
3,903
0
4,526
7,286
29,174
0
L
0
0
0
0
225
95
0
0
225
0
0
W
9,684
3,931
631
3,680
7,992
2,798
1,466
3,748
4,244
0
35,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,918
Gold Earned
22,982
97
Minions Killed
68
0
Camps Cleared
0
654,295
Distance Traveled
416,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,922
827
46
4
0
216,018
0
L
Guan Yu
8,258
688
27
2
0
210,908
0
W
Ares
9,000
750
19
2
0
229,305
0
L
Merlin
8,535
711
41
3
0
173,573
0
L
Tyr
6,189
516
0
0
0
31,818
0
W
Artemis
8,996
750
32
3
0
208,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role