Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
GotenTheBest
Guan Yu
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 5L
1,899 Elo+
Party 2
Nemesis
Nemesis
Iqqc
Nemesis
Level 124
God Stats
3W - 5L
1,591 SR
Queue Stats
482W - 335L
1,703 Elo+
Party 3
Apollo
Apollo
PlaymakerChip
Apollo
Level 18
God Stats
5W - 1L
1,839 SR
Queue Stats
36W - 10L
1,877 Elo+
Party 2
Neith
Neith
verleela3
Neith
Level 36
God Stats
17W - 8L
1,570 SR
Queue Stats
38W - 24L
1,533 Elo+
Party 3
Team Averages
Level 73
1,600 SR
1,702 Elo+

VS

Team Averages
Level 35
1,435 SR
1,372 Elo+
Chaac
Chaac
Capsile
Chaac
Level 68
God Stats
1W - 2L
1,524 SR
Queue Stats
80W - 61L
1,229 Elo+
Party 1
Ymir
Ymir
Godmonke
Ymir
Level 8
God Stats
2W - 5L
1,392 SR
Queue Stats
3W - 9L
1,300 Elo+
Party 1
Kukulkan
Kukulkan
KevSeidon
Kukulkan
Level 26
God Stats
0W - 1L
1,726 SR
Queue Stats
6W - 10L
1,326 Elo+
Party 1
Rama
Rama
NotKooduh
Rama
Level 31
God Stats
1W - 4L
1,309 SR
Queue Stats
87W - 63L
1,622 Elo+
Solo
Camazotz
Camazotz
PRAzurda
Camazotz
Level 44
God Stats
0W - 4L
1,225 SR
Queue Stats
137W - 154L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 0 / 2
6,661
666
2,365
2,395
1,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
GotenTheBest
Guan Yu
10
6 / 0 / 3
6,574
657
5,489
8,000
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Iqqc
Nemesis
13
5 / 0 / 1
7,438
744
2,680
3,971
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 2
7,063
706
6,743
7,891
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
verleela3
Neith
10
2 / 0 / 3
6,113
611
2,705
5,892
1,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Capsile
Chaac
11
1 / 2 / 0
5,781
578
5,164
8,230
9,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
8
0 / 3 / 0
4,876
488
669
4,278
1,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
KevSeidon
Kukulkan
8
0 / 3 / 0
4,670
467
422
3,788
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
8
0 / 5 / 0
4,919
492
4,479
7,592
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Camazotz
PRAzurda
Camazotz
9
0 / 4 / 1
5,174
517
2,936
8,413
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
17
Kills
1
1
Deaths
17
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
2
2
L
Chaac
Capsile
Chaac
1
2
0
0.5
L
Ymir
0
3
0
0
W
Guan Yu
GotenTheBest
Guan Yu
6
0
3
7.5
W
Nemesis
Iqqc
Nemesis
5
0
1
5.5
L
Kukulkan
KevSeidon
Kukulkan
0
3
0
0
L
Rama
0
5
0
0
L
Camazotz
PRAzurda
Camazotz
0
4
1
0.13
W
3
1
2
4
W
Neith
verleela3
Neith
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,982
Damage
13,670
28,149
Taken
32,301
12,527
Mitigated
15,266
12,215
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,365
100
0
916
2,395
1,767
65
385
2,010
38,150
0
L
Chaac
Capsile
Chaac
5,164
982
0
2,843
8,230
9,116
0
0
8,230
0
35,320
L
Ymir
669
129
0
432
4,278
1,545
0
110
4,168
11,420
0
W
Guan Yu
GotenTheBest
Guan Yu
5,489
1,104
135
3,966
8,000
4,128
0
669
7,306
0
23,011
W
Nemesis
Iqqc
Nemesis
2,680
1,397
0
380
3,971
1,594
0
37
3,934
0
45,849
L
Kukulkan
KevSeidon
Kukulkan
422
119
0
390
3,788
906
0
2,255
1,533
13,298
0
L
Rama
4,479
3,528
0
2,199
7,592
1,638
46
0
7,592
0
28,743
L
Camazotz
PRAzurda
Camazotz
2,936
792
0
3,799
8,413
2,061
0
0
8,413
0
21,772
W
6,743
5,431
0
5,202
7,891
3,272
1,040
0
7,566
0
39,050
W
Neith
verleela3
Neith
2,705
821
0
1,616
5,892
1,766
0
0
5,892
0
33,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,849
Gold Earned
25,420
361
Minions Killed
245
0
Camps Cleared
0
982,264
Distance Traveled
942,975
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,661
666
69
7
0
175,636
2
L
Chaac
5,781
578
68
7
0
202,023
4
L
Ymir
4,876
488
33
3
0
225,169
2
W
Guan Yu
6,574
657
28
3
0
225,801
2
W
Nemesis
7,438
744
98
10
0
249,279
3
L
Kukulkan
4,670
467
35
4
0
145,632
4
L
Rama
4,919
492
54
5
0
165,338
2
L
Camazotz
5,174
517
55
6
0
204,813
3
W
Apollo
7,063
706
93
9
0
176,809
0
W
Neith
6,113
611
73
7
0
154,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role