Player Matchup

Erlang Shen
Erlang Shen
Gold III
Jackinho Sniper
Erlang Shen
Gold III
Level 145
God Stats
29W - 21L
1,695 SR
Queue Stats
234W - 227L
1,557 MMR
Party 1
Janus
Janus
Gold II
Mihkae1898
Janus
Gold II
Level 126
God Stats
7W - 16L
1,370 SR
Queue Stats
435W - 446L
1,485 MMR
Solo
Apollo
Apollo
Bronze III
VlllXXlll
Apollo
Bronze III
Level 125
God Stats
1W - 0L
1,785 SR
Queue Stats
6W - 4L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
boliviano666
Sylvanus
Bronze III
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,390 MMR
Party 1
Ravana
Ravana
Bronze III
vGimme
Ravana
Bronze III
Level 109
God Stats
1W - 0L
1,470 SR
Queue Stats
6W - 4L
1,500 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,564 SR
1,487 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,528 SR
1,486 MMR
Cupid
Cupid
Gold IV
BDAMP Pauly
Cupid
Gold IV
Level 158
God Stats
7W - 7L
1,998 SR
Queue Stats
256W - 243L
1,489 MMR
Solo
Osiris
Osiris
Bronze III
CAPTNSAV44
Osiris
Bronze III
Level 67
God Stats
0W - 1L
1,347 SR
Queue Stats
67W - 65L
1,486 MMR
Solo
Ra
Ra
Silver IV
Vex-Traps
Ra
Silver IV
Level 118
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 33L
1,495 MMR
Solo
Hun Batz
Hun Batz
Gold III
WerewolfJesus96
Hun Batz
Gold III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
351W - 345L
1,473 MMR
Solo
Hercules
Hercules
Silver II
ghost_killer1482
Hercules
Silver II
Level 118
God Stats
1W - 1L
1,293 SR
Queue Stats
16W - 19L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jackinho Sniper
Erlang Shen
18
3 / 2 / 5
11,890
595
6,496
19,083
13,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
20
13 / 1 / 11
14,033
702
21,388
12,814
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
VlllXXlll
Apollo
18
4 / 1 / 6
11,973
599
7,047
15,975
5,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
boliviano666
Sylvanus
17
4 / 2 / 13
10,951
548
9,605
18,102
17,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
vGimme
Ravana
19
7 / 1 / 9
12,580
629
10,564
10,745
5,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
Cu ChulainnYmirCthulhuBellonaDanzaburou

VS

Bans
NemesisSetKumbhakarnaMercuryBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,616
431
9,069
13,460
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Osiris
CAPTNSAV44
Osiris
11
0 / 7 / 0
7,257
363
6,128
16,104
12,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 4 / 0
6,891
345
2,269
6,619
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
14
3 / 10 / 2
9,125
456
7,615
16,970
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 6 / 2
9,147
457
7,112
17,224
9,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
31
Kills
7
7
Deaths
31
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Osiris
CAPTNSAV44
Osiris
0
7
0
0
W
Erlang Shen
Jackinho Sniper
Erlang Shen
3
2
5
2.75
W
Janus
13
1
11
18.5
L
1
4
0
0.25
W
Apollo
VlllXXlll
Apollo
4
1
6
7
L
Hun Batz
3
10
2
0.4
W
Sylvanus
boliviano666
Sylvanus
4
2
13
5.25
L
2
6
2
0.5
W
Ravana
vGimme
Ravana
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,100
Damage
32,193
76,719
Taken
70,377
48,096
Mitigated
32,664
37,969
Healing
15,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,069
4,884
0
6,678
13,460
3,731
0
6,101
7,251
0
55,896
L
Osiris
CAPTNSAV44
Osiris
6,128
1,814
0
2,075
16,104
12,291
0
3,948
12,032
0
31,831
W
Erlang Shen
Jackinho Sniper
Erlang Shen
6,496
3,334
0
10,603
19,083
13,299
5,336
0
18,761
0
80,515
W
Janus
21,388
670
0
2,682
12,814
5,580
288
1,100
11,614
101,957
0
L
2,269
332
146
2,253
6,619
2,239
175
4,544
1,919
24,515
0
W
Apollo
VlllXXlll
Apollo
7,047
3,703
0
9,777
15,975
5,857
4,174
0
15,975
0
89,458
L
Hun Batz
7,615
2,226
0
2,760
16,970
4,963
0
6,967
9,839
0
55,154
W
Sylvanus
boliviano666
Sylvanus
9,605
1,516
3,598
6,375
18,102
17,644
232
908
17,062
31,833
7,274
L
7,112
2,701
0
1,450
17,224
9,440
175
8,354
8,668
0
23,939
W
Ravana
vGimme
Ravana
10,564
4,106
0
4,934
10,745
5,716
2,016
261
10,434
0
94,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,427
Gold Earned
41,036
656
Minions Killed
328
0
Camps Cleared
0
2,020,961
Distance Traveled
1,530,991
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,616
431
103
5
0
317,859
5
L
Osiris
7,257
363
66
3
0
306,663
8
W
Erlang Shen
11,890
595
131
7
0
354,190
6
W
Janus
14,033
702
179
9
0
456,897
0
L
Ra
6,891
345
37
2
0
186,657
5
W
Apollo
11,973
599
130
7
0
387,000
1
L
Hun Batz
9,125
456
89
4
0
332,596
4
W
Sylvanus
10,951
548
60
3
0
368,955
7
L
Hercules
9,147
457
33
2
0
387,216
0
W
Ravana
12,580
629
156
8
0
453,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role