Player Matchup

Ymir
Ymir
Akkapakke
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 9L
1,447 Elo+
Solo
Poseidon
Poseidon
BruceWayne37
Poseidon
Level 28
God Stats
2W - 5L
1,814 SR
Queue Stats
249W - 239L
1,489 Elo+
Party 2
Anhur
Anhur
Venymys
Anhur
Level 21
God Stats
8W - 8L
1,583 SR
Queue Stats
38W - 46L
1,534 Elo+
Solo
Bellona
Bellona
Veraziel
Bellona
Level 17
God Stats
15W - 10L
1,651 SR
Queue Stats
44W - 42L
1,533 Elo+
Party 2
Nemesis
Nemesis
xLILTAZx
Nemesis
Level 27
God Stats
28W - 15L
1,702 SR
Queue Stats
82W - 69L
1,564 Elo+
Solo
Team Averages
Level 19
1,650 SR
1,514 Elo+

VS

Team Averages
Level 27
1,625 SR
1,619 Elo+
Artemis
Artemis
Aernasis
Artemis
Level 29
God Stats
3W - 4L
1,591 SR
Queue Stats
205W - 164L
1,812 Elo+
Party 3
Fenrir
Fenrir
AirlessPlayer
Fenrir
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
121W - 111L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
EREINIES
Cthulhu
Level 27
God Stats
8W - 6L
1,534 SR
Queue Stats
53W - 53L
1,436 Elo+
Party 1
Erlang Shen
Erlang Shen
SalYoutations
Erlang Shen
Level 29
God Stats
27W - 10L
2,000 SR
Queue Stats
538W - 365L
1,840 Elo+
Party 3
Discordia
Discordia
TyrDropss
Discordia
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 5 / 7
9,667
403
8,676
16,129
7,354
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
BruceWayne37
Poseidon
17
5 / 9 / 5
10,823
451
12,764
13,670
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Venymys
Anhur
19
10 / 6 / 4
13,084
545
14,391
18,962
7,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Veraziel
Bellona
18
2 / 4 / 2
11,517
480
12,050
20,707
14,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
xLILTAZx
Nemesis
17
4 / 7 / 4
10,763
448
13,006
17,855
10,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aernasis
Artemis
20
6 / 2 / 5
14,170
590
10,324
10,531
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 11 / 6
11,698
487
8,873
22,137
10,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
EREINIES
Cthulhu
17
1 / 8 / 11
11,559
482
5,144
25,021
13,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
SalYoutations
Erlang Shen
20
15 / 1 / 5
15,781
658
25,661
24,964
22,707
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
TyrDropss
Discordia
19
4 / 2 / 9
12,589
525
13,717
9,297
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
67
24
Kills
31
31
Deaths
24
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Artemis
Aernasis
Artemis
6
2
5
4.25
W
5
11
6
0.73
L
Ymir
3
5
7
1.3
L
Poseidon
BruceWayne37
Poseidon
5
9
5
0.83
W
Cthulhu
EREINIES
Cthulhu
1
8
11
0.81
W
Erlang Shen
SalYoutations
Erlang Shen
15
1
5
17.5
W
Discordia
TyrDropss
Discordia
4
2
9
4.25
L
Anhur
Venymys
Anhur
10
6
4
2
L
Bellona
Veraziel
Bellona
2
4
2
0.75
L
Nemesis
xLILTAZx
Nemesis
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,887
Damage
63,719
87,323
Taken
91,950
44,022
Mitigated
53,205
16,416
Healing
39,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Aernasis
Artemis
10,324
6,067
0
4,548
10,531
3,757
3,881
2,011
8,520
0
101,355
W
8,873
2,777
0
5,331
22,137
10,658
75
6,633
15,504
0
60,660
L
Ymir
8,676
2,378
265
1,456
16,129
7,354
0
4,905
11,224
47,653
0
L
Poseidon
BruceWayne37
Poseidon
12,764
1,280
0
740
13,670
4,488
41
2,564
11,106
66,180
0
W
Cthulhu
EREINIES
Cthulhu
5,144
132
0
8,319
25,021
13,012
246
7,846
17,175
27,520
0
W
Erlang Shen
SalYoutations
Erlang Shen
25,661
16,475
0
19,188
24,964
22,707
5,271
4,513
20,451
0
121,273
W
Discordia
TyrDropss
Discordia
13,717
646
0
2,024
9,297
3,071
1,813
3,677
5,620
68,640
0
L
Anhur
Venymys
Anhur
14,391
5,345
0
5,521
18,962
7,744
3,091
3,064
15,898
0
86,113
L
Bellona
Veraziel
Bellona
12,050
4,757
0
7,054
20,707
14,391
963
4,982
15,725
0
70,282
L
Nemesis
xLILTAZx
Nemesis
13,006
9,024
0
1,380
17,855
10,045
176
3,346
14,509
0
76,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,854
Gold Earned
65,797
537
Minions Killed
614
0
Camps Cleared
0
1,906,585
Distance Traveled
2,164,712
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,170
590
152
6
0
443,040
5
W
Fenrir
11,698
487
94
4
0
417,430
3
L
Ymir
9,667
403
61
3
0
279,597
3
L
Poseidon
10,823
451
108
5
0
401,869
16
W
Cthulhu
11,559
482
40
2
0
370,793
1
W
Erlang Shen
15,781
658
197
8
0
493,085
2
W
Discordia
12,589
525
131
5
0
440,364
1
L
Anhur
13,084
545
146
6
0
389,918
4
L
Bellona
11,517
480
118
5
0
379,075
0
L
Nemesis
10,763
448
104
4
0
456,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role