Player Matchup

Hera
Hera
Culann55
Hera
Level 66
God Stats
8W - 11L
1,480 SR
Queue Stats
114W - 84L
1,275 Elo+
Party 2
Danzaburou
Danzaburou
JAGERxBOMB
Danzaburou
Level 124
God Stats
27W - 15L
1,749 SR
Queue Stats
299W - 279L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
OGMudb0n3
Cthulhu
Level 81
God Stats
7W - 0L
1,753 SR
Queue Stats
336W - 333L
1,492 Elo+
Party 2
Fenrir
Fenrir
ThomFoole
Fenrir
Level 103
God Stats
8W - 3L
1,786 SR
Queue Stats
474W - 445L
1,521 Elo+
Party 2
Arachne
Arachne
UNFRGVN
Arachne
Level 104
God Stats
3W - 3L
1,445 SR
Queue Stats
148W - 157L
1,447 Elo+
Party 1
Team Averages
Level 96
1,643 SR
1,450 Elo+

VS

Team Averages
Level 123
1,490 SR
1,427 Elo+
Sun Wukong
Sun Wukong
AggrievedDrip04
Sun Wukong
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 69L
1,499 Elo+
Party 3
Rama
Rama
AllResolve7
Rama
Level 112
God Stats
1W - 4L
1,500 SR
Queue Stats
30W - 32L
1,394 Elo+
Party 3
Ratatoskr
Ratatoskr
CozMercs
Ratatoskr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,292 Elo+
Party 3
Kuzenbo
Kuzenbo
ThatdudeLebowski
Kuzenbo
Level 83
God Stats
6W - 7L
1,299 SR
Queue Stats
279W - 290L
1,426 Elo+
Solo
Tiamat
Tiamat
milotor
Tiamat
Level 139
God Stats
21W - 19L
1,652 SR
Queue Stats
242W - 247L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 2 / 4
6,586
549
8,146
5,155
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
JAGERxBOMB
Danzaburou
12
5 / 2 / 3
7,391
616
5,937
7,864
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
OGMudb0n3
Cthulhu
10
3 / 2 / 4
6,410
534
4,591
9,753
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ThomFoole
Fenrir
10
0 / 2 / 2
5,619
468
2,591
7,933
4,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
UNFRGVN
Arachne
10
1 / 2 / 1
6,218
518
2,580
9,904
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AggrievedDrip04
Sun Wukong
12
3 / 2 / 1
6,872
573
5,868
6,955
4,176
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 1
5,532
461
3,975
7,806
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
CozMercs
Ratatoskr
11
3 / 2 / 3
6,899
575
4,496
9,091
3,754
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 2 / 3
5,899
492
3,228
7,755
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
milotor
Tiamat
11
1 / 3 / 1
6,355
530
3,327
5,079
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
10
10
Deaths
12
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AggrievedDrip04
Sun Wukong
3
2
1
1.75
L
1
3
1
0.5
L
Ratatoskr
CozMercs
Ratatoskr
3
2
3
2.25
W
Hera
3
2
4
2.5
W
Danzaburou
JAGERxBOMB
Danzaburou
5
2
3
3.25
W
Cthulhu
OGMudb0n3
Cthulhu
3
2
4
2.5
L
2
2
3
1.75
W
Fenrir
ThomFoole
Fenrir
0
2
2
0.5
W
Arachne
UNFRGVN
Arachne
1
2
1
0.75
L
Tiamat
milotor
Tiamat
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,845
Damage
20,894
40,609
Taken
36,686
16,814
Mitigated
18,635
15,570
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AggrievedDrip04
Sun Wukong
5,868
1,432
0
1,202
6,955
4,176
566
783
5,970
0
40,998
L
3,975
2,884
0
3,011
7,806
2,085
0
3,014
4,736
0
25,414
L
Ratatoskr
CozMercs
Ratatoskr
4,496
1,118
0
3,213
9,091
3,754
0
3,526
5,409
0
38,855
W
Hera
8,146
2,255
0
1,142
5,155
1,307
483
1,755
3,249
34,304
0
W
Danzaburou
JAGERxBOMB
Danzaburou
5,937
2,362
0
4,756
7,864
2,340
820
758
7,106
0
40,402
W
Cthulhu
OGMudb0n3
Cthulhu
4,591
667
0
2,673
9,753
5,857
30
1,748
7,965
18,581
0
L
3,228
1,573
0
1,730
7,755
5,814
0
2,268
5,434
16,396
0
W
Fenrir
ThomFoole
Fenrir
2,591
631
0
2,041
7,933
4,301
0
305
7,584
0
22,880
W
Arachne
UNFRGVN
Arachne
2,580
1,779
0
4,958
9,904
3,009
0
1,642
8,150
0
31,180
L
Tiamat
milotor
Tiamat
3,327
572
0
996
5,079
2,806
158
2,726
2,190
34,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,224
Gold Earned
31,557
331
Minions Killed
321
0
Camps Cleared
0
1,101,413
Distance Traveled
1,124,419
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,872
573
71
6
0
211,813
4
L
Rama
5,532
461
60
5
0
195,221
3
L
Ratatoskr
6,899
575
78
7
0
255,650
3
W
Hera
6,586
549
101
8
0
211,190
4
W
Danzaburou
7,391
616
85
7
0
198,118
4
W
Cthulhu
6,410
534
30
3
0
236,556
1
L
Kuzenbo
5,899
492
28
2
0
257,487
3
W
Fenrir
5,619
468
45
4
0
225,590
5
W
Arachne
6,218
518
70
6
0
229,959
1
L
Tiamat
6,355
530
84
7
0
204,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role