Player Matchup

Bellona
Bellona
ICdeathskull
Bellona
Level 16
God Stats
3W - 1L
1,800 SR
Queue Stats
33W - 28L
1,643 Elo+
Solo
Tiamat
Tiamat
Snoot1532
Tiamat
Level 17
God Stats
31W - 18L
1,674 SR
Queue Stats
213W - 170L
1,711 Elo+
Solo
Olorun
Olorun
hotcheetofiya
Olorun
Level 30
God Stats
5W - 3L
1,462 SR
Queue Stats
126W - 76L
1,736 Elo+
Party 1
Pele
Pele
king of misty
Pele
Level 29
God Stats
2W - 3L
1,482 SR
Queue Stats
12W - 8L
1,597 Elo+
Solo
Mulan
Mulan
samaria_ari
Mulan
Level 29
God Stats
29W - 28L
1,529 SR
Queue Stats
70W - 48L
1,563 Elo+
Party 1
Team Averages
Level 24
1,589 SR
1,650 Elo+

VS

Team Averages
Level 19
1,573 SR
1,631 Elo+
Danzaburou
Danzaburou
Ggskimo
Danzaburou
Level 8
God Stats
2W - 1L
1,491 SR
Queue Stats
18W - 18L
1,605 Elo+
Solo
King Arthur
King Arthur
N_A_Z_115
King Arthur
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 48L
1,732 Elo+
Solo
Tiamat
Tiamat
Xerosanaut
Tiamat
Level 27
God Stats
0W - 5L
1,500 SR
Queue Stats
61W - 45L
1,637 Elo+
Solo
Arachne
Arachne
ikfbhvbfu
Arachne
Level 18
God Stats
1W - 1L
1,876 SR
Queue Stats
114W - 98L
1,570 Elo+
Solo
Ne Zha
Ne Zha
le-wa91
Ne Zha
Level 13
God Stats
5W - 4L
1,500 SR
Queue Stats
350W - 330L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ICdeathskull
Bellona
17
1 / 2 / 2
10,166
565
10,518
13,245
13,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Snoot1532
Tiamat
13
0 / 9 / 8
8,417
468
8,263
15,470
10,428
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
11 / 1 / 4
11,685
649
10,572
14,128
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
8 / 3 / 7
10,613
590
17,609
18,288
7,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 2 / 9
8,411
467
6,911
10,273
5,916
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ggskimo
Danzaburou
15
2 / 7 / 3
9,747
542
9,158
15,623
5,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
N_A_Z_115
King Arthur
18
3 / 1 / 0
10,160
564
8,920
13,531
13,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Xerosanaut
Tiamat
14
4 / 3 / 7
8,881
493
16,174
15,073
11,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ikfbhvbfu
Arachne
13
3 / 7 / 7
7,969
443
5,236
16,334
8,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
le-wa91
Ne Zha
17
5 / 5 / 3
10,117
562
9,376
16,647
6,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
23
Kills
17
17
Deaths
23
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ggskimo
Danzaburou
2
7
3
0.5
W
Bellona
ICdeathskull
Bellona
1
2
2
1
L
King Arthur
N_A_Z_115
King Arthur
3
1
0
3
W
Tiamat
Snoot1532
Tiamat
0
9
8
0.44
L
Tiamat
Xerosanaut
Tiamat
4
3
7
2.5
W
11
1
4
13
L
Arachne
ikfbhvbfu
Arachne
3
7
7
0.93
W
8
3
7
3.83
L
Ne Zha
le-wa91
Ne Zha
5
5
3
1.3
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,873
Damage
48,864
71,404
Taken
77,208
42,448
Mitigated
45,629
28,313
Healing
23,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ggskimo
Danzaburou
9,158
4,566
0
4,541
15,623
5,326
2,819
6,719
8,858
0
68,020
W
Bellona
ICdeathskull
Bellona
10,518
3,944
0
4,752
13,245
13,270
232
0
13,011
0
66,320
L
King Arthur
N_A_Z_115
King Arthur
8,920
858
0
4,456
13,531
13,721
0
0
13,531
0
66,407
W
Tiamat
Snoot1532
Tiamat
8,263
677
0
2,483
15,470
10,428
485
6,570
8,426
49,569
0
L
Tiamat
Xerosanaut
Tiamat
16,174
1,765
134
3,991
15,073
11,322
105
3,953
10,956
60,117
0
W
10,572
6,462
1,741
10,870
14,128
5,681
841
1,979
12,063
96,193
0
L
Arachne
ikfbhvbfu
Arachne
5,236
4,525
552
3,588
16,334
8,572
373
5,684
10,529
0
23,068
W
17,609
4,620
513
5,978
18,288
7,153
0
4,466
13,578
0
77,452
L
Ne Zha
le-wa91
Ne Zha
9,376
3,627
0
6,202
16,647
6,688
0
2,075
14,499
0
74,973
W
6,911
1,055
660
1,316
10,273
5,916
252
2,224
7,918
0
24,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,292
Gold Earned
46,874
583
Minions Killed
546
0
Camps Cleared
0
1,771,700
Distance Traveled
1,658,628
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,747
542
135
8
0
316,814
1
W
Bellona
10,166
565
145
8
0
341,015
1
L
King Arthur
10,160
564
131
7
0
325,503
7
W
Tiamat
8,417
468
110
6
0
308,254
4
L
Tiamat
8,881
493
115
6
0
325,282
3
W
Olorun
11,685
649
154
9
0
350,433
0
L
Arachne
7,969
443
44
2
0
359,465
6
W
Pele
10,613
590
131
7
0
383,551
0
L
Ne Zha
10,117
562
121
7
0
331,564
4
W
Mulan
8,411
467
43
2
0
388,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role